The CP Angel is a quick transfer from the released INF:A with some lights changes. I may or may not have saved it with PCS2 before. But my concern is not with the models themselves actually, rather the build used.
I have this mission with a fair bit of fighting (it's a mod mission so I can't really put it up here, plus the tables have changed a lot since the mission was made). 59 ships total, 1 is an Orion, 1 Fenris and one Aeolus (all HTL Zeta MVP+patches). Rest are fighters: Amazons, Angels, Apollos, Zeuses, Medusas, again all HTL except for the Amazon and CP Angel.
With the old October XT build (my staple until name-changeable turrets came along), within a few minutes into heavy dogfighting my shots will just miss, and I can even fly though the Orion I'm supposed to defend as though it was a ghost. And I can keep firing at the enemy ships, but somehow my shots don't hit. OTOH the same mission with most any generic build gotten off SVN and compiled with VC2005, I get no such thing, my shots only miss because of the small size of the opponent and the wide positioning of the player ship guns. No shot ghosts through the Orion.
Side note, the mod's capship turrets like THT's do real damage and fire fast, they don't simply shoot 1 lame shot every 3 to 5 seconds, so at any one time there might be many stray shots flying around.
Since you said any build worth using is used (the reasoning is legit anyway), I thought that if only one really stable build was used for testing as opposed to a few or so many different ones, then maybe the results would be more accurate across a wide variety of missions, both calm and intense...???
If what I say isn't worth thinking about then you can safely ignore this long post... or do you guys already do single-mission testing with a suspect model several times, with different builds each time? Something else I missed?
