Author Topic: Imperial-I Star Destroyer  (Read 96970 times)

0 Members and 1 Guest are viewing this topic.

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Imperial-I Star Destroyer
Very, very nice work. Propably going to be the best ingame Star Destroyer seen anywhere thus far.

At this point, I think the competition for that title will be between his ISD I and his ISD II :)
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
Re: Imperial-I Star Destroyer
At this point, I think the competition for that title will be between his ISD I and his ISD II :)
Highly likely.

It seems every 3d modeler who's into scifi has to model either the Enterprise or Star Destroyer at some point of his life... and I'm getting the urge to model the SD thanks to brandx, fractalsponge and jedilaw :D

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Imperial-I Star Destroyer
Coloring is ok. It will look different when there are other ingame light sources like suns or giant explosions.

Ships in FS look darker when they're in game. Decent shinemapping would also help a lot in this regard.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Imperial-I Star Destroyer
Also, regardless, the ISD is white.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: Imperial-I Star Destroyer
the ISD never really looked shiny, the only shinemapped ships i can think of should be TIEs. everything else is sorta dirty, gritty. not super shiny, like how a sinemap makes stuff.
Sig nuked! New one coming soon!

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Imperial-I Star Destroyer
the ISD never really looked shiny, the only shinemapped ships i can think of should be TIEs. everything else is sorta dirty, gritty. not super shiny, like how a sinemap makes stuff.


And you reckon there aren't any shiny parts at all, like turret barrels, windows etc. assorted stuff?

The fact of the matter is that for the most part, ships in Star Wars universe (sans prequel trilogy) tend to have very close to matte surface finish with very low gloss factor, be it due to wear, tear and grime and dirt or by design - I would think the latter makes sense for the same reasons most combat airplanes are painted with gloss-reducing paint; to reduce reflections that might reveal the airplane to observers and might make it more difficult for the pilots to do their jobs being blinded by not only sun but also the reflections.

However, shinemaps don't automatically "make" ships shiney, that depends on what's in the map. Completely black shinemap with zero alpha channel means matte surface. Drop in some RGB intensity for parts that are supposed to have specular reflections, alpha intensity for parts that are flat enough to work as mirrors, like cockpit glass, chromed parts (eurgh) and Star Destroyer bridge/observation deck windows.

As far as I'm concerned, TIE's aren't supposed to be especially shiny compared to rebel ships, they are just cleaner due to better maintenance and Empire's need to look good and scary and effective. But you need to remember that all we've seen is normal mapping with no diffuse or shine maps yet, and just normal maps make the renderer use some universal specular factor, which more then likely makes the renders we're seeing a lot more shiny than the end result is going to be.

If you want examples, open up FS2_Open with normal maps, then go to ship lab, and switch off diffuse and specular maps. You'll end up with ships made of black shiny leather or somesuch matter. So please, let's just let Brand do his thing and let's all argue about how it should have been done when it's ready (and then let the SW conversion team do as they see fit and end up with excellent results). :p
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Re: Imperial-I Star Destroyer
Hey as long as the ships look just like I'm playing inside the films I'll be happy :D

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Imperial-I Star Destroyer
Hey as long as the ships look just like I'm playing inside the films I'll be happy :D
It could possibly look better. :nod:
(´・ω・`)
=============================================================

 

Offline LordMelvin

  • emacs ftw
  • 28
  • VI OR DEATH! DOWN WITH EMACS!
Re: Imperial-I Star Destroyer
As long by "better" you mean "good-better" not "lucas-better" I'm all for it as well.
Error: ls.rnd.sig.txt not found

 

Offline Nohg

  • 24
Re: Imperial-I Star Destroyer
As long by "better" you mean "good-better" not "lucas-better" I'm all for it as well.

No CGI add-ins :(


I thought that ISD's were gray painted, or are they white and only look gray-ish?  Or do I have render model vs. final product mixed up?

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Imperial-I Star Destroyer
Hello, this is all CGI! :P
(´・ω・`)
=============================================================

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Imperial-I Star Destroyer
I thought that ISD's were gray painted, or are they white and only look gray-ish?  Or do I have render model vs. final product mixed up?

Gray and white are a matter of contrast, nothing more. Human eyes generally adapt to brightest light source with most even spread of wavelengths as "white" so most likely a star destroyer would appear as "white" to human senses. However, making the texture "white" would most likely create a rather washed out Star Destroyer.

Besides that, ambient occlusion in itself will unavoidable darken occluded parts in the diffuse texture (not really any other way to occlude things eh? Darkened white equals gray... :p), meaning they will be grey in the map - however, human perception will interpret the ship to be of uniform colour and the colour differences between occluded areas will appear to be caused by lighting... which is the whole basis of occlusion mapping. In my opinion, Star Destroyers' base colour should be about the same or possibly a bit darker than the white in X-Wings and Y-Wings, but not really gray. Dulled white is probably a good way to describe it - not really gray, but not the brightest white either.

Incidentally, realistically set up HDR rendering would likely make light grey Star Destroyers look very much white against the contrast of black starfield background. So it's not so much a matter of figuring out the absolute colour of ISD's and applying that to the diffuse map, but rather setting up the diffuse map so that the ISD's look good in-game with the lighting settings that the SW conversion is going to use by default.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Nohg

  • 24
Re: Imperial-I Star Destroyer
I guess my mind was set on seeing either a porcelain or aluminum ISD :P forgot the concept of shades. :lol:

 

Offline LordMelvin

  • emacs ftw
  • 28
  • VI OR DEATH! DOWN WITH EMACS!
Re: Imperial-I Star Destroyer
As long as we're talking colors, what are our chances of getting a red ISD?

Go-Go-Gadget Booster Terrik!
Error: ls.rnd.sig.txt not found

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Imperial-I Star Destroyer
Just use texture replacement and you can probably make it rainbow if you want. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline LordMelvin

  • emacs ftw
  • 28
  • VI OR DEATH! DOWN WITH EMACS!
Re: Imperial-I Star Destroyer
OOooooooh... shiny shiny shiny shinyshinyshiny! :D
Error: ls.rnd.sig.txt not found

 
Re: Imperial-I Star Destroyer
OOooooooh... shiny shiny shiny shinyshinyshiny! :D

    Yeah if want a red ISD, all you have to do is take the textures and modify them in photoshop or something. If you want red markings, might be a little harder to actually apply it and make it look good. But it's certainly something that anyone can do given access to the proper software.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Imperial-I Star Destroyer
...it's certainly something that anyone can do given access to the proper software.

These two terms are somewhat self-exlusive. I don't know how much a newer Photoshop costs, but I wouldn't pay that much for it, even if the simplest, dumbest user could learn within weeks how to use it like a professional.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Imperial-I Star Destroyer
There are plenty of free alternatives, GIMP and Blender come to mind as alternatives to PS/MAX.
Gettin' back to dodgin' lasers.

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Imperial-I Star Destroyer
Hell for that kind of editing you could do it in Paint.NET, also free.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays