Author Topic: Unable to run the game, please help =)  (Read 6514 times)

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Offline Joe22c

  • 23
Unable to run the game, please help =)
Hi,

I'm new here. When my friend lent me FreeSpace 2 a few years back I really enjoyed it and lately longed to replay the great game.

I found this link http://www.hard-light.net/forums/index.php/topic,39499.0.html thanks to google.

I downloaded the bit-torrent and ran the installer, however, I am unable to start the game as I get this error message:



Error: Unrecogzined command line parameter -glow
File:H:\_FS2_DEV\3 VPK\code\Cmdline\cmdline.cpp
Line: 393

Call stack:
------------------------------------------------------------------
    FS2.exe 004f9a06()
    FS2.exe 004f9b79()
    FS2.exe 0040910d()
    FS2.exe 00409232()
    FS2.exe 005ec635()
    kernel32.dll 7c816fd7()
------------------------------------------------------------------

I checked the pinned thread but:

I did install OpenAl
I didn't select to switch from Generic Software to anything else from the Launcher's Audio tab, but "generic software" doesn't even appear

If someone could help me out I'd really, *really* appreciate it.

Thanks =)

EDIT: I realised that if I continued to click okay several times, the familiar freespace 2 screen runs! I was very excited to see this but as it turns out the most I could do is view some information in the tech room, whenever I tried to play the campaign it asked me to insert CD2.

Also, the mission simulator didn't work =(

« Last Edit: March 08, 2008, 06:59:30 pm by Joe22c »

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Unable to run the game, please help =)
Error: Unrecogzined command line parameter -glow
That doesn't sound good. -glow is probably one of the most important thingies graphicswise. What version of the Launcher do you have? And what build? I've never heard anything good regarding that ShivanSpS's Pack. Try the following: get Launcher 5.5c, fs2_open_3_6_9 and the 3.6.8 Zeta mediavps. Remove the previous Launcher from your \freespace\ folder and put the new one in. Place the 3.6.9 executables into the \freespace\ folder and the mediavps to \freespace\mediavps. Then, open the new Launcher, hit the Browse button and locate fs2_open_3_6_9.exe. Then, make sure that you have the \mediavps\folder selected in the MOD tab. Hit Apply, then Run. Should work.

Edit: Oh, wait. Have you been trying to run FS2.exe? Don't do that. In the world of FSO, the only acceptable executables are Launcher.exe and fs2_open_---.exe
« Last Edit: March 09, 2008, 03:56:51 am by Lobo »
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Unable to run the game, please help =)
FS2.exe

That's your problem.

What you're trying to do is run the retail FS2.exe, which (obviously) won't work with all the stuff that it's trying to use. It won't recognize most of the command lines that the Launcher.exe is trying to make it use, and high detail models won't work with it either.

Open the Launcher.exe and select a fs2_open_*.exe (most likely 3.6.9 version would be preferable to begin with, as it is the latest official and thus most supported and bug-free build) as executable to run. That will most likely work mucho better.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Joe22c

  • 23
Re: Unable to run the game, please help =)
Hi,

first off thanks for taking the time to respond, that's really kind of you.

I opened launcher.exe, clicked browse and I found I had a choice between



I selected the bottom one, "fs2_open_r_20060425_Kara.exe"

Clicked apply, but when I click run, I am struck with yet another error message



And upon clicking okay...



If I click yes it takes me to a dead link =(

Please help me, I wanna play this soo badly.

Thanks in advance!

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Unable to run the game, please help =)
first off thanks for taking the time to respond, that's really kind of you.
Our reputation as a newbie-friendly community would suffer severely if we didn't bother to help those in distress.

Quote
I selected the bottom one, "fs2_open_r_20060425_Kara.exe"

Clicked apply, but when I click run, I am struck with yet another error message
1. 2006 equals old. Get 3.6.9, as I suggested.
2. _r_ is one indicator for a debug build, which will give an error message every time an error occurs, even if the error doens't actually affect the gameplay.

Edit: And get the newer Launcher as well.
« Last Edit: March 09, 2008, 03:21:49 pm by Lobo »
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Joe22c

  • 23
Re: Unable to run the game, please help =)
Hi,

well I went here

http://www.fsoinstaller.com/files/installer/

and downloaded Fs2_3_6_9.exe, placed it in my FreeSpace 2 Folder and then



selected it via launcher.exe -> browse

However, upon clicking run it still gives me an error message:



EDIT: Wait, I just read your edited note to get the new launcher, I will look for that right away.

Is the launcher.exe found here suitable?

http://www.fsoinstaller.com/files/installer/

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Unable to run the game, please help =)
Is the launcher.exe found here suitable?

http://www.fsoinstaller.com/files/installer/
Seems to be the 5.5c I mentioned. So yes, it'll do quite well.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Joe22c

  • 23
Re: Unable to run the game, please help =)
Yay, all is well! =)

Thank you so much.

