Poll

Do you really think FS2 is the best space sim ever?

Yes, it's perfect!
Yes, although it has a few things that should've been improved before the release.
Yes, but there are many things that should've been improved before the release.
I don't know what to say, I don't find it that special.
To be honest I played better sims, I like FS2 only thanks to its moddability and the SCP.

Author Topic: FreeSpace 2: the best space sim ever?  (Read 23375 times)

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Offline Mobius

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FreeSpace 2: the best space sim ever?
Before you ask, this is intended to be a serious topic.

I'm honest: although FS2 is a great and unmatched game I don't think it's the best under all points of view. I love its moddability but there are many things that don't go well...

- Low quality cutscenes, with errors. I remember games like the Colony Wars series which had better cutscenes.

- Canon inconsistencies, mostly related with FS1. I refer to jump nodes that disappear in FS2 and such things.

- Simple missions. Many missions are the way too simple and overall the game lacks a few interesting features like landing and take off cutscenes.

- Bad weapon settings. Many Shivan craft fire GTVA armaments, which his incredibly weird.

- Weird carrier system. Although there's canon evidence of the mass production of spacecraft the number of destroyers and space stations is very limited so most craft simply don't have a base.

- Bad physics. They're pretty realistic under many points of view but lack in "coolness": unlike many other games dogfights against the AI aren't exciting unless you mod table entries and there's no stuff like die hard enemy aces during the campaign.

- Poor info. Informations about environment and societies are very poor while they should have been better.

- No characters. I don't like invincible and chatty characters but analyzing missions with Snipes led me to think that the game could have been improved with a few characters(who die or are transfered).

- Voice acting. There are always the same actors, that's something that doesn't happen in most games.

- Head ani systems. There are no specific ones and, more importantly, their number is kind of limited.

Maybe there's something else I forgot...  :nervous:

Discuss.  :nod:  :)
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Offline colecampbell666

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Re: FreeSpace 2: the best space sim ever?
Option 2, for the reasons you cited.
Gettin' back to dodgin' lasers.

 

Offline Snail

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Re: FreeSpace 2: the best space sim ever?
I liked FS1 better... :nervous:

Option 2.

 

Offline SF-Junky

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Re: FreeSpace 2: the best space sim ever?
In my opinion FS2 is indeed the best space sim we have seen yet. It's almost perfect imo, but almost. There are still a few things to be improved.

My 2 cents:
Before you ask, this is intended to be a serious topic.

- Low quality cutscenes, with errors. I remember games like the Colony Wars series which had better cutscenes.
Quality... yeah, that's not so important to me. What annoys me more are stupid inconsistencies, like that super GTVA fleet in the outro, Lucy's beams, technical specs of the Colossus, etc.

Quote
inconsistencies- Canon inconsistencies, mostly related with FS1. I refer to jump nodes that disappear in FS2 and such things.
Agreed.

Quote
- Simple missions. Many missions are the way too simple and overall the game lacks a few interesting features like landing and take off cutscenes.
That'd fit more for FS1 if you ask me. The FS2 main campaign is nearly perfect, except of a few bad excamples (Slying Ravana). Features like take off cutscenes are nothing but annoying to me. That's why I hate Freelancer! :mad:

Quote
- Bad weapon settings. Many Shivan craft fire GTVA armaments, which his incredibly weird.

Quote
- Weird carrier system. Although there's canon evidence of the mass production of spacecraft the number of destroyers and space stations is very limited so most craft simply don't have a base.
My words.

Quote
- Bad physics. They're pretty realistic under many points of view but lack in "coolness": unlike many other games dogfights against the AI aren't exciting unless you mod table entries and there's no stuff like die hard enemy aces during the campaign.
The flight feeling is not so good, but the rest is okay. I don't think that die hard enemy aces are important neither "realistic" in a game like FS.

Quote
- Poor info. Informations about environment and societies are very poor while they should have been better.
On the one hand this might be right, on the other hand it gives much more free room to campaign designers (like me ;) ) for their own ideas.

Quote
- No characters. I don't like invincible and chatty characters but analyzing missions with Snipes led me to think that the game could have been improved with a few characters(who die or are transfered).
That's the most (and only real) significant point of critisism I can see in FS2.

Quote
- Voice acting. There are always the same actors, that's something that doesn't happen in most games.

Quote
- Head ani systems. There are no specific ones and, more importantly, their number is kind of limited.
Not big problems for me. Maybe they would've added more .anis if they had had more money/time. Number of voice actors might be limited, but on the other hand some of them were quite famous (Loggia, Cox)
« Last Edit: June 22, 2008, 09:58:01 am by SF-Junky »

 

Offline Jeff Vader

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Re: FreeSpace 2: the best space sim ever?
Oi. Where's Snuffleupagus?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Snail

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Re: FreeSpace 2: the best space sim ever?
Oi. Where's Snuffleupagus?
It used to be automatic, so people forget to put it in I guess.

 
Re: FreeSpace 2: the best space sim ever?
I liked FS1 better... :nervous:

Option 2.

Quote from: Snail
The Darkness Rising era

 :rolleyes:



I hated the cutscenes in FS2. even when i was on the last mission, the thing were you cn watch cutscenes in the tech room only had the intro cutscenes. and when the cutscene got to the part with the Herc dogfight, my whole comp would freeze and i would have to cut the power...
Sig nuked! New one coming soon!

