Author Topic: Imperial-I Star Destroyer  (Read 96996 times)

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Offline chief1983

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Re: Imperial-I Star Destroyer
And if you recall, FractalSponge's mesh as used by Lucasarts was the incorrect version, he had since updated it to the proper proportions.  I always found that funny.
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Re: Imperial-I Star Destroyer
I shall gladly order my wingmen to kamikaze the bridge!
That was an SSD not an ISD. :ha:

    Yeah for ISD's you need to break out the Suncrusher.  :ick:

 

Offline brandx0

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Re: Imperial-I Star Destroyer
There will be no suncrusher.  Not one that we'll do anyways.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: Imperial-I Star Destroyer
There will be no suncrusher.  Not one that we'll do anyways.

      That's perfectly fine, I certainly won't miss it.
      That trilogy's one of the few SWs books I've ever bothered to read is all.

 

Offline LordMelvin

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Re: Imperial-I Star Destroyer
Dear god, you mean to say that you've only been exposed to the EU via KJ Anderson, the bane of all that is Good and Holy, Defiler of Maud'dib, taunter of small children, and all around lousy writer? Go read some Zahn, man. Hurry! For your own good!

And follow that up with some Stackpole, he's good too.



Although KJA did have a mildly intresting original short in Analog a couple years back. I guess he just doesn't try as hard when it's other people's 'verses.
« Last Edit: July 11, 2008, 02:22:34 am by LordMelvin »
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Offline Stormkeeper

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Re: Imperial-I Star Destroyer
Huh?
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Offline Turambar

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Re: Imperial-I Star Destroyer
Zahn and Stackpole constructed a Star Wars universe that was actually coherent, cohesive, entertaining, and non-self-contradictory.  they shared characters and plot points and everything they did seemed to mesh together well. 

They are why I like Star Wars as much as I do.
(Allston helped, his stuff wasnt bad either)
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Re: Imperial-I Star Destroyer
Dear god, you mean to say that you've only been exposed to the EU via KJ Anderson, the bane of all that is Good and Holy, Defiler of Maud'dib, taunter of small children, and all around lousy writer? Go read some Zahn, man. Hurry! For your own good!

And follow that up with some Stackpole, he's good too.

     Eh, this is getting offtopic.
     I read the first few chapters of the Thrawn trilogy and then stopped for some reason or other, took the books back to library. As for Stackpole, yeah . . . a lot of people love him, but for Battletech he's not my favourite writer. Mostly because all of his characters are frigging unbeatable super heroes. It gets old. Not sure about his Star Wars stuff. Oh wait, actually I read the first book of Rogue Squadron, but then could never find the second. And didn't want to read anything out of sequence. It wasn't bad.


      Back on topic, I wonder how many polies the Mon Cals are going to be. If they're given the same amount of detail, they should be considerably more given their very organic nature. Or maybe a lot of the detail can be done with normal maps, etcetera . . . been a while since I watched RotJ

 

Offline brandx0

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Re: Imperial-I Star Destroyer
Moncals don't have as many small greebles.  one could probably come up with a moncal cruiser at maybe 120% of the polies the ISD has.

EDIT: I should note though, that this is total polycount.  The Moncal can't get away with puttin everything in detail boxes like the ISD can.
« Last Edit: July 11, 2008, 04:06:02 pm by brandx0 »
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

  

Offline chief1983

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Re: Imperial-I Star Destroyer
But it's smoothing can be reduced more with each LOD, the ISD can't really get rid of that base detail.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Flipside

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Re: Imperial-I Star Destroyer
I think you're going to need a nice wide FOV in this mod, so that you can truly appreciate the feel of gliding past that thing :D

Awesome work.

 

Offline Turambar

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Re: Imperial-I Star Destroyer
I think you're going to need a nice wide FOV in this mod, so that you can truly appreciate the feel of gliding past that thing :D

Awesome work.

I was thinking narrow FOV just so that it appears that much more massive
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline LordMelvin

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Re: Imperial-I Star Destroyer
Oh, come on, please! My monitor's small enough as it is. Don't make it feel like I'm peering through a porthole or something. Big FOV! BIIIIIIIIIIG fov.


Fisheye!
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Offline ShadowGorrath

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Re: Imperial-I Star Destroyer
You can always set your own FOV. Unless the one in a mission overrides the custom one?

 

Offline brandx0

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Re: Imperial-I Star Destroyer
Here we go, the first peek at the normal mapping on this monster

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline colecampbell666

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Re: Imperial-I Star Destroyer
Wow. You continue to amaze me.
Gettin' back to dodgin' lasers.

 

Offline brandx0

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Re: Imperial-I Star Destroyer
Lighting was too harsh, updated render with a better light setup

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline colecampbell666

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Re: Imperial-I Star Destroyer
The lines on the front don't look too good.
Gettin' back to dodgin' lasers.

 

Offline Snail

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Re: Imperial-I Star Destroyer
View full-size.

 

Offline Flipside

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Re: Imperial-I Star Destroyer
I think you're going to need a nice wide FOV in this mod, so that you can truly appreciate the feel of gliding past that thing :D

Awesome work.

I was thinking narrow FOV just so that it appears that much more massive

My only problem with narrow FOV is that I tend to lose perspective of the size of my own ship, though, you are right that the smaller FOV would probably add more impact.

Of course, playing on a hemispherical monitor that covered around 120' of vision would be the perfect solution ;)