Now I just need to figure out how to make the mouse not be inverted lol

 

Offline blackhole

  • Still not over the rainbow
  • 29
  • Destiny can suck it
    • Black Sphere Studios

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Unable to run the game, please help =)
Hmmmmm. We've had something of a run on people using Shivan's pack recently. I guess someone must have linked it or something. I put a big warning on the thread.

For future reference guys,

File:H:\_FS2_DEV\3 VPK\code\Cmdline\cmdline.cpp

Dead giveaway. Taylor keeps his dev files on J: and he built both of the builds Turey's installer uses so seeing a link leading elsewhere when someone says that they just downloaded FS2_Open is a big sign that something hinky is going on.

Same goes for BtRL or TBP except I keep my files on D:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Joe22c

  • 23
Re: Unable to run the game, please help =)
Hey everyone, thanks so much for your continued help and insight, especially lobo who continued to help me after I ran into snags several times. I grew up with an older brother who was a computer guru (and is now even more so) and as a consequence, I became sheltered and ignorant in the ways of the computer.


Quote
Hmmmmm. We've had something of a run on people using Shivan's pack recently. I guess someone must have linked it or something. I put a big warning on the thread.

It was the first thing that appeared in google when I typed Freespace 2 open =)

Quote
Dead giveaway. Taylor keeps his dev files on J: and he built both of the builds Turey's installer uses so seeing a link leading elsewhere when someone says that they just downloaded FS2_Open is a big sign that something hinky is going on.

Does that mean I still have things to clean up?

PS. I can now play the game (yay!) although one aspect of the graphics seems buggy; whenever I land a hit via my lasers or missiles theres a big black square surrounding the fiery-impact; I hope you guys haven't run out of benevolent advice lol :D



« Last Edit: March 09, 2008, 11:48:48 pm by Joe22c »

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Unable to run the game, please help =)
Does that mean I still have things to clean up?

Nah, my post was more to tell the other troubleshooters what to look out for next time someone posts something similar to your question. Lobo for instance only noticed you weren't running an official build after writing his reply . :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Unable to run the game, please help =)
I can now play the game (yay!) although one aspect of the graphics seems buggy; whenever I land a hit via my lasers or missiles theres a big black square surrounding the fiery-impact; I hope you guys haven't run out of benevolent advice lol :D
Not by a long shot. There are a few basic things concerning FSO and the 3.6.9 build.

1. Make sure you're playing in OpenGL. Direct3D causes pain and misery and should be avoided at all cost. OpenGL and Direct3D can be toggled from the Launcher's Graphics tab.

2. You'll get invisible asteroids among other things if you don't enable jpg/tga textures. This is done by ticking the particular option from the flag list under the Features tab.

Anything else? Well, I suppose it won't hurt to remind you that in order to get the most out of FSO, you should also tick at least Enable specular, Enable glowmaps and Enable environment maps under the Features tab. That ought to get you going.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Joe22c

  • 23
Re: Unable to run the game, please help =)
Hi good sirs,

Err, it appears I used the wrong link from my photobucket account above. This is what I meant to show;



These black rectangles occur despite my using OpenGL.

I've also enabled jpg/tga textures.

Other minor nuisances:

- One of the early training modules was meant to introduce aspect-seeking missiles; however all I got were the rockeyes. I can't remember what missiles they were but the instructions were "use [insert missile's name here] to destroy X" and all I had were rockeyes. I ended that simulation and tried to see if I had to outfit my ship with those missiles myself but I found I was unable to access the weapons tab for that particular simulation.

In fact, it seems up till now (I'm on ~8th, 9th mission I think? Something about travelling in a nebula cloud while the NTF launched some ambush) I haven't used ANY aspect seeking missiles; I've had nothing but rockeyes and tempests. One mission I got to use Cyclops things to "slay Ravana".

- Certain character speeches are fudged up; that is, a particular sentence appears to consist of words spliced from different vasudan sources. Examples include:

My human wingman says "That's a confirmed kill" but the voice is Vasudan and the speech seems to be choppy as though spliced from several different sentences. Also, after every briefing the same spliced speech states "Please review your objectives for this mission"

- The first time I run FS2Open3.6.9.exe and play a mission the game is autopaused, and every time I unpause it instantly pauses again. If I hold down ESC the game runs very slowly due to the constant opening and closing of the pause box. I have to alt tab to windows and alt tab back to the game for this pause issue to stop.

This seems to happen everytime I play FS2.

