Author Topic: Imperial-I Star Destroyer  (Read 99572 times)

0 Members and 1 Guest are viewing this topic.

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Imperial-I Star Destroyer
View full-size.
I did. They look better smaller.
Gettin' back to dodgin' lasers.

 
Re: Imperial-I Star Destroyer
My only problem with narrow FOV is that I tend to lose perspective of the size of my own ship, though, you are right that the smaller FOV would probably add more impact.

Of course, playing on a hemispherical monitor that covered around 120' of vision would be the perfect solution ;)

Hear-hear! I've always had that feeling (and wanted that solution).

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Imperial-I Star Destroyer
The thing I've always wanted to do, is play FS2 with a hemispherical moniter, with surround sound, on a fighter chair and state-of-the-art joysticks. With a fridge full of drinks within easy reach.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Re: Imperial-I Star Destroyer
The lines on the front don't look too good.
I think the problem is that they are too harsh, too obvious looking. It's not just the lighting, I think it's the contrast in the normal maps themselves. It's not the same ship, but consider this image for example, the panels are there, but subtle.
Anything worth doing is worth analyzing to death -Iranon

 

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Imperial-I Star Destroyer
Well, let's address these complaints.  The normal map itself is actually very subtle.

First off, you can't use the Venator as an example, it's a totally different ship which uses an entirely different style of panelling so I'm disregarding that.

Secondly, in the original films you're looking at a hand made model 3 feet long shot on 1970s film stock, which isn't exactly the sharpest of mediums to shoot in, so you're going to blur out a lot of detail, which I don't feel like doing.

Thirdly, the lines themselves on the actual filming model are very prominent (See Here)

Fourthly, I'm using a high edge enhancement filter for the renders, as to show off the detail present in the map.  It gives a very very sharp result.  Using a different filter it's much closer to what you probably remember from the films.  Remember this is a WIP, and so renders of it are going to try and accentuate the work done. 

Here is another render, using a different anti-aliasing filter (Cook-Variable with a strength of 2.5, for anyone who knows what that means)



Compared to the original filter (Catmull-rom for those who know what that means too)



Exact same map, just different filters
« Last Edit: July 16, 2008, 02:45:43 am by brandx0 »
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Imperial-I Star Destroyer
A lot better.
Gettin' back to dodgin' lasers.

 
Re: Imperial-I Star Destroyer
Gotta love that Catmull-Rom. I only found out about it a few months ago...pretty sad  :(

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: Imperial-I Star Destroyer
I still can't believe this could actually be in-game someday.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline LordMelvin

  • emacs ftw
  • 28
  • VI OR DEATH! DOWN WITH EMACS!
Re: Imperial-I Star Destroyer
Out of curiosity, do we have a poly-count?

Also, the normal maps look awesome, especially with the lighting in the last setup and the CookVar aa.

Awesomeness incarnate.

Edit:
Actually, I prefer the catmull. My glasses were a bit smudgey the first time I looked at it.
Error: ls.rnd.sig.txt not found

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Imperial-I Star Destroyer
However I look at the pics, they are the same to me. What's the difference, really?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

  

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Imperial-I Star Destroyer
If you look at them full-size, the cat-mull is much sharper than the cookvar.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Imperial-I Star Destroyer
If you look at them full-size, the cat-mull is much sharper than the cookvar.

...with the minimal disadvantage of lines being slightly more aliased, but I have to agree that cat-mull looks a lot better at this relatively small resolution.

Cook variable might be better at very high resolution renders like 4096x2048... or even 1680x1050 (nudge nudge, wink wink, me wants a new background). :p
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Imperial-I Star Destroyer
An update here

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: Imperial-I Star Destroyer
I think you should use a more darker grey than this.

 

Offline aRaven

  • 28
Re: Imperial-I Star Destroyer
I think it should be more white

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Imperial-I Star Destroyer
I think you should use a more darker grey than this.

I think it should be more white

I think you two should fight, and then we'll ignore both of you and make it what it's supposed to be anyway :)

That's not the diffuse color anyway (I believe), just the normal map render.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: Imperial-I Star Destroyer
I think you should use a more darker grey than this.

I think it should be more white

I think you two should fight, and then we'll ignore both of you and make it what it's supposed to be anyway :)

That's not the diffuse color anyway (I believe), just the normal map render.

You're right ^^. I didn't notice the ISD doesn't have any glow/lights or whatever you call concerning this. By the way, I think you know what I mean (or perhaps not) :D

 

Offline bkd86

  • 25
Re: Imperial-I Star Destroyer
Here we go, the first peek at the normal mapping on this monster

Its not textured yet guys, he is just working on the normal map.  :rolleyes: Looks very good.

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Re: Imperial-I Star Destroyer
Looks brilliant man!  Keep up the awesome work ...that detailing is incredible!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
Re: Imperial-I Star Destroyer
Very, very nice work. Propably going to be the best ingame Star Destroyer seen anywhere thus far.