Author Topic: Colossus  (Read 211870 times)

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Offline MatthTheGeek

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Yeah, first one who make a ship with only a 4096² texture will be beaten to death with him own skull by me.
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Well, it would be cool to have at least the main hull at 4096, for MV_Advanced... Won't it look pretty bad up close with the whole hull on just a 2048 map?

 
Well, it would be cool to have at least the main hull at 4096, for MV_Advanced... Won't it look pretty bad up close with the whole hull on just a 2048 map?
Yes.
Also all cards that support shaders can easily render 4096 textures so that's really not a problem. (even 8k is not a problem for anything recent.)

 

Offline The E

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Well, it would be cool to have at least the main hull at 4096, for MV_Advanced... Won't it look pretty bad up close with the whole hull on just a 2048 map?
Yes.
Also all cards that support shaders can easily render 4096 textures so that's really not a problem. (even 8k is not a problem for anything recent.)

Wrong. My card can handle shaders, and is yet limited to 2048^2 maps. And _every_ texture will look bad up close.
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Offline bkd86

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I can't remember, so don't flame me, but does the engine support detail textures. That would help up close.

 

Offline Androgeos Exeunt

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Each ship can have 4 levels of detail, or LODs. FS2_Open also supports mipmapping.
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Offline The E

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There are many ways to increase the apparent detail level of a model available to a modeller.
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Offline chief1983

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If you detail box it, you could probably have the detail boxes using their own texture space.  Would probably be pretty efficient that way.  I think that's related to what bkd86 meant.
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Offline Galemp

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That's exactly what I'm doing; the massive amounts of detail-boxed greebles will be at a much higher texel ratio than the rest of the hull, as they're mapped to their own texture. Unfortunately, wide swaths of outer armored hull won't be using much, but I've tried to scale their UV islands proportionately.
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Offline Galemp

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The UV mapped and detail-boxed Colossus is currently undergoing testing internally. It still needs LODs, debris, and final textures, so no public release yet.

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Offline Admiral Nelson

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A dramatic improvement indeed!   :yes:
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Offline chief1983

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Holy details Batman!
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iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
 

Offline sigtau

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I just shat myself.  Now we need an HTL of the Sathanas (and the final completion of the Hades)... and trust me, that will be a glorious day.
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Offline mjn.mixael

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I just shat myself.  Now we need an HTL of the Sathanas (and the final completion of the Hades)... and trust me, that will be a glorious day.

 :nervous:   ;7


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Offline General Battuta

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The red has to go. Please? I thought it was some kind of error at first.

 

Offline Droid803

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I thought that was just reflecting red nubela. At least I hope.
(´・ω・`)
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Offline General Battuta

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I don't think so. I love the rest of it but I'm going to be a total drama whore about that red.

 

Offline Droid803

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But then I realized that there was no red nebulae in that screenshot, its only in the previous one.
(´・ω・`)
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