Author Topic: Vid's campaigns are too difficult? - advice here!  (Read 33555 times)

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Offline utops

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Re: Vid's campaigns are too difficult? - advice here!
Hello Vidmaster,

I found your campaigns not too difficult but fancy at all. The real frustration is on this:
*mission starts*
nothing happens boring stuff   .... 5 min pass or longer  then  BATTLE or other crucial event for mission succes comes and if fail then i must go pass the boring stuff again and TC don`t work. Don`t understand me wrong, i mean this boring stuff start to be boring after replaying it   a dozen times.
...
 
Im playing with Zhatras R1 and 3.6.10 inf so maybe this affect no time compression problem?


What if ?

 

Offline Vidmaster

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Re: Vid's campaigns are too difficult? - advice here!
no, I...      well, I actually disabled the time compression  :lol:   Even cool stuff bores you after a while, I know that, so I tried to keep the wait to a minimum but get right into the action, the big exceptions are

- 2259 M8: you have some time until you are in attack range. However, you do something in that time, you have to issue orders and to intercept the enemy.
- 2260 M6: the battle at Io (which simply was not possible any other way but forcing me to split the mission into three parts, although I might actually do that for the final voice acted release).
- 2260 M9: which is about waiting  :lol:
- 2261 M2: Some time passes until the battle starts, alright. But you need that time to plan the attack and issue all orders. Plus, how can blowing up a planet get boring eeevvvaarrr?  ;7
- 2261 M5: which is about flying around looking for someone

most other missions don't involve much waiting and usually start to go boom on you after 30 seconds or don't go boom at all, like for example 2260 M7 (the one where you test your new ship) or 2261 M11 (in which you patrol the system).



But yeah, I know the problem.
« Last Edit: May 18, 2010, 03:06:19 pm by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline babylon5comlink

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Re: Vid's campaigns are too difficult? - advice here!
...most other missions don't involve much waiting and usually start to go boom on you after 30 seconds or don't go boom at all, ....

Quote
No boom today, boom tomorrow, there is always a boom tomorrow. What?! Look somebody has got to have some damn perspective around here. Boom. Sooner or later BOOM!--Commander Susan Ivanova of Babylon 5
 :lol:
« Last Edit: June 25, 2010, 09:27:58 pm by babylon5comlink »
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Offline Vidmaster

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Re: Vid's campaigns are too difficult? - advice here!
hey, you noticed  :yes:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Vid's campaigns are too difficult? - advice here!
Hi Vid first of all great campaigns couldn´t stop playing until got trouble with my wife. But there is one mission i can´t handle in FH2261 when you have to scan the 3 omegas. Looks like on the hole huge hull there is only one spot that allows me to scan the ships. It really takes some time to find it and in the meanwhile the fighters have fun with me as a very slow moving target  :confused:. Is there a trick? or isn´t it supposed to be like this? Maybe i missed something special in the briefing... will check it again.
« Last Edit: December 22, 2010, 03:37:30 pm by XxHerrRonnyxX »

 

Offline Vidmaster

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  • Inventor of FS2 bullettime ;-)
Re: Vid's campaigns are too difficult? - advice here!
disable subsystem targeting when you are trying to scan a big ship. Usually, you always target a subsystem, a turret, the engines, something like that.
When disabling that, your ship's computer shows you exactly where to point your ship to scan it, which is simply the middle of the vessel.

have fun
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Vid's campaigns are too difficult? - advice here!
Sorry for resurrecting this old post, but I think it's the most appropriate one ...

I'm having a pretty hard time beating the Fortune Hunters mission where you attack the Shadow base.
I manage to keep the Enfili alive and healthy, but during the shuttle deployment the second wave of the fighters always kills at least one of them.
I can kill the first fighter wave before they reach the shuttles by attacking one of the groups with all fighters when they spawn, then swinging around and attacking the other group before they reach the shuttles, but by the time the second wave spawns, the shuttles are too close for that tactic to work. Did I miss some trick or am I just not good enough for that mission?

[edit]
OK, I got the mission done on the setting "Very Easy", with actually only a few scratches on one of the shuttles ...
But now I can finally go on with the campaign. :-)
[/edit]
« Last Edit: November 07, 2011, 08:00:51 am by Black Jack »