Author Topic: Imperial-I Star Destroyer  (Read 99780 times)

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Offline Shade

  • 211
Re: Imperial-I Star Destroyer
Nope. A glowmap is basically a map of the areas that are lit up even when they are in shadow, including the colour etc. So it's not a light as much as something that's lit up. A glowpoint is a light in itself, like the blinking lanterns seen on the front of Omega-class destroyers in TBP for example.
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Offline Herra Tohtori

  • The Academic
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Re: Imperial-I Star Destroyer
In other words, glowmap is a map that makes areas of ship's surface glow based on the RGB value on the texture.

Glow points attach an effect to a point on the model, and the effect has it's own texture.


This total conversion totally rules. :yes:
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Offline Spicious

  • Master Chief John-158
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Re: Imperial-I Star Destroyer
Someone needs to get collada support done. 
Care to contribute some models to the cause?

 

Offline brandx0

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Re: Imperial-I Star Destroyer
What do you need?
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Spicious

  • Master Chief John-158
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Re: Imperial-I Star Destroyer
Anything that follows the naming scheme (which is about to change). Of course, you're welcome to make suggestions about the naming scheme too.

 
Re: Imperial-I Star Destroyer
Hey sorry I'm late, I've been unavailable for a couple days.
I just had to say before it didn't make sense:

The proportions are off.


Haha, jk. Seriously, that ship looks spectacular. You need to finish up the mod, and then go model make models for ILM.

 

Offline brandx0

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Re: Imperial-I Star Destroyer
I certainly wouldn't mind doing so, they're probably pay me better than you guys do... hehe
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Shade

  • 211
Re: Imperial-I Star Destroyer
Of course, there's the catch that you might have to model and animate the likes of Jar-Jar Binks. That's a pretty big catch...
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"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline colecampbell666

  • I See Dead Pictures
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Re: Imperial-I Star Destroyer
ILM?
Gettin' back to dodgin' lasers.

 

Offline Jeff Vader

  • The Back of the Hero!
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Re: Imperial-I Star Destroyer
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline MR_T3D

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Re: Imperial-I Star Destroyer
ILM called: they say you stole their ISD mesh and have brought episode 7 to a grinding halt, possible cancellations





seriously great work

 

Offline brandx0

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Re: Imperial-I Star Destroyer
Well, been neglecting this thread for a while, so time to post up some updates.  We have a bit more detail on the texture, but more importantly I have something fun to show ya.

I've been experimenting with a technique of lighting the model using the lights it emits on its own, then baking them into a self-illumination (Read: glowmap)

So without further ado:


Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline colecampbell666

  • I See Dead Pictures
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Re: Imperial-I Star Destroyer
:yes:
Gettin' back to dodgin' lasers.

 

Offline Galemp

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Re: Imperial-I Star Destroyer
Very nice, especially inside the fighterbay.

...but where are the windows?
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Offline colecampbell666

  • I See Dead Pictures
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Re: Imperial-I Star Destroyer
The scale is wrong. It should be longer and pointier.
Gettin' back to dodgin' lasers.

 

Offline LordMelvin

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Re: Imperial-I Star Destroyer
The scale is wrong. It should be longer and pointier.

No, it's too long and pointy. It should be shorter and wider.

That is, without a doubt, one of the awesomer things I've seen all day.
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Offline brandx0

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Re: Imperial-I Star Destroyer
I'm sorry, in the future I'll make it less pointy and long.  I'll also fix the problems with it being too short and fat. =P
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

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Re: Imperial-I Star Destroyer
Honestly guys, the first time someone made a sarcastic comment about that after we said to knock it off, it was a little funny.  It gets exponentially less funny every time afterwards.
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Offline Herra Tohtori

  • The Academic
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Re: Imperial-I Star Destroyer
I have to agree the joke is getting blown out of proportions.


...:nervous:


The lighting looks great. In fact I would say that no one who isn't familiar with FS2_Open lighting capabilities will be able to tell if it's dynamic or baked in lighting, but then again i's hard to make that kind of statement from a single shot from relatively great distance.

Could we see how the fighterbay looks close-up, like we were approacing it?
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Offline Col. Fishguts

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Re: Imperial-I Star Destroyer
The baked lighting on the engines and hangar bay looks great, the one in the side trenches not so much, it's a bit too strong/accentuated compared to what we see on the studio model. But that's just my $0.02.
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