Author Topic: MacOS X FS2_Open3.6.10 recent builds  (Read 8864 times)

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Offline Tinman

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MacOS X FS2_Open3.6.10 recent builds
I am working on a campaign and i needed some new SEXP available in FS2_Open 3.6.10.
To check the MacOS compatibility I compiled a recent build today from svn. This one is working well with 10.4.11.
I do not know 10.5.2 compatibility, but please try...

The link to the file is in my sig...

MacOS X FS2_Open 3.6.10 build rev 4611 2008-05-01

MacOS X FS2_Open 3.6.10 build rev 4618 2008-05-06

MacOS X FS2_Open 3.6.10 build rev 4619 2008-05-15ay5<

Edit5: d/l the newer build rev4622, see sig
Edit6: d/l the newer build rev4689, (FS2_open, Wing Commander Saga, TBP) see sig

to download the Wing Commander Saga, TBP builds -> see sig
recent fs2_open builds -> download from the nightly builds forum

(use right mouse button and choose "Save as...")

Edit: use 7zX http://sixtyfive.xmghosting.com/ to extract the archive

Edit2: changed the subject, link to the recent rev 4611 build (0501) added
Edit3: d/l the newer build rev4618 with fixed Mantis #1683
Edit4: d/l the newer build rev4619

btw: the "no thruster bug" is still present, but i try to post a recent build twice a month independent from source code changes


 

Offline Soulstorm

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
What is this file with the .7z ending? It's not recognizable by my system. Are you sure the extension is right?

EDIT: Never mind. I got it working. It works fine so far. And the annoying bug with the ATI cards is gone. I am using Leopard 10.5.2 with the latest graphics update installed.
« Last Edit: April 14, 2008, 05:37:40 pm by Soulstorm »
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Offline chief1983

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
Curious, what did you use for 7zip extraction on OS X?  EZ 7z or just pure command line P7Zip?
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Offline blowfish

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
For some reason this build causes some weird errors for me.  The first is that some Shivan ships have no thrusters (not entirely sure if its confined to Shivans).  The second is that flak weapons don't work properly (they only explode if they hit something).  It also causes crashes in places where 3.6.9 final and the widescreen fix build didn't, but I can confirm that these issues have to do with code in SVN, as I experienced them with one of my recent builds (testing Turey's ship template code).  Wonder if I should Manticize this...

 

Offline Tinman

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
i found a trunk build from taylor here http://www.hard-light.net/forums/index.php/topic,52856.msg1072026.html#msg1072026
so you can check if the problem also is present in this older 2008-03-30 trunk build

my 2008-04-14 is also a trunk build (stable branch) so it is FS2_Open 3.6.10
do you use the 3.6.10beta mediavps? 

FS2_open 3.6.10-> 3.6.10beta mediavps !
FS2_open 3.6.9  -> 3.6.8zeta mediavps !

 

Offline chief1983

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
Actually, I thought you should be able to use the 3.6.8 vps just fine with the newer builds, I just wouldn't use older builds with the new vps.  Any reason a new build would have issues with older vps?
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline blowfish

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
Yes, I do use the 3.6.10 VPs.  They worked fine with 3.6.9 final though.

 

Offline Harbinger of DOOM

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
Is it just me, or does this build not support normal maps?

When I start FSO up it doesn't recognize the "-normal" or "-height" flags.
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Offline Harbinger of DOOM

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
So where can I get a Mac build that supports normal maps?
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Offline chief1983

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
Well, there's here, or maybe here.  One of those should have it.  I don't know of any later ones that Taylor's released, I thought there was a newer link somewhere but I can't find it right now.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Harbinger of DOOM

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
Well I've tried both of those and the ships in the tech room are now invisible, except for the shine, glow maps, and glow points.
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Offline blowfish

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
Mac XT builds are known to cause problems.  Try running in window mode.  Its the only way I've gotten anything to work correctly (its slow though).

 

Offline meego

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
Mmh.. I'm using Taylor's Xt1208 build, with -normal flag and 3.6.10 beta VPs, but normal maps are not actually used ingame. Is this expected behavior?


My settings: -spec -glow -env -mipmap -normal -ambient_factor 0 -spec_exp 16 -spec_point 0.5 -spec_static 0.5 -spec_tube 0.9 -ogl_spec 60 -ship_choice_3d -3dwarp -warp_flash -fov 0.60 -dualscanlines -targetinfo -rearm_timer -ballistic_gauge -snd_preload -mod media_vps -no_emissive_light

I'm on Nvidia 8600, 10.5.2
« Last Edit: April 30, 2008, 11:48:08 pm by meego »

 

Offline blowfish

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Re: MacOS X FS2_Open3.6.10 build 2008-04-14
Really the wrong place for that, but did you try window mode?

 

Offline Tinman

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Re: MacOS X FS2_Open3.6.10 recent builds
Normal mode is not working well in MacOS X at this time (1208XT). AFAIK it is working on PPC with Nvidia GfxCard in fullscreen and on Intel with AtiX1600 in window mode... so we have to wait a while until taylor will release a newer XT build for MacOS X...

(but you always can use Bootcamp if you want to  :nervous:)

 

Offline meego

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Re: MacOS X FS2_Open3.6.10 recent builds
Quote
Really the wrong place for that

You're right, I'll keep this short.

OK, windowed mode didn't help so i guess I'll go for BootCamp. Thx for the info.

[/thread hijack]

 

Offline neoterran

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Re: MacOS X FS2_Open3.6.10 recent builds
can we go back to using rars for downloads ? 7zip is so obscure, and I think for many media files it's really not that much smaller than a good rar is.
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Offline chief1983

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Re: MacOS X FS2_Open3.6.10 recent builds
True, but it's becoming less obscure as people realize it's nicer to have a truly free format instead of a proprietary format.  And it's not that obscure around here, I only know one person who has stubbornly refused to accept 7zips, and well...it's in his nature I think more than anything else.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline neoterran

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Re: MacOS X FS2_Open3.6.10 recent builds
it's just that when you are moving files around between computers, they hardly ever have a 7zip program installed, and especially for macs - the 7zip support blows.. Oh well.
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