These are minor things though and I already really, really appreciate what you guys have done for me already. =)

EDIT: I just decided to start exploring this forum and I have to say, holy crap. I had no idea how there was such a concerted effort to make these additional Freespace 2 campaigns and Other Game mods. once I finish The actual Freespace 2 campaign I'd love to try out some of these. Is there also briefing narration and etc. in the fan-made campaigns? Aha that'd be so sick; although I'd have to hope that the modders would be good voice actors :D
« Last Edit: March 11, 2008, 12:29:29 am by Joe22c »

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Unable to run the game, please help =)
Sounds kinda phunk33. The missile issue sounds a lot like a corrupt pilot file. You should have had them in the training missions with the 107th Ravens, and during the missions from there on. The solution is to create a new pilot. I know, it's not a pleasant solution but it should work.

The pause  thing sounds weird. No ideas on how to properly counter it.

There are several entertaining and well-made campaigns available here. The most popular ones can also be downloaded with Turey's Installer. Only a minority of them, however, are voice acted. And yeah, the people here have done the voice acting in the campaigns that feature it. Not top-of-the-line, but still quite good concerning it's made by amateurs.

And I was wondering about that previous picture. I thought you were mad at us for some reason.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Unable to run the game, please help =)
Hmm.... Black rectangles issue is (or at least used to be) an old issue related to additional game data files (certain graphic files in old mediavps had black alpha instead of having no alpha). You must be using older set of vp files than even the 3.6.8 zeta mediavps. Get the newer set of files.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Re: Unable to run the game, please help =)
Yep. I suspect the 710 patches are missing. Joe22c, before you go any further you should run the fs2_open_3_6_9_debug.exe. This will create a new file in your data folder called fs2_open.log Once you post that we'll be in a much better position to tell what you are missing and what you have that you shouldn't have. You don't need to actually play the game, simply get to the mainhall and quit.

 If you have the debug version of a 3.6.10 build (It will have 20071028 in the filename IIRC) run that instead as it will give us even more info.

You have one of a few easily fixed problems but knowing exactly which one it is will help us fix it much more quickly.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Joe22c

  • 23
Re: Unable to run the game, please help =)
Quote
The missile issue sounds a lot like a corrupt pilot file. You should have had them in the training missions with the 107th Ravens, and during the missions from there on. The solution is to create a new pilot. I know, it's not a pleasant solution but it should work.

Playing more Freespace 2 never hurts =D I'm only on like the tenth mission anyways.

Quote
And I was wondering about that previous picture. I thought you were mad at us for some reason.

Of course not! I am very grateful for your help! And that picture was a facebook graffiti I drew for a friend of mine that couldn't be saved due to a bug.

Quote
Black rectangles issue is (or at least used to be) an old issue related to additional game data files (certain graphic files in old mediavps had black alpha instead of having no alpha). You must be using older set of vp files than even the 3.6.8 zeta mediavps. Get the newer set of files.

I see. Where might I find these newer medivps files? None of the files here http://www.fsoinstaller.com/files/installer/ seem to be it.

Quote
Yep. I suspect the 710 patches are missing. Joe22c, before you go any further you should run the fs2_open_3_6_9_debug.exe. This will create a new file in your data folder called fs2_open.log Once you post that we'll be in a much better position to tell what you are missing and what you have that you shouldn't have. You don't need to actually play the game, simply get to the mainhall and quit.

K, Im going to go download this debug.exe thing right now.

UPDATE:

ok, well I couldn't find the EXACT debug.exe you spoke of, so I got this instead



I'm thinking it'll be just as good.

Upon running it, here be my log:

