Author Topic: RELEASED - Discussion of an upgrade to Sol:A History  (Read 93832 times)

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Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
I'll change the HUD to the BtRL one, as soon as I get permission to use it.

As for the weapon effects - they look good. Loved the Earth Defence effects and the mod itself. Etc.

 

Offline Droid803

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.


I don't care.

I was bored and glowpointed the INFR1 EA fleet and made shinemaps.
If you want them, go ahead. If you don't I don't mind either :P

DL Here
(´・ω・`)
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Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Um... Can someone mirror them please ?  :nervous: Filefront hates me...  :(

 

Offline Droid803

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Oh, ur sorry...
Mediafire any better?
(´・ω・`)
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Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Quote
The quickkey you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.

Can you upload it to rapidshare or something? The internets is against me  :shaking:

EDIT: Never mind, used a different hacking program browser and downloaded it ^^

EDIT Mk2: To people still interested in this, I am planing an 'Upgraded Upgrade to SAH TM'. Which includes:

Valkyrie with a cockpit
HTL Centaur

Missions near planets with Sol planet skyboxes
Updated capital ship weapon effects according to Prometheus and Avenger
Updated missions by the 'FreeSpace Campaign Restoration Project' - NOT FINISHED, YET
Shine and glow mapped EA ships - NOT ALL, YET
Syphon track from BluePlanet to replace the old low-quality Syphon track from INFR1
EANB Windrose? Or whatever it's called
And more :)

EDIT Mk3: Updated the list, even thought I doubt people really bother to read it... Green is for things in-game. Others appear as white as I'm too lazy to do the same rainbow as in the first post.
« Last Edit: July 01, 2008, 11:24:46 am by ShadowGorrath »

 

Offline asyikarea51

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Great stuff! Obviously won't win true HTL ships and the like but still worth it.

I like the orange lights - gives it a Terran feel, but at the same time it's telling you that there's something different about these Terrans. Most of the time with the GTVA I think of the colour blue, likewise the Shivans have their red...
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 
Re: RELEASED - Discussion of an upgrade to Sol:A History
I has a crash.

Code: [Select]
Error: Could not load in main hall mask '2_MainScreen-M'!

(This error most likely means that you are missing required 1024x768 interface art.)
File:J:\src\cvs\fs2_open_3_6_9.final\code\MenuUI\MainHallMenu.cpp
Line: 1106
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Right after I launch after starting scene. I am using 3.6.10 media VP in my 3.6.9 build recent.

 

Offline Jeff Vader

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Re: RELEASED - Discussion of an upgrade to Sol:A History
I has a crash.
I can has cheezburger?

Sorry. To business. Do you have sparky_hi_fs2.vp in your \freespace2\ folder. Or does this mod include its own interface art?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
No. His problem is with the mask file. The reason- he either doesn't have InfernoR1, or it is in a different folder than the entry in the mod.ini

Either get Inferno R1 or rename your Inferno folder to INFR1. Depending on your situation. Then it will work just fine.

 

Offline Droid803

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Which EA ships still need shine/glowmapping/glowpointing? The fighters?
(´・ω・`)
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Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Fighters and some of the capital ships. Don't remember which ones, but I can check.

EDIT:

Ships that need shinemaps:
EASD Nemesis
All EA fighters and bombers
Chronos ( does not concern other people unless done voluntary )
Phobos moon instalation ( does not concern other people unless done voluntary )
Deimos moon instalation ( does not concern other people unless done voluntary )

The Nemesis needs a retexture overall...
« Last Edit: July 10, 2008, 12:13:47 pm by ShadowGorrath »

 

Offline Droid803

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Re: RELEASED - Discussion of an upgrade to Sol:A History
The EASD Nemesis's UV Map is hella messed up.
Its already 2048x2048, and it still comes up blurry :(
Actually, it looks better using the original, non-scp patch nemesis (except then the turrets aren't all nice).

That's the main reason I didn't mess around with it. I'll get to shinemapping and glowpointing the Fighters. Shouldn't take too long :P
(´・ω・`)
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Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Well, the Nemesis is seen only in 1 mission in SAH, so I don't think it's a problem.

 

Offline Droid803

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Re: RELEASED - Discussion of an upgrade to Sol:A History
I got the Claymores mark 1 and 2 done, as well as the Gagana.
I've got to go somewhere, and I'll finish the Stentor and Peregrine once I'm back.

Get!
(´・ω・`)
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Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Thanks. You're really bringing life to EA vessels.

 

Offline Snail

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Thanks. You're really bringing life to EA vessels.
FreeSpaceKing did that ages ago. :P

 

Offline Droid803

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Sadly, those are on lockdown until INFASA or INFSCP is released. Which may be a good year or so. (or at the very least a few months).

EDIT: Stentor and Peregrine done.
Get!
« Last Edit: July 10, 2008, 07:24:40 pm by Droid803 »
(´・ω・`)
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Offline ShadowGorrath

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Thanks. You're really bringing life to EA vessels.
FreeSpaceKing did that ages ago. :P

But they are not released. What isn't released doesn't count. Droid803's maps win by default. :p

Sadly, those are on lockdown until INFASA or INFSCP is released. Which may be a good year or so. (or at the very least a few months).

EDIT: Stentor and Peregrine done.
Get!

Downloading now :)

 
Re: RELEASED - Discussion of an upgrade to Sol:A History
Been playing this for a while and ...Ugh! Some of these missions minor FRED flaws scream for fixing. While you're at upgrading. Simply adding some enemy ship to the escort list would make this campaign much better to play. I am posting this right after failing "Ambush" in the second campaign about ten times. It would be a nice quick-paced semi-difficult mission if not for the fact that the three cruisers you need to stop from escaping are normal targets and you can't cycle through them quickly. One always escaped when i thought all of them were disabled. The mission takes place in a cargo depot with a shietload of containers which are hostile for no good reason which ruins the mission and makes it an trip to frustration, annoyance and failure. All of which would be avoided by ticking three squares in FRED  :) .

 

Offline Snail

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Re: RELEASED - Discussion of an upgrade to Sol:A History
Pressing H won't highlight cargo containers, only enemy ships while pressing Y will target any ship in your center reticle,