work on my game engine has stopped pending the completion of a batch of cinnimon rolls. but while i wait for my dough to rise i was trying to profile my script to see where the bottlenecks were. the library was easy enough to use, you just call start and stop and it spews the stack and timing information to a text file. unfortunately all the timings (the part that matters) read zero, and i still dont know why my framerate is 1/3 of what it was before i implemented what amounts to an organizational structure. i might look at something that takes awhile, like model and texture loading and see if it gives me any useful data.