Author Topic: RELEASED - Discussion of an upgrade to Sol:A History  (Read 93831 times)

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Offline ShadowGorrath

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RELEASED - Discussion of an upgrade to Sol:A History
EDIT- You might think 'OH NO, HE'S AT IT AGAIN!', but yes, I'm working on a patch. Look at this post- http://www.hard-light.net/forums/index.php/topic,52159.msg1109408.html#msg1109408 -to see what'll be included.

This upgrade is now released. Scroll down for the download link. Please comment on it and everything. I want feedback.  ;)

---Why did I do this upgrade?

Many reasons. Main one- I want to experiment a little before I continue on my own mod. Second- I think Sol: A History was a very good campaign- second in position after Blue Planet, in my opinion, but it had bad looking bakgrounds. I think it deserves more, even though it was created when there weren't all those SCP graphical features.

---Original Progress:

RELEASED

Replacing backgrounds - got a new Saturn. Didn't get a background image of Pluto though, so decided to leave it as it is. If you have a good image of Pluto, please share with me.

HUD - got permission from one mod to use it. Already in-game.

Command head ani's - got permission from one mod to use them. Already in.

New main-hall - new main-hall in-game. Decided to keep the Mediavp pre-load screen.

New explosions and shockwave - in-game

Edited/upgraded final mission - Done

HTL JCD Majesty - as requested, done and in-game. However I left the original Orion's shinemaps. Look on page 5 for a screenshot. Unfortunately, I think I "broke" the mipmaps... So if anyone has a problem with it, I'll have to remake it.

New Weapon effects - got from Earth Defense demo, thanks to Shiv. I think I finished replacing the missiles. Avenger and Prometheus replaced.

Replace Earth model with a background image - this will take a long time...

Fix Mercury placement - Done.

Return background divides - done

Add an asteroid field skybox to missions in the asteroid field - The bitmap and skybox are mixed in some missions. Others have only the bitmap.

New Thruster effects - from Earth Defense. White ones to suit the EA.

MediaVp subspace effects - forgot to mention these. Overwrite Inferno's ugly old subspace effect.

Write a readme with credits - necessary if I want to release it.

Archive - not a VP cause, well, easier to patch errors, and I couldn't handle any VP makers. Done though.

Find a good hosting site - freespacemods.net

---Things I would like to do/upgrade but probably won't:
Nameplates,
Improve EA ship textures,
Normal maps, shinemaps for EA ships,
Better looking Valkyrie and HTL support ship ( this one is possible, but would be a seperate download )
New Pluto ( wait for 2015 ),
Voice acting ( impossible, and even more impossible for me alone to do it ).

Why I wrote this list? No idea. Maybe I'd get help on this one and then could make it?

---Questions/Suggestions?

What else you'd like to be upgraded/improved in Sol: A History? What do you want to know more about it?

---My questions:

I might start making a patch, but  have no idea what else needs to be done. If you want something else, I might put it in via patch. But no promises. Now I just wanna relax and start making a Shivan campaign.

------------------------------
2008-03-17 RELEASE


GET IT WHILE IT'S HOT! http://www.freespacemods.net/download.php?view.108

THANKS TO BLUE PLANET, EARTH DEFENCE, INFERNO: ALLIANCE, TERRAN-VASUDAN WAR PROJECT AND OTHERS WHO ALLOWED THEIR STUFF TO BE INCLUDED HERE !

P.S. I need someone to tell if they have any problems with the Majesty.
« Last Edit: July 01, 2008, 11:27:17 am by ShadowGorrath »

 
 

Offline ShadowGorrath

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Re: Discussion of an upgrade to Sol:A History
I hope these won't spoil anything.

Oh and you should see why I need new asteroid field background image.



[attachment deleted by ninja]

 

Offline Snail

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Re: Discussion of an upgrade to Sol:A History
For the asteroids I recommend using the "starfield2.pof" skybox from the INFA release.

