Author Topic: Vid's campaigns are too difficult? - advice here!  (Read 33491 times)

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Offline BLT

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Re: Vid's campaigns are to difficult? - advice here!
Regarding Dark Children: How is 'Concentrate' properly used? I just can't quite get there and would appreciate a kick in the a--!
Regarding Survivor and HEU Infestation: At mission start, I get a black screen and frozen controls? What did I do wrong this time?
I've been away from it all for a long time and recently returned to find these Kick-A-- campaigns, concepts and hard work!
Please, advise an Old Noob.

BLT

 

Offline Vidmaster

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Re: Vid's campaigns are to difficult? - advice here!
neither Survivor nor Infestation are made by me, therefore I don't give any support for them. Ask MADABOUTGAMES, this thread is only for my campaigns.

Dark Children Concentration Mode:
It's like the Matrix. You press SpaceBar (standart key) and the action slows down to 40% of real life for 7 real life seconds, this allows you to place more precise shots. Since your Shadow Spitfire packs a lot of punch but has a slow rate of fire, every shoot counts when facing overwhelming odds.
Here is how I use it: First is the straight approach, the enemy comes directly at you. I evade his fire, pass by him, turn around while activating Concentration Mode and blast him.

However, you can also use this in every other aspect of combat, like during slowing down time, then sniping the enemy from a distance or to boost your ability to evade enemy fire, which is a lot easier if you can see it coming.
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Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Nordwin

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Re: Vid's campaigns are to difficult? - advice here!
hello guys..
since this is my first post here (I only stumbled over this less than a week ago!), I am still not as good a pilot as I would like... anyway... I have a pretty big problem with one of the mission in FH2259
I don't recall what it is called... but it's the one where you take over the Pandora and need to escort it.. and then you are attacked again....

Now, I finally manage to evade those mean missiles, so I don't die anymore... the problem is that the Medusa is always destroyed by the second wave of those larger ships....

Here is what I do:
I start the mission, quickly take out the Pandora's escort and then silence/disarm it.. then I wait.. and as soon as those enemy ships turn up on my radar, I dash to the first two "larger ships" ( the one with the mean beam... 2 shots and the Medusa is down) and take out their engines.. then I head back to the Medusa at full speed.... ordering my wingmen to disable (or disarm, I tried both) the third of those ships (which turns up a little bit later)... But I always seem to be too late... and my wingmen never disable (or disarm) the third ship fast enough... so it fires two shots with it's beam -> mission lost...

I have now tried it on "very easy" at least 5 times.... And I really don't know what I could improve...

Please, help!

 

Offline FUBAR-BDHR

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Re: Vid's campaigns are to difficult? - advice here!
There is a trick to killing those caps. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Daeron

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Re: Vid's campaigns are to difficult? - advice here!
Another great tactic is micromanaging your wingmates in this mission. Ïnstead of just having them engage, assign them to individual Firehawks, which gives you a lot more cover to deal with the gunships.
Yarrrr! there be ony two ranks of leader amongst us pirates! Captain and if your really notorious then it’s Cap’n!

 

Offline Vidmaster

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Re: Vid's campaigns are to difficult? - advice here!
First things first: DID YOU PLAY ACHEN SCHOOLING FLIGHT? If not, play this first.

If yes, then:

- Be careful how you equip your wing for this mission (you can change this during the briefing, just click on ship loadout in the upper left corner of the screen), I recommend taking Venom2s with you.
- Use your Countermessures (key "X") to shake enemy missiles
- Wingmen are not the smartest people out there. Let them play with the little ships.
- Drazi Sunhawks can be quickly dispatched by destroying their reactors (use subsystem targeting (key "S") to locate the reactor, then use Venom2 missiles to kill the ship and watch out for the blast. (that's the trick FUBAR is referring to)

Oh and your ship is named Big Cash, not Medusa ;7  The Medusa is the Raider Carrier in the campaign RaiderWars, which takes place a year before FortuneHunters 2259.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Nordwin

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Re: Vid's campaigns are to difficult? - advice here!
Yes I played Achen Flight School...
and as you can see, I have been playing too much RaiderWars xD Medusa oO

I still don't think that these pieces of advice will help me...
b/c my problem is that there are just too many of these Sunhawks... if I take out their engines, they are not a factor any more (because they are too far away)... the only thing that it could fix is that now, i could destroy the third sunhawk (after disabling the first two) before it fires a second time... then I'd go with the following tactic:

Play the first part as I always do... that's not a big deal (not after 5 tries xD)

and then I'll assign my wing to protect the Big Cash and disable the first two sunhawks... then I'll dash back to the third one, destroying it's reactor.. and then I'll deal with the fighters (which aren't a problem... not on "Very Easy"..)


Oh, and you missile question: I don't know the name of the missiles I am using-.. but I am gonna go with the blue, armor-penetrating ones (imo they work better than the red ones)... if i remember correctly, those should be the Venom2...

 

Offline Vidmaster

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Re: Vid's campaigns are to difficult? - advice here!
dont even bother disabling anything, just kill all three by destroying the reactors before they even get in range.   (just played this Mission on Medium, it's nothing wrong with it)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Vid's campaigns are to difficult? - advice here!
I'll post this question here since I don't want to open a new thread for it:

Concerning FH 2260 (great, great campaign, by the way):
The game regularly crashes after "Point of no return", I finish the mission (Alexander, Hector and Caesar safe, yay me! ;) ), get the debriefing and when I try to run the next mission, I get a CTD and an error message about an "invalid subsystem name".
This really bothers me, since I really want to follow the Hunters' story further... Any idea what to do?