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -mipmap
  -missile_lighting
  -glow
  -spec
  -ballistic_gauge
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -warp_flash
  -snd_preload
  -mod mediavps
Building file index...
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\mv_core.vp' with a checksum of 0x730213f0
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\mv_effects.vp' with a checksum of 0xc884a83f
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\mv_models.vp' with a checksum of 0x99dc16c5
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\mv_music.vp' with a checksum of 0x89430ae4
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\mv_textures.vp' with a checksum of 0x94b763d1
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\data\HTL_Moloch.vp' with a checksum of 0x874ec910
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\data\NaRR10_Nebulae.vp' with a checksum of 0x5985ba1d
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\games\freespace 2\freespace 2\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\games\freespace 2\freespace 2\freespace2\mediavps\' ... 92 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\mv_core.vp' ... 85 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\mv_effects.vp' ... 739 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\mv_models.vp' ... 311 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\mv_music.vp' ... 15 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\mv_textures.vp' ... 1527 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\data\HTL_Moloch.vp' ... 1 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\mediavps\data\NaRR10_Nebulae.vp' ... 225 files
Searching root 'D:\games\freespace 2\freespace 2\freespace2\' ... 7 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace 2\freespace 2\freespace2\warble_fs2.vp' ... 52 files
Searching root 'g:\' ... 0 files
Found 19 roots and 9997 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1024x768 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : RADEON 8500 DDR x86/MMX/3DNow!/SSE
  OpenGL Version    : 1.3.1062 WinXP Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Using extension "GL_EXT_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Unable to find extension "NV_point_sprite".
  Unable to find extension "GL_ARB_shading_language_100".
  Unable to find extension "GL_ARB_shader_objects".
  Unable to find extension "GL_ARB_vertex_shader".
  Unable to find extension "GL_ARB_fragment_shader".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 6 (6)
  Max elements vertices: 2147483647
  Max elements indices: 65535
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_flak-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_textures-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'mv_turretangle-shp.tbm' ...
WARNING:  Animation trigger #0 on subsystem 'turret01a', for ship 'GTB Medusa', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01', for ship 'GTFR Triton', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret02', for ship 'GTFR Triton', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret09a-01-main', for ship 'GTC Fenris', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01', for ship 'GTM Hippocrates', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret02', for ship 'GTM Hippocrates', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret03', for ship 'GTM Hippocrates', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret09a-01-main', for ship 'GTC Leviathan', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret01a', for ship 'GTD Orion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret02a', for ship 'GTD Orion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret03a', for ship 'GTD Orion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret04a', for ship 'GTD Orion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret05a', for ship 'GTD Orion', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret01', for ship 'GTD Hecate', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret02', for ship 'GTD Hecate', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret03', for ship 'GTD Hecate', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret04', for ship 'GTD Hecate', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret05', for ship 'GTD Hecate', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret06', for ship 'GTD Hecate', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret07', for ship 'GTD Hecate', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret08', for ship 'GTD Hecate', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret01a', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret02a', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret03a', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret04a', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret05a', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret01a', for ship 'GTVA Colossus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret02a', for ship 'GTVA Colossus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret03a', for ship 'GTVA Colossus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret04a', for ship 'GTVA Colossus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret05a', for ship 'GTVA Colossus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret06a', for ship 'GTVA Colossus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret07a', for ship 'GTVA Colossus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret08a', for ship 'GTVA Colossus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret09a', for ship 'GTVA Colossus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret10a', for ship 'GTVA Colossus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01', for ship 'GTCv Deimos', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret02', for ship 'GTCv Deimos', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret03', for ship 'GTCv Deimos', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret04', for ship 'GTCv Deimos', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01', for ship 'GTC Aeolus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret02', for ship 'GTC Aeolus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret03', for ship 'GTC Aeolus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret04', for ship 'GTC Aeolus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret05', for ship 'GTC Aeolus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret06', for ship 'GTC Aeolus', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01a', for ship 'NTF Iceni', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret11a', for ship 'NTF Iceni', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret19', for ship 'NTF Iceni', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret21a', for ship 'NTF Iceni', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret22a', for ship 'NTF Iceni', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret23a', for ship 'NTF Iceni', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret24a', for ship 'NTF Iceni', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret25a', for ship 'NTF Iceni', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01', for ship 'GTT Argo', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret02', for ship 'GTT Argo', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'Turret01-main', for ship 'GVFr Satis', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01a', for ship 'GVC Aten', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret02a', for ship 'GVC Aten', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01', for ship 'GVC Mentu', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret02', for ship 'GVC Mentu', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret15', for ship 'GVC Mentu', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret16', for ship 'GVC Mentu', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01', for ship 'GVCv Sobek', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret02', for ship 'GVCv Sobek', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret03', for ship 'GVCv Sobek', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret05', for ship 'GVCv Sobek', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret07', for ship 'SC Cain', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret07', for ship 'SC Lilith', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret01', for ship 'SFr Mephisto', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret03', for ship 'SFr Mephisto', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret03a-base', for ship 'SD Demon', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret06a-base', for ship 'SD Demon', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'turret07a-base', for ship 'SD Demon', has a negative reverse_start value!  Capping it at 0!
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 1740
MOVIE ERROR: Unable to open movie file 'intro.mve' in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.497 (0.497)
Frame  0 too long!!: frametime = 0.849 (0.849)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file '242suicide.pcx'
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Frame  0 too long!!: frametime = 2.315 (2.315)
Frame  0 too long!!: frametime = 0.659 (0.659)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Wed Mar 12 23:38:28 2008
« Last Edit: March 12, 2008, 10:40:35 pm by Joe22c »

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Unable to run the game, please help =)
Couple of things... First (this one is more to Kara and other devs) could playing at 16 bit cause problems with alpha blended effects? And have you tried updating the graphics drivers? If you do try playing in 32 bit remember to check that your desktop is set to 32 bits too.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Mura

  • 27
  • Shadow lurker
Re: Unable to run the game, please help =)
I'm no expert on helping with this kind of troubles but i do remember that having spaces in the directory route was bad... could that be part of the problem???  :nervous:
Signed, me