Author Topic: The subach  (Read 20978 times)

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Offline Mars

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The Subach doesn't go on a Tauret

 

Offline Droid803

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That's a Mehku. Considering they're both HL-7 tis easy to confuse.
Pretty much the same thing, though even more spammy than the Subach.
(´・ω・`)
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Offline CP5670

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Range dosen't really matter anyway unless you're shooting at somehing big.  Otherwise beyond a few hundred meters it takes on the "spray and prey" approach.

Range makes a big difference on higher difficulties or against certain kinds of fighters. It's the main reason why the Prometheus S is better than the Kayser in many situations. A wing of insane level Taurets for example will easily destroy you if you let them get in range, so you need to take out at least one or two of them before they get close.

 

Offline Excalibur

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When having a head to head with 8 Kaysers, most of your enemies don't get within 500m before they blow up, unless they're bombers. As for the Prom R, I'd rather use 4 banks of Subach lasers combined with tempests - if you know how to use tempests, it doesn't take many to kill a fighter.
His legacy will last until the beginning.

 

Offline Androgeos Exeunt

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When having a head to head with 8 Kaysers, most of your enemies don't get within 500m before they blow up, unless they're bombers. As for the Prom R, I'd rather use 4 banks of Subach lasers combined with tempests - if you know how to use tempests, it doesn't take many to kill a fighter.

As Lightning Fall = Cannon Fodder Basilisks :drevil:

The Prometheus R has Level 1 Shield damage and Level 4 Hull damage. It's probably supposed to be an anti-hull cannon. :doubt:

I like using dual Subachs with an all-Tempest loadout. It works very well, especially in the first few missions of the main FreeSpace 2 campaign.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline bfobar

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I only really use the R if I think I might need to shoot a bomb down and I lack something better. In head to head, no. 300m closes in about a second on average, so the R is just stupid there. And when you get a flail or a prom S with better range, the R becomes completely useless.

  

Offline Mars

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Speaking of which, what is the point of the Morning Star.

 

Offline Droid803

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Ragdolling fighters.
Pissing off people attacking cargo depots (when equipped on sentries)
(´・ω・`)
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Offline blowfish

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Speaking of which, what is the point of the Morning Star.

I find that you can keep a maneuverable fighter like a Perseus where you want it long enough to plant a couple of missiles on it with