Oh, while I'm at it: I'm curious about the mission in FH 2259 when you have to destroy the Centauri weapons convoy: Why exactly are the transports named after German names for spices? ^^
Ride! Ride now! Ride for death, ride for ruin!
And the world's ending!

 

Offline Vidmaster

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Re: Vid's campaigns are to difficult? - advice here!
I get a CTD and an error message about an "invalid subsystem name".
Any idea what to do?

Bad news for you: You are using the wrong build. FH2260 requires the INF build of TBP, that's another exe in your TBP folder. And since pilots cannot be transfered, you will need to restart.

Oh, while I'm at it: I'm curious about the mission in FH 2259 when you have to destroy the Centauri weapons convoy: Why exactly are the transports named after German names for spices? ^^
Because it's a EasterEgg (=a joke by the creator). And to everybody how doesn't speak German, these names sound alien  :lol:
And while I'm at it: There are more such EasterEggs  ;7
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Vid's campaigns are to difficult? - advice here!
Quote
Bad news for you: You are using the wrong build. FH2260 requires the INF build of TBP, that's another exe in your TBP folder. And since pilots cannot be transfered, you will need to restart.
NOOOOOO!
Well, actually it's not that bad, I like the campaign enough to start over. Just didn't figure that the build was the problem since so far both 2259 and 2260 went without any problem.

Yeah, well, about the eastereggs, the whole "MS Dos"-thing felt like an enormous, cream-and-caramel-filled easteregg ^^.
Are you a German native speaker?
Ride! Ride now! Ride for death, ride for ruin!
And the world's ending!

 

Offline Nordwin

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Re: Vid's campaigns are to difficult? - advice here!
I don't know if he is, Stormcrow, but I am...
hopefully I'll manage to get to that mission soon, then I can tell you :-)

 
Re: Vid's campaigns are to difficult? - advice here!
I suppose that you and I are not the only ones, I remember reading something about "half of the forum" being German ^^. Though this might be an exaggeration.

I just read "Kuemmel" in the mission, followed by "Salz" and so on... My particular favourite is the evil-warmongering-weapons-of-mass-destruction-producing-Centauri-freighter "Sellerie" :D...
Ride! Ride now! Ride for death, ride for ruin!
And the world's ending!

 

Offline Vidmaster

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Re: Vid's campaigns are to difficult? - advice here!
glad to see sb is amused by it.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Vidmaster

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Re: Vid's campaigns are to difficult? - advice here!
somehow it disturbes me...          ...this thread has been read over 3000 thousand times :nervous:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Nordwin

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Re: Vid's campaigns are to difficult? - advice here!
awesome campain, vidmaster!
with your help (just destroying those drazi) that mission was pretty easy.... and after I was done with that, I kept on playing and just finished FH2259! It really was a lot of fun to play! Can't wait to start FH2260 (but that will have to wait.... at least until tomorrow)

 
Re: Vid's campaigns are to difficult? - advice here!
Well, I restarted FH2260 and everything went well. However, now I get to play the missions after mission 6 (save Hague), and finally got my shiny new carrier, I just don't manage to beat the mission in which I have to defend the Brakiri base against the Drazi, because the Harvester always gets blown out of the sky.
I tried shooting down the bombs and bombers, disarming the one Firehawk coming through the gate, but somehow this ship just can't take a beating (seriously, 2-3 beams from the Firehawk and BAM!). It also doesn't seem to shoot back (where are these beautiful beams now?).

Any advice on this? As a sidenote, in this mission, I usually fly a badger with Venom 2s or Bulldogs to eliminate the Firehawks more quickly.
This is even more frustrating since I managed to play through 2259 and to save all of Hague's ships before, so I just thought that I wasn't that bad ;). Well, pride goes before the fall, i guess.
Ride! Ride now! Ride for death, ride for ruin!
And the world's ending!

 

Offline Vidmaster

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Re: Vid's campaigns are to difficult? - advice here!
well, you can already find a lot of questions regarding that mission here in the thread.
There are a lot of different tactics for this one and it seems like everybody has a different idea how to tackle it.

A good way to deal with the last Firehawk are some Venom2s in the ugly face (which should take out the beam cannons).

EDIT: Oh and remember that you can rearm in that mission (COM MENU, then 5)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Vid's campaigns are to difficult? - advice here!
Thank you, using Venom 2s instead of killing each Firehawk worked very well, which allowed me to continue and finish the campaign this night. While I'm at it:

I. Am. Absolutely. Flabbergasted. Marvellous work indeed. So far, no other FS or TBP campaign has managed to identify myself so strongly with the characters involved, and I think that the destruction of the Bradbury in Raider Wars has just been replaced by "Exodus" in FH2260 as the most impressive and moving (or maybe disturbing) moment of a TBP campaign. Fighting out there in the void, trying to escape the impending doom... Very scary shadows and great work.

So, after this well-deserved praise... Please tell me you're working on FH 2261 ;).
Ride! Ride now! Ride for death, ride for ruin!
And the world's ending!

 

Offline Vidmaster

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Re: Vid's campaigns are to difficult? - advice here!
1.) I am very proud of FH2260. My best work so far.
2.) I am working on 2261 which will end the trilogy. Sadly, I can't hold my release date of Winter 08. It will probably become spring 09.
3.) When I am done with that, I will start recruiting actors to voice the campaign.

EDIT: Oh, and post Feedback in the Release thread please, no matter how much I appreciate it  :)
« Last Edit: September 30, 2008, 05:46:22 am by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.