Author Topic: Smaller carrier vessels?  (Read 14678 times)

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Offline NGTM-1R

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Re: Smaller carrier vessels?
For me, I've messed about with the concept of a raider carrier for a long time, something capable of carrying and supporting a small number of fighters for a couple of weeks. I have a corvette design that can carry a reinforced squadron but cannot really support them that long, and I have cruiser capable of long-term supporting a single wing; but neither is a purpose-built design, just part of the modular ship design thing I've been working on.
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Offline SF-Junky

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Re: Smaller carrier vessels?
I think the Moloch should've had at least one LRed. Maybe people at :v: removed it.
I also think that it would be too powerful then. Three SReds are okay imo, but in my eyes they should have added a medium sized shivan beam gun, as many fan mods do. The Lilith e.g. is very overpowered with its LRed.

Axem made a cargo container that holds fighters at some point
For the Triton, right? I saw this one on some web page as wip several months ago.

 

Offline BS403

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Re: Smaller carrier vessels?
Isn't their somewhere were a moloch fires an lred? I remeber someone saying something. either the cover of the fs2 box had it or you could hear it somewhere.
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Offline Roanoke

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Re: Smaller carrier vessels?
I think the Moloch should've had at least one LRed. Maybe people at :v: removed it.
I also think that it would be too powerful then. Three SReds are okay imo, but in my eyes they should have added a medium sized shivan beam gun, as many fan mods do. The Lilith e.g. is very overpowered with its LRed.

Axem made a cargo container that holds fighters at some point
For the Triton, right? I saw this one on some web page as wip several months ago.

I made one, at the request of I froget who(Blitzerland ? Madbomber ?), years ago. Just a Triton box with a simple letter-box opening and some table mods. I thought it was a bad idea but when Axem's was released people really liked it.  :doubt:

 
Re: Smaller carrier vessels?
Quote
For me, I've messed about with the concept of a raider carrier for a long time, something capable of carrying and supporting a small number of fighters for a couple of weeks. I have a corvette design that can carry a reinforced squadron but cannot really support them that long, and I have cruiser capable of long-term supporting a single wing; but neither is a purpose-built design, just part of the modular ship design thing I've been working on.

That would be interesting given the proportions of bulk versus fighter complements you see in the game.

The Orion has an incredibly greater volume than an American aircraft carrier yet carries the same amount of fighters. The Colossus is absolutely huge yet carries only 200 craft. You never see more than a few GTVA wings at a time in action in any case- and never anything launching from the Colly- so the majority of those craft may be for casualty replacement or simply aren't stored on board.

The Shivans appear to be the only people able to put up a decent swarm, as evidenced by the Dragons in the FS2 intro. Plus, they have the smallest fighter-launching ship in the game, the Moloch, as already mentioned. So the Shivans seem to know more than "we" do about cramming a lot of fighters into a small space.

Realisitically, a ship traveling at bottle rocket speeds and equipped with a generator that gives it unlimited laser fire wouldn't be that hard to support. The Deimos is way bigger than a Nimitz class and should be able to carry fighters, yet GTVA ships of its size do not (although the Plato seemed to carry an escape pod...). So either the FreeSpace "reality" or GTVA doctrine militates against stationing fighters on smaller ships.

Quote
Isn't their somewhere were a moloch fires an lred? I remeber someone saying something. either the cover of the fs2 box had it or you could hear it somewhere.

I dunno. It has an Sred by default and doesn't do much harm to your friendlies in Exodus, when an Lred would be able to take down your escorted ships in one pulse. You never see a Moloch really kicking ass in the main campaign, so I'd say it uses puny Sreds all the way through.

 

Offline blowfish

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Re: Smaller carrier vessels?
Remember, Freespace fighters are a lot bigger than present-day fighters.

 

Offline Mobius

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Re: Smaller carrier vessels?
Not enough to make the equation work, however. Craft like the Ursa are big thanks to their height which shouldn't have a lot of importance when talking about fighterbays.

 

Offline Mawhrin

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Re: Smaller carrier vessels?
For me, I've messed about with the concept of a raider carrier for a long time
I'm thinking escort carrier, for escorting convoys across a few systems, defending against pirates or stray hostile fighters that may have slipped past node blockades. A convoy can cover a significant area, so needs fighter cover if its attacked. Such a craft could have benefited Homesick and Sync.

 

Offline Mad Bomber

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Re: Smaller carrier vessels?
I made one, at the request of I froget who(Blitzerland ? Madbomber ?), years ago. Just a Triton box with a simple letter-box opening and some table mods. I thought it was a bad idea but when Axem's was released people really liked it.  :doubt:

It was me. I still have it.

