Author Topic: W-H-I-Y-L - boom shake-shake shake the-room.  (Read 3849335 times)

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Offline Commander Zane

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Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
I'm getting Trancemaster 6008.

 

Offline MR_T3D

  • 29
  • Personal Text
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
cookies+pants=more work done than no pants+energy drinks

 

Offline Commander Zane

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Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
Whaaaa?

 

Offline MR_T3D

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Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r

 

Offline Commander Zane

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Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
:confused:

 

Offline GTSVA

  • 28
  • Born to Fly
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
The weekend is almost here. A much-needed weekend.
What's up?

Freespace: Amit
Forums: GTSVA        
High Scores: Natroz

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
GREs tomorrow.

 

Offline blackhole

  • Still not over the rainbow
  • 29
  • Destiny can suck it
    • Black Sphere Studios
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
To-Do-List
----------
- Finish math homework
- Finish philosophy paper
- Do Microeconomics reading
- Figure out weird-ass networking problem
- Get Remote procedure calls to work
- Build cPlayer struct for player info passing
- Use RPC to implement chat
- Go back and build a packet filtering system
- Define 4 levels of physics information
- Finish writing box2D networking interpolation hack
- process packets and implement interpolation on a simple level
- Network physics
- throw bricks
- Implement destructables
- Implement a physics callback system
- Use this to implement impact damage based on relative physics formulas
- Sync destructables using RPC calls
- Put in health bars, network names, and other information
- Sync all this, including rudimentary score information as held by the server
- Build a functional basic shape editor
- Implement protocol buffers
- allow testbed activation on editor using in-game logic
- Build weapon system core
- Implement inventory
- Implement basic grappling gun
- Give GUI basic functionality (Weapon ammo tracking + health, etc.)
- Build options window and ensure most graphics options are functional
- Sync spawned weapon objects
- Build property-based weapon creation system
- Build weapons editor
- Design and implement weapon-centric distribution system
- Design weapon deadliness algorithm
- Implement weapon hashing and self-correcting danger network handling
- Implement anti-cheating weapon designs (weapon combination blacklist too)
- Differentiate between weapon restricted servers and open weapon servers
- Add LUA scripting core
- Integrate into weapons
- Extend weapons editor
- Implement complex object handling system
- Extend physics syncronization to handle complex objects
- Implement 2D nearest neighbor algorithm
- Test interpolation for complex object special cases
- Design complex object animation and syncronization schemes
- Extend weapons to allow for complex objects
- Extend editor to account for complex objects in generic cases
- Extend editor to handle basic animations for complex objects in generic cases
- Implement FX system
- Extend animation editor to handle animations for FX special cases
- Build specialized physics model for client-side FX.
- Integrate FX system into weapon subsystems and physics response system on a generic basis
- Make explosions
- Design hovering situation special-case for physics response system
- Apply this to giant hovering bases
- Ensure large physics object special-case in physics response system is stable
- Adapt 2D nearest neighbor algorithm for 2D lights
- Ensure lights act appropriately in indoor environments
- Implement powerups (including special-case physics response)
- Extend inventory to handle items on an abstract interactive basis
- Extend GUI into final mockup
- Implement unique kill registers for physics callbacks as dependent on weapon type/class/ID, as well as for specific event IDs
- Implement adaptive animation overloading system for complex avatars
- Ensure proper death animation as well as weapon swapping
- Abstract out the entire avatar into a class-system that must adapt for different body shapes.
- Implement class-specific statistics
- Create generic statistic trackers
- Build an interaction response system
- Combine interaction system with complex objects to create a generic vehicle class
- Convert base into a vehicle
- Build vehicles
- Implement vehicle spawn system and vehicle generic handling
- Build adaptive GUI system
- Create specialized vehicle GUI modifications
- Implement Map handling system
- Build map object spawn factory
- Network dynamic map changes
- Integrate LUA core into map scripting
- Compile list of basic map triggers
- Migrate objects over to map object handling
- Allow for multiple situational physics layers on base
- Get that stupid elevator to work
- Implement aircraft as a vehicle subset (this requires a physics response special case)
- Create Resource System
- Modify all spawned upgrades, powerups, vehicles and weapons to have generated resource costs.
- Implement drops
- Implement team resource counter as well as individual resource sharing systems
- Sync these over the network and apply anti-cheating subsystems
- Implement generic multiplayer statistic tracking over the client/server model
- Create the Lobby
- Add rooms
- Build server tracking system using the superserver
- Implement anti-cheating core on superserver and its authorization channels
- Ensure there are sufficient game creation options
- Test initial join and in-game join combinations
- Implement multiplayer statistic tracking over the entire superserver model and website (concept of a 'confirmed kill')
- Website integration
- Implement Clans
- Implement Medals
- Implement Ranks
- Vent support
- Further website integration
- Finalize ambient music tracks
- Final design overview
- Final polish
- Push to upload
- Design final commercial trailer
- Succeed at doing the impossible