 

Offline Rodo

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Re: FreeSpace 2: the best space sim ever?

- Simple missions. Many missions are the way too simple and overall the game lacks a few interesting features like landing and take off cutscenes.

It's sad... you can not do anything else that blowing **** up... so gets kind of "ohhh! i've seen this before!!".
(not saying playng chest in freespace but... dunno maybe a mining mission (using some kind of modiffied transport) or even positioning in a cap ship using a turret to beam all out! that would be fantastic change of air to the game itself.

- Bad physics. They're pretty realistic under many points of view but lack in "coolness": unlike many other games dogfights against the AI aren't exciting unless you mod table entries and there's no stuff like die hard enemy aces during the campaign.

Totally agreed in this one... pretty much anoying the fact that the gtva wings, being so inferior to shivan armadas.. can actually destroy 5-6-7-8 wings of fighters and bombers...

I guess it's been always like this becouse killing a freaking hard shivan makes the game too complex... but I've always dreamed of a realistic campaign.. where a single wind SHOULD only fight against another wing... and if outnumberd.. well then stand ground and die or flee...that's the way space combats should be like at my point of view.

Voted 3
Rot
« Last Edit: June 22, 2008, 10:09:06 am by Rodo »
el hombre vicio...

 

Offline nowd

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Re: FreeSpace 2: the best space sim ever?
Option 5.
Freespace 2 is one of the best games ever but i personally liked the Wing Commander Series a tad better. ( :nervous: )
However Freespace itself may not be a perfect game but the SCP is imo the best project alive in the internet.
Just look at all those great campaigns and TCs.

 

Offline Mobius

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Re: FreeSpace 2: the best space sim ever?
Guys I know the SCP is fantastic but I mentioned things that are in need of discussion. Preferring FS1/Silent Threat over FS2 is not on topic. If you're here you obviously like FS and know FSO: I want to discuss some aspects of retail FS1 and FS2, no SCP.

Another thing I forgot: the Ancients. Poor informations about them in FS1 and nothing in FS2 that leads to major conclusions. That's why debates about the dimensions of their fleets are still open.
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Offline Snail

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Re: FreeSpace 2: the best space sim ever?
Another thing I forgot: the Ancients. Poor informations about them in FS1 and nothing in FS2 that leads to major conclusions. That's why debates about the dimensions of their fleets are still open.
No, I think I won that argument several times. :rolleyes:

 

Offline Mobius

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Re: FreeSpace 2: the best space sim ever?
You won absolutely nothing.

There weren't enough canon evidences to prove me wrong, same thing for you. That subject led me to create this topic.
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Offline Snail

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Re: FreeSpace 2: the best space sim ever?
There weren't enough canon evidences to prove me wrong, same thing for you. That subject led me to create this topic.
I won absolutely nothing because you degenerated the thread into lololol idiot lololol.

 

Offline Jeff Vader

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Re: FreeSpace 2: the best space sim ever?
There weren't enough canon evidences to prove me wrong, same thing for you. That subject led me to create this topic.
I won absolutely nothing because you degenerated the thread into lololol idiot lololol.
And while observing the heated debate, I lolled at that point.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: FreeSpace 2: the best space sim ever?
Can we NOT get into this again?!?
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Offline Snail

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Re: FreeSpace 2: the best space sim ever?
Can we NOT get into this again?!?
Yeah I would rather not.

Anyway, I haven't seen any other space sims that are as good as FS.

 

Offline Mobius

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Re: FreeSpace 2: the best space sim ever?
It's sad... you can not do anything else that blowing **** up... so gets kind of "ohhh! i've seen this before!!".
(not saying playng chest in freespace but... dunno maybe a mining mission (using some kind of modiffied transport) or even positioning in a cap ship using a turret to beam all out! that would be fantastic change of air to the game itself.

I remember Colony Wars, in which the player had to use a tractor gun to move energy cells, capture fighters, save ships that are going to collide with something. There even was a mission in which the only way to destroy an installation was to shoot at nearby asteroids and make them collide with it...

...I liked those parts because the player is supposed to use his brain, not only his fighting ability. That doesn't happen in FS.

I don't like "prophetic" briefings, either. They say EXACTLY what happens during the mission. I knew the Plato would have been destroyed when escape pods were mentioned in the briefing.

I don't tend to create prophetic briefings: the player shouldn't know what is going to happen until that particular event occurs.
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Offline Snail

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Re: FreeSpace 2: the best space sim ever?
I agree on prophetic briefings, but some amount of foreshadowing (though in a less obvious manner) is good IMO.

 

Offline Mobius

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Re: FreeSpace 2: the best space sim ever?
Another thing:

Bombers aren't bombers, they're just slightly oversized fighters armed with torpedoes. They're minimally defended with turrets and flying/escorting them is not as interesting/exciting as flying/escorting WWII bombers.

There's only one exception, IMO: the SB Seraphim. It's closer to ideal bomber specifications for me.
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Offline Snail

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Re: FreeSpace 2: the best space sim ever?
Well some people enjoy flying bombers. It can be quite entertaining blowing up Orions all by yourself, really.

And IMO I wouldn't like to fly the Seraphim. It's slow and doesn't have any afterburners. The ideal bomber is the Artemis IMO.