Poll

Do you really think FS2 is the best space sim ever?

Yes, it's perfect!
Yes, although it has a few things that should've been improved before the release.
Yes, but there are many things that should've been improved before the release.
I don't know what to say, I don't find it that special.
To be honest I played better sims, I like FS2 only thanks to its moddability and the SCP.

Author Topic: FreeSpace 2: the best space sim ever?  (Read 18112 times)

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Offline Mobius

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Re: FreeSpace 2: the best space sim ever?
I would enjoy flying bombers, yeah, but more realistic ones. I mean, why do bombers carry torpedoes while fighters(except for the Myrmidon) can't? They're similar and can carry, if needed, the same armaments(Hornets anyone)?

I said that the Seraphim is close to the ideal bomber. A bomber SHOULDN'T have afterburners. The craft you want to fly is a strike fighter of some sort, not a "bomber".

You don't get it, Snail. I'm discussing bad aspects of FS, which is politically correct.
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Offline Snail

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Re: FreeSpace 2: the best space sim ever?
It's what bomber should be in your opinion, nobody HAS to agree with you.

 

Offline Mobius

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Re: FreeSpace 2: the best space sim ever?
It's what a bomber IS in RL.

Those aren't bombers, are slightly oversized fighters with torpedoes.
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Offline Snail

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Re: FreeSpace 2: the best space sim ever?
It's what a bomber IS in RL.

Those aren't bombers, are slightly oversized fighters with torpedoes.

What's more important: gameplay or realism?

 

Offline colecampbell666

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Re: FreeSpace 2: the best space sim ever?
Fun. So yeah, gameplay.

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Offline Snail

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Re: FreeSpace 2: the best space sim ever?
ad hominem something something something...

But anyway, FS is the best space sim but it's not perfect.

 

Offline Mobius

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Re: FreeSpace 2: the best space sim ever?
What's more important: gameplay or realism?

Gameplay, but I don't get your point: as far as I know the Seraphim doesn't give problems :rolleyes:
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Offline Blue Lion

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Re: FreeSpace 2: the best space sim ever?
Has anyone made real bombers?

 

Offline Snail

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Re: FreeSpace 2: the best space sim ever?
Gameplay, but I don't get your point: as far as I know the Seraphim doesn't give problems :rolleyes:
Gameplay in the sense that it is NOT good gameplay to fly a slow brick with guns. At least the Ursa could maneuver within reason and had afterburners. The Seraphim is slow and would be like flying a cruiser.

Has anyone made real bombers?
What, you mean ultra slow bombers or modern-day bombers?

 

Offline Blue Lion

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Re: FreeSpace 2: the best space sim ever?
Essentially, yes.

 

Offline Mobius

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Re: FreeSpace 2: the best space sim ever?
Snail: That'd be experiencing something new and particular, something different from flying fighters. Obviously, defense turrets should be improved: their number is too low and their effectiveness is questionable.
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Offline Jeff Vader

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Re: FreeSpace 2: the best space sim ever?
Mobius: The new TrashMan.
New? I would have just said "the other Trashman.

But indeed. I find flying FS bombers to be fun. They're at least a tad bit slower and more sluggish than fighters, and you can get the damaging-big-ships feeling from it. For those who want more realistic and ultra-complex ****, there are always the "products" made by Derek Smart, PhD.
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Offline Snail

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Re: FreeSpace 2: the best space sim ever?
Snail: That'd be experiencing something new and particular, something different from flying fighters. Obviously, defense turrets should be improved: their number is too low and their effectiveness is questionable.
Fly a cruiser, then.

 

Offline Mobius

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Re: FreeSpace 2: the best space sim ever?
Yeah, because the Seraphim is like a cruiser... :doubt:

Back on topic, the FS bomber system kills the "new-experience" factor that could've made the game better, much better.
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Offline Snail

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Re: FreeSpace 2: the best space sim ever?
Yeah, because the Seraphim is like a cruiser... :doubt:
What the hell do you want? Something between a cruiser and a fighter, but not a bomber?

 

Offline nubbles526

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Re: FreeSpace 2: the best space sim ever?
Ummm....in my opinion it is the best space sim game, as I have played ton of other space sim games (Star Wars, Colony Wars etc. etc. even some of Derek Smarts games), and I think this is the best. Of course, FreeSpace does have it's own  flaws and pros, but hey, compare this to other space sim games, this one is superb.


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Offline Mobius

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Re: FreeSpace 2: the best space sim ever?
I personally want nothing. I'm analyzing certain FS-related things that don't go well in terms of game experience and originality.
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Offline Ghostavo

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Re: FreeSpace 2: the best space sim ever?
FreeSpace 2 was one of the best space sim not because it innovated but simply because it picked up what other space sims had done and improved upon it. The interface was streamlined to perfection, the storyline while generic was good enough to hook this comunity for... what, 10 years and it's graphics while somewhat outdated nowadays are still reasonably good, especially for a game that's 10 years old.

The game was made to reflect the "life" of a pilot in the grand scheme of things. Hence the lack of small characters. Hence the lack of uber enemies only the player can fight (in the sense that they don't send only you to destroy a Sathanas or something). Some people try to grasp straws thinking of the player as some pilot that came out of hero academy or thinking that the game is related to Freelancer or Wing Commander in that way.

Perhaps the game could be improved, but not in 1998 when it was first released. When it came out, it was without a doubt the best space sim ever made.
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Offline Mobius

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Re: FreeSpace 2: the best space sim ever?
The storyline has been hooking the community because FS' moddability led to things like the SCP(that's what people talk about nowadays).

Well Colony Wars 2 and 3 came after FreeSpace 2, not even FreeSpace 1, and beat FS under many points of view.

I read articles. I know that :v: doesn't like take offs and small carriers but their choices resulted in game handicaps.
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Offline Ghostavo

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Re: FreeSpace 2: the best space sim ever?
The storyline has been hooking the community because FS' moddability led to things like the SCP(that's what people talk about nowadays).

The source code was released in 2001, the game was released in 1998. People come to this place because they've heard of FreeSpace, not of SCP. Besides, the SCP has nothing to do with the story.

Quote
Well Colony Wars 2 and 3 came after FreeSpace 2, not even FreeSpace 1, and beat FS under many points of view.


What points of view?

Quote
I read articles. I know that :v: doesn't like take offs and small carriers but their choices resulted in game handicaps.


Like what?
"Closing the Box" - a campaign in the making :nervous:

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