Author Topic: Can the bombers' payloads be modified to do the following?  (Read 8322 times)

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Offline Stormkeeper

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Re: Can the bombers' payloads be modified to do the following?
The AI rarely uses Trebs anyway. Besides, using PHREAK'S SALVO CODE we could just dump half a dozen Trebs from one side, and half a dozen Cyclopses from another side...
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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
The AI rarely uses Trebs anyway. Besides, using PHREAK'S SALVO CODE we could just dump half a dozen Trebs from one side, and half a dozen Cyclopses from another side...

Ouch
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Excalibur

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Re: Can the bombers' payloads be modified to do the following?
Trebs can't turn that quick, so I don't see why you can't dodge from 600m, but the AI dodge stupidly...
and for extra realism, every bomb/missile should be destroyable by getting hit, just not targetable, or else major annoyance will occur.
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Offline Snail

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Re: Can the bombers' payloads be modified to do the following?
and for extra realism, every bomb/missile should be destroyable by getting hit, just not targetable, or else major annoyance will occur.
That would slow the game down to a crawl. Imagine the FPS when a wing of Hercs launch a few dual-fired Hornets.

 

Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
and for extra realism, every bomb/missile should be destroyable by getting hit, just not targetable, or else major annoyance will occur.
That would slow the game down to a crawl. Imagine the FPS when a wing of Hercs launch a few dual-fired Hornets.

One of the ships was firing a continuous volley of Hornets in the FreeSpace 2 Trailer. :nervous:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline Stormkeeper

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Re: Can the bombers' payloads be modified to do the following?
extra realism, every bomb/missile should be destroyable by getting hit, just not targetable, or else major annoyance will occur.
Then flak guns would be overpowered too. The AoE they deal will just blank out missile volleys.
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Offline Mars

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Re: Can the bombers' payloads be modified to do the following?
Bombs and missiles actually need to get hit by the projectile in order to be destroyed, so flak is pretty awful at taking them out.

 

Offline Stormkeeper

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Re: Can the bombers' payloads be modified to do the following?
Still, Snail's point is valid. It would slow the game down to a crawl, detecting collisions for the individual missiles and stuff.
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Offline Snail

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Re: Can the bombers' payloads be modified to do the following?
Bombs and missiles actually need to get hit by the projectile in order to be destroyed, so flak is pretty awful at taking them out.
Actually, bombs have a large radius that the game registers as a direct hit, even if your projectile never touched the missile model itself.

 

Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
No wonder they explode when my shots miss them. :lol:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline NGTM-1R

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Re: Can the bombers' payloads be modified to do the following?
Try shooting dual Trebuchets at a Nahema and change your view to that Shivan bomber. :drevil:

Scorpio 1 is about to have a very bad day.

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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
Ahh ha ha...death in its face. :wakka:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline Stormkeeper

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Re: Can the bombers' payloads be modified to do the following?
Someone should do that with the salvo code :wakka:
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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
Or is it something like this? :drevil:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline Stormkeeper

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Re: Can the bombers' payloads be modified to do the following?
I was wondering what was the string of blue lights at the start. :lol:
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Offline Excalibur

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Re: Can the bombers' payloads be modified to do the following?
and for extra realism, every bomb/missile should be destroyable by getting hit, just not targetable, or else major annoyance will occur.
That would slow the game down to a crawl. Imagine the FPS when a wing of Hercs launch a few dual-fired Hornets.

One of the ships was firing a continuous volley of Hornets in the FreeSpace 2 Trailer. :nervous:

Maras and Basilisks like to do that in-game. And when there is one Ashema left in Bearbaiting, I launch Helios' at it and watch it fly around, then it makes a mistake, i.e. turns sharply because it is 200m away from the bomb and has a head-on...but of course it doesn't die 'cause it has shields.
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Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
No wonder a Cyclops never kills a fighter...because of shields. :lol:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline Mars

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Re: Can the bombers' payloads be modified to do the following?
I've killed a couple disabled maras with Cyclopses before

 

Offline Androgeos Exeunt

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Re: Can the bombers' payloads be modified to do the following?
No, it works sometimes, but most of the time, it doesn't. And, uh, Mars, the ones I tried to destroy were moving. ;)
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Snail

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Re: Can the bombers' payloads be modified to do the following?
Well, I'm sure in FS1 the first few missions where you have no shields, you can kill lots of Vasudans by giving yourself Harbingers.