Excuse me while I go jump off a cliff.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
Holy crap.

 

Offline redsniper

  • 211
  • Aim for the Top!
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
You don't need to read for microeconomics. Just wing it.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline iamzack

  • 26
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
The quality of my sleep is getting steadily worse. And I have work at 5:45am tomorrow.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Scotty

  • 1.21 gigawatts!
  • 211
  • Guns, guns, guns.
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
Same with mine.  I can't get up before 6:45 on a normal day anymore.  I used to be up at 5:30 everyday.

And I've got a term paper due in six days :ick:

 

Offline Retsof

  • 210
  • Sanity is over-rated.
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
I have the 14 day trial of EVE online.  But I can only play one or two hours a day because the download used half of the 5 gb monthly allowance.
EDIT:  Did a little thinking.  I should have around one more hour than I thought.
« Last Edit: November 12, 2009, 08:23:47 pm by Retsof »
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
Got only two hours of sleep last night due to massive insomnia and having to get up (for me) at the ass-crack of dawn to run a sibling to an orthodontist's appointment.  As a result, I conked out on my bed much earlier tonight and woke up in a puddle of my old drool.  Man, I miss doing that at college. :(

 

Offline Colonol Dekker

  • HLP is my mistress
  • Moderator
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
Have been operational yet?
 
That will change you. Unless you get into **** which can take years to get over, you'll never have trouble sleeping again.
 
Edit- weirdly enough, I felt a bit odd without my dog sleeping on the foot of my bed. But slept sound as a newborn.
« Last Edit: November 13, 2009, 03:25:44 am by Colonol Dekker »
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline ssmit132

  • 210
  • Also known as "Typhlomence"
    • Steam
    • Twitter
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
Just found and caught a shiny Geodude. Another random shiny for me!

Also, all my assessment for high school is done!

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
Edit- weirdly enough, I felt a bit odd without my dog sleeping on the foot of my bed. But slept sound as a newborn.

It takes awhile to get over that. You'll feel weirder still if you walked them early mornings.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline stuart133

  • 27
  • Check for Fail
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
Urrrgh, stupid MoD. Our CCF has given back our rifles, expecting them to give us some shiny A2s, but noooo, they had a "computer crash." Seeing as this was this Tuesday, it sounds like they were just playing 2 muc MW2. :D :D
Organiser of HLP 10. (Well at least so I am told)

Stuart you're running this one now ain't ya? So get choosing. :p

 

Offline Colonol Dekker

  • HLP is my mistress
  • Moderator
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
L98s I take it?
 
They wouldn't let you lot run riot with SA80s surely?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline stuart133

  • 27
  • Check for Fail
Re: Wh473v3r H4pp3n$ 1n ¥0µr £1ƒ3: ƒ0r3v3r
Strangely yes. We have got 4 LSWs as well. :D But the best part is that once we get the A2s we will be able to do pairs fire and manoeuvre at our local farm. Ahhh, life will be good when we get them. :)
Organiser of HLP 10. (Well at least so I am told)

Stuart you're running this one now ain't ya? So get choosing. :p