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Even if i can resuply il still take on a GTVA fleet in a Mara hell il take 2 shivan fleets for that matter in Mara . Just give me a full load of trebs Maxim and Kaiser as a loadout and il be sure to make a super fireworks dispay.
you can try but you wont get anywhere near me for long enough to do any substantial dammage to me Remember the excelent dog fighting capabilaties of the Mara?
The one with the Levi and the Fenris? Oh man...i hate that mission. Come on its been a while since i replayed the main FS2 campaign. Edit1: Also i thought of something . I mean its all god and fine to spread out your forces meaning dedicated carriers and stuff so as not to loose all of the eggs when the basket brakes but then again using the smaller basket thing too much can also prove to be a fatal weakness as you can find yoursels dangerously low on heavy firepower and carrier ability. So in the same topic i would like to ask everyone wat they believe would be a better solution or an ideal solution for this. Basicly how many light ships are too many and how many heavy ships are too many. Also i would like to elborate in here about various oportunies on the battlefield presented by smaller carrier vessels and/or dedicated warships. Sure they can do one job better then the other but then again what should be a definitive factor in each area.For example I consider the Iceni a super hunter-killer/run-blocades capship-killer. Its very fast has loeads of beam firepower hell it has more beam firepower then the Hecate . Yet it is weak in terms of aaf defences(for those of you who dont know this already) . So the Iceni would be good at capship head on engagements. However the Same can be said about the Orion no? Even if they are different classes of warships an Orion can still go agains many capships and with a bit of luck even win. We know it could in theory win agains a Demon and Ravana. Sepera not at once you guis. So whats your take on this?
Takes time. A Ravana can annihilate a Deimos with one salvo. There really isn't a good way from stopping somebody from jumping in and getting off at least one salvo before you can stop him, particularly somebody who's Shivan because their caps jump so precisely.
LRed has a 3-second warmup and a range of 4000m, so a projectile would need to travel 1333m/s to reach in time, assuming it was dumb-fired instantly. The fastest secondary in FS2 is the TAG-A at 400m/s.
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