Author Topic: Vid's campaigns are too difficult? - advice here!  (Read 33525 times)

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Re: Vid's campaigns are to difficult? - advice here!
I still cant beat the mission in FH '60 with the shadow base.

No matter how many spitfires I shoot down (30 and more kills) the sharlin is alway torn to pieces.
And I cant even skip this mission. Even if I commit suicide 5 times and press "skip this mission" I am just redirected to this very mission.

 

Offline Vidmaster

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Re: Vid's campaigns are too difficult? - advice here!
now that's weird. Are you using the Fortune Hunters Trilogy Edition?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Vid's campaigns are too difficult? - advice here!
jep

new fresh TBP installation, Zathras activated, FSO 3.6.10
the fortunehunters.vp is from 02.10.2009 (DD.MM.YYYY)

 

Offline Vidmaster

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Re: Vid's campaigns are too difficult? - advice here!
update to the new version that includes Fortune Hunters 2261 then.
Read the instructions carefully, there is a little trick regarding Zathras  :) !!!

http://www.hard-light.net/forums/index.php?topic=65861.0
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Vid's campaigns are too difficult? - advice here!
Ah, thanks. Putting the vidmaster.vp into the Zathras data folder slipped my notice the first time.

Still cant beat this mission. 40 SH Fighters are to much for me :mad:

The problem is, it is not easy to get actualy killed in this mission, so atempting the suicide-skip-mission "trick" can become an difficult task too.

Maybe I will try again tomorrow.

 

Offline Vidmaster

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Re: Vid's campaigns are too difficult? - advice here!
You fail at protecting the Enfili or the shuttles? Need to know that, so I can consider a rebalance (once again, I don't know how many times this mission has already been rebalanced  :lol: )
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Vid's campaigns are too difficult? - advice here!
Well, kind of both.
I only managed it ONCE to keep the Enfili alive (at 3%). But then one of the shuttles got hit with one spitfire blob and decided to enlighten the scenery.

Most of the time although the Enfili bites the dust after my wingmates  (Goodguy is frickin useles, they all got shot down in the first wave against the Enfili) and I, well mostly I, blasted 30-32 SH Fighters to spacedust.

 

Offline Vidmaster

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Re: Vid's campaigns are too difficult? - advice here!
alright, noted.

One tip: How about trying to intercept the Shadow Attack force very early (remember to get your wingmen to follow you into a good attack position by having them in formation, before ordering the attack)?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Vid's campaigns are too difficult? - advice here!
I tried this mission several times too.

I can always save the Enfili and the shuttles make over half the way, but one of these little ******** always slips through and kills one of those papermade shuttles.   :hopping:

Maybe tomorrow...   ;)
Elvis has left the building. Alpha behind.

 

Offline Vidmaster

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Re: Vid's campaigns are too difficult? - advice here!
Just played it myself to be sure. Finished the mission  :lol:


Ah, what the hell. Alright, will rebalance the thing again.
Fortune Hunters Voice acting begins 17 Feb  :yes: :yes: :yes:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline FUBAR-BDHR

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Re: Vid's campaigns are too difficult? - advice here!
I'd hate to see these guys try it in debug on insane.   :pimp: 


Then again maybe it would make easy seem like child's play when they went back. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Vidmaster

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Re: Vid's campaigns are too difficult? - advice here!
Only after beating it which is a challenge into itself on that goddamn insane mode.  :lol:

To many people complained about this mission, I'll fix it.
One thing FUB: WHY THE HELL DOES THE SKIP THING NOT WORK?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline FUBAR-BDHR

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Re: Vid's campaigns are too difficult? - advice here!
No idea.  Didn't know it didn't work. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Vid's campaigns are too difficult? - advice here!
I nearly got it!
One bug left and shuttle at 16%.

And this ******* was a second faster than me.  :mad:

Maybe tomorrow.  :D
Elvis has left the building. Alpha behind.

 

Offline Vidmaster

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Re: Vid's campaigns are too difficult? - advice here!
When you know where they come from, you can shoot down an entire wave right away by hovering close to their spawn point  :) Diverting some power to weapons helps too.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Vid's campaigns are too difficult? - advice here!
Did it!   :D :D

One shuttle at 1%, but done is done. ;)

I tried it about 15 times. It was one of the hardest missions i ever played.
Elvis has left the building. Alpha behind.

 

Offline Vidmaster

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Re: Vid's campaigns are too difficult? - advice here!
now wait for 2261  :)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Vid's campaigns are too difficult? - advice here!
Finished 2260.

Will see soon. ;)
« Last Edit: February 20, 2010, 09:36:25 am by Littlebird »
Elvis has left the building. Alpha behind.

 

Offline skygunner58203

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Re: Vid's campaigns are too difficult? - advice here!
I hate to sound like a complete idiot.  But if I don't ask it will prove my idiocy.  Not sure of the mission number.  The mission you get the Avenger in 2269 your supposed to scan various bits and pieces...is there a trick to this? because no matter how close i get, or what buttons i push...it won't scan.

EDIT - Nevermind....I just got it to work....had to position the ship juuuust right.
« Last Edit: May 03, 2010, 05:04:32 pm by skygunner58203 »
“Yeah, kid, what’s there to be worried about? I mean it’s only…” he trailed off as he considered the possibilities, “only a dark creepy tomb sure to be filled to the brim with painful death.” he gulped, before adding, his voice very much subdued. “I wouldn’t go in there.”

 

Offline Vidmaster

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Re: Vid's campaigns are too difficult? - advice here!
yeah, that ship model is a bit...    tricky.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.