Author Topic: Imperial-I Star Destroyer  (Read 96964 times)

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Offline LordMelvin

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Re: Imperial-I Star Destroyer
Okay, so it's easy to do in gimp&blender. Where's a basic gimp re-texturing tutorial that'll get me enough practice to do the Venture prop'ly?
Error: ls.rnd.sig.txt not found

 
Re: Imperial-I Star Destroyer
These two terms are somewhat self-exlusive. I don't know how much a newer Photoshop costs, but I wouldn't pay that much for it, even if the simplest, dumbest user could learn within weeks how to use it like a professional.

      When I said proper software I was mostly referring to something above the level of MS Paint rather than photoshop specifically. Not sure if MS Paint has the ability to adjust the values like that.

 

Offline brandx0

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Re: Imperial-I Star Destroyer
Latest Render

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

  

Offline colecampbell666

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Re: Imperial-I Star Destroyer
Nice. The lines still look slightly weird to me.
Gettin' back to dodgin' lasers.

 

Offline brandx0

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Re: Imperial-I Star Destroyer
That's great.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline colecampbell666

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Re: Imperial-I Star Destroyer
I know, ain't it. They just seem like they were drawn with an Etch-A-Sketch. It'll probably look better with textures/glowmaps/other maps.
Gettin' back to dodgin' lasers.

 

Offline TopAce

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Re: Imperial-I Star Destroyer
Nice. The lines still look slightly weird to me.

I'm interested to see how they look like in game. They won't be that visible, especially if you're occupied by evading laser fire.
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Offline Vasudan Admiral

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Re: Imperial-I Star Destroyer
Looks lovely. :)

Can't wait to be repeatedly vapourised by it. :D
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Offline Herra Tohtori

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Re: Imperial-I Star Destroyer
Nice. The lines still look slightly weird to me.

I'm interested to see how they look like in game. They won't be that visible, especially if you're occupied by evading laser fire.

Yes they will, even if you don't pay attention to them. There's a difference.

Besides, laser fire does not evade you, it follows a geodesic trajectory through space-time continuum. Not to mention that evading laser fire would be kinda counterproductive seeing as they want it to hit you rather than evade you anyway. Yes, I know what you meant, but I just couldn't resist the temptation... :p
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Offline brandx0

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Re: Imperial-I Star Destroyer
To quote myself...

Thirdly, the lines themselves on the actual filming model are very prominent (See Here)

Fourthly, I'm using a high edge enhancement filter for the renders, as to show off the detail present in the map.  It gives a very very sharp result.  Using a different filter it's much closer to what you probably remember from the films.  Remember this is a WIP, and so renders of it are going to try and accentuate the work done. 
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline maje

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Re: Imperial-I Star Destroyer
I think that the ISD-I is fine in terms of panel lines and remember that things may look different in game.  By the way, Brand, have you tried test exporting to pof just to see if there are any POF exporter issues?
Deuternomy 22:11 explained:

Well there are many different speculations going on about this law about not mixing fibers and at least one explanation claims that it was a symbolic gesture designed to keep a pure sense of culture, people, and religion.  Seperation of crop  in the vinyard, mentioned in Dt. 22:9 and 22:10 seem to reaffirm this idea, though there may be other reasons as well.

And now, an excerpt from the Prayer of Mordecai, the Book of Esther Chapter C (New American Bible Official Catholic version).

Est C:5  You know all things.  You know, O Lord, that it was not out of insolence or pride or desire for fame that I acted thus in not bowing down to the proud Haman.  6  Gladly would I have kissed the soles of his feet for the salvation of Israel.  7  But I acted as I did so as not to place the honor of man above that of God.  I will not bow down to anyone but you, my Lord.  It is not out of pride that I am acting thus.

 

Offline brandx0

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Re: Imperial-I Star Destroyer
Not yet, no.  the Max POF exporter  doesn't work too well, so I've been told to stay away from it.  As for the other method, I don't have the hard drive space to download 3 or 4 more pieces of modeling software to jump through the hoops neccesary to get it in game.  I'll most likely be waiting for some alternate method, or get someone else to do it for me. 

Someone needs to get collada support done. 

As for the panel lines.  They're traced directly off the original model.  They're accurate.  The normal map is not extreme, it is subtle.  As I've explained a number of times now, and this will be my last explanation of it, the render itself is designed to show the normal map off. 

So stop *****ing everyone.  It's getting annoying.  If you don't like the look of the renders, then tough.  If you can do a better job, then go for it, start from scratch and make your own friggin model.  In fact, go make your own mod, because those who continually complain about all these things, from proportions, to normal map strength, to proper amount of dirt on the diffuse maps, and all those other things, are not the people we want playing this mod.  Go play some other mod and leave us alone if all you have to add is complaints.

That's the last I'll speak of that.  Constructive criticism is fine, but if I give you an answer, then accept it and don't continue to speak on it, as if the more times you complain about something, the more we'll listen to you.  Further ignorant or unwarranted complaints will be met with a simple "Piss off."

End of Story.

And just for the record, that wasn't directed at maje's comment, more towards the general trend of this thread since I started mapping the ISD.
« Last Edit: July 23, 2008, 07:03:34 pm by brandx0 »
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline brandx0

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Re: Imperial-I Star Destroyer
Updated Render of the bridge

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Snail

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Re: Imperial-I Star Destroyer
****, the detail!

 

Offline brandx0

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Re: Imperial-I Star Destroyer
It's not done yet either... hehehe
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline colecampbell666

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Re: Imperial-I Star Destroyer
This'll look some nice.
Gettin' back to dodgin' lasers.

 

Online starlord

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Re: Imperial-I Star Destroyer
Very impressive.

Simple question, but are you going to include those little lights seen on the movie ISD's all over the hull?
IMO they contribute well to give a feeling of wastness to the vessel.

 

Offline colecampbell666

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Re: Imperial-I Star Destroyer
Yeah, those are called glowpoints, and they'll be put on a separate texture. Look at the Orion, all those little lights are glowpoints.
Gettin' back to dodgin' lasers.

 

Offline Galemp

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Re: Imperial-I Star Destroyer
Glowmaps =/= glowpoints.
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Offline colecampbell666

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Re: Imperial-I Star Destroyer
:wtf:

I thought that a glowpoint was the individual light blip on a glowmap.
Gettin' back to dodgin' lasers.