 

Offline Mobius

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Re: Discussion of an upgrade to Sol:A History
Is the compatability with INFA SA going to screw up? Is it possible to do something?
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Offline Snail

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Re: Discussion of an upgrade to Sol:A History
Is the compatability with INFA SA going to screw up? Is it possible to do something?

What do you mean?

 

Offline Mobius

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Re: Discussion of an upgrade to Sol:A History
Well INFA1 takes place in a FS1 environment and S:AH uses EA stuff. I'm worried about the compatability and the "harmony".
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Offline Snail

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Re: Discussion of an upgrade to Sol:A History
What does it matter? INFA1 is INF-canon, S:AH is not. It's not our job to keep compatibility or try to keep S:AH INF-canon.

 

Offline Mobius

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Re: Discussion of an upgrade to Sol:A History
I think it's our job to make one of the best FS campaigns ever look better. There's some INFA related stuff that isn't INF canon, I don't know why we can't go for S:AH!
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Offline Snail

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Re: Discussion of an upgrade to Sol:A History
There's some INFA related stuff that isn't INF canon

What? But INFA is inf-canon! Inconsistent!

 

Offline Mobius

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Re: Discussion of an upgrade to Sol:A History
You know what I'm refering to(Shadows of...*cough* *cough*). That will be in INFA... even if it isn't INF canon.

And S:AH is a classic...what do we need to make it INFA compatible?
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Offline Snail

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Re: Discussion of an upgrade to Sol:A History
To avoid confusion and possible chaos, SOTGW should not be released within the same download as the main campaign, but in a separate thread, at least.

 

Offline Mobius

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Re: Discussion of an upgrade to Sol:A History
That is going to happen for obvious reasons.

That's, anyway, a nice example of not-strictly-INFA-related stuff that is good enough to attract some attention. S:AH is a great campaigns everyone knows...why wouldn't we make it INFA compatible?
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Offline ShadowGorrath

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Re: Discussion of an upgrade to Sol:A History
SOTGW ?

Anyway, INFA is INF-canon, S:AH is INFR1-canon.

Also note, I will post an update as soon as I find a way to fix my PC ( writing from my phone now ). Graphics will be better than original SAH, but I need your suggestions/requests for it.

It's just a way I am trying to contribute to the community.

 

Offline Mobius

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Re: Discussion of an upgrade to Sol:A History
?

S:AH isn't INFR1 canon!
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Offline Snail

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Re: Discussion of an upgrade to Sol:A History
...why wouldn't we make it INFA compatible?

Well IMO, parts of it weren't that great... I mean, the first campaign was epic, atmospheric, with excellent mission design... But the other ones... Not so much. Don't get me wrong, they were great campaigns, but, I dunno, the later ones were just a bit 'empty.' IMO, of course.

Anyway, INFA is INF-canon, S:AH is INFR1-canon.

Actually it's not... But I guess since nothing is going to be developed on INFR1 what is generally accepted is INFR1-canon.

 

Offline Mobius

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Re: Discussion of an upgrade to Sol:A History
Well IMO, parts of it weren't that great... I mean, the first campaign was epic, atmospheric, with excellent mission design... But the other ones... Not so much. Don't get me wrong, they were great campaigns, but, I dunno, the later ones were just a bit 'empty.' IMO, of course.

Fully or partially great, it should be INFA compatible.
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Offline Snail

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Re: Discussion of an upgrade to Sol:A History
You do it then. :P

 

Offline ShadowGorrath

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Re: Discussion of an upgrade to Sol:A History
I protest ! SAH is my working field, for now.

And making it compatible with INFA would be pointles and unnecessary- it needs ONLY INFR1 files. INFA wouldn't change a thing, after I'm done with SAH ;)

 

Offline Mobius

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Re: Discussion of an upgrade to Sol:A History
Oh really, Snail? I work on INFA and on S:AH while you...have a rest? :P

I protest ! SAH is my working field, for now.

And making it compatible with INFA would be pointles and unnecessary- it needs ONLY INFR1 files. INFA wouldn't change a thing, after I'm done with SAH ;)

It also needs some FS1-ish files and backgrounds it might share with INFA, without considering the graphics...
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