And I wasn't aware Axem's was ever released. I thought he never got around to UVing it and it languished.
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Offline SF-Junky

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Re: Smaller carrier vessels?
And I wasn't aware Axem's was ever released. I thought he never got around to UVing it and it languished.
Nor me. I searched for it yesterday, but only found this: http://www.axemspace.com/shipyard.html?wp_start=9 A great pity that it hasn't been finished yet.
« Last Edit: April 17, 2008, 10:05:25 am by SF-Junky »

 

Offline karajorma

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Re: Smaller carrier vessels?
I'm thinking escort carrier, for escorting convoys across a few systems, defending against pirates or stray hostile fighters that may have slipped past node blockades. A convoy can cover a significant area, so needs fighter cover if its attacked. Such a craft could have benefited Homesick and Sync.

I actually built one back when I used to mod. :D



Unfortunately I never got around to learning to texture properly and it's now rather low poly for a capship these days. :)
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Offline Snail

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Re: Smaller carrier vessels?
Is that for the Mercury Affair?

 

Offline karajorma

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Re: Smaller carrier vessels?
It's for SoR which is the prequel. It probably would have been shoehorned into TMA if I ever got around to fixing the rather massive plotholes SoR opened up. :)
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Offline Snail

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Re: Smaller carrier vessels?
So Seeds of Rebellion is going to be an "evil conspiracy" campaign? I always like those...

 

Offline karajorma

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Re: Smaller carrier vessels?
TMA was the conspiracy one. There's some signs of the plot in SoR though. :)
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Offline Kie99

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Re: Smaller carrier vessels?
Are either of those campaigns going to happen now?
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Offline AlphaOne

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Re: Smaller carrier vessels?
So basicly the GTVA needs a carrier that is not as huge and as slow as the main capitalships meaning Destroyers.

Then go dedicated carrier on their arses. Or build smaller carrier tipe vessels capable of holding just 50 or so crafts loads of aaaf defences limted beam cannon ability.

Also they should have a dedicated rapid lunch system capable of lauching all the fighters/bommbers in its complement in a matter of seconds. or 2 or 3 minutes at the worse. Perhaps something similar to the lauch tubes of the Galactica?

Hell that beeing said the GTVA need monitor class ships realyyyyyyyyyyyyyyyyyyyyyy bad. Since deployng slow moving destroyers or corvettes would be a real pain in the arse just to deal with a lone cruiser or something like that. Just send in 2 wings of monitor class ships get in fast kill everithing in sight then secure the area fast for larger warships.
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Offline Solatar

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Re: Smaller carrier vessels?
The thing about freespace fighters is that they have jump drives. If a wing of fighters is launched from a destroyer, they can reach their destination fairly quickly. Also to escort a convoy, the "support ship" (destroyer) needn't be around the convoy, as they fighters jump in and jump out when done. Having a small carrier class is just asking for several wings of fighters to be destroyed "on the runway" in a heated battle. Better to keep the destroyers away from smaller fights and let them act as command ships.

The only time you'd ever really benefit from a small carrier would be a multi-system convoy escort, in which case you'd have to weigh how much intersystem jump drives cost vs. new ship classes vs. seperate escort wings on both sides of the node.

However logistical problems aside, I'd still use one if a good one was available...They would certainly offer some variety to campaigns. It seems I'm always stationed on a giant destroyer.

 

Offline Mawhrin

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Re: Smaller carrier vessels?
Hell that beeing said the GTVA need monitor class ships realyyyyyyyyyyyyyyyyyyyyyy bad. Since deployng slow moving destroyers or corvettes would be a real pain in the arse just to deal with a lone cruiser or something like that. Just send in 2 wings of monitor class ships get in fast kill everithing in sight then secure the area fast for larger warships.
A wing of light bombers with escort would do the trick against a cruiser or two. FreeSpace favours fighters. The only time where anti cap ship beams are really needed is against a Sathanas, or presumably a shielded ship like the Lucifer.

But then, what makes sense from an in-universe strategic perspective is different from what makes sense from a game design perspective, compounded by an AI that makes poor use of strategies available. Fighters can easily disarm any destroyer using trebuchets, but a target ship could protect its turrets by erratically rolling and spinning.

 

Offline starlord

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Re: Smaller carrier vessels?
Hmm, the charon! Looks great actually!

I've always wanted to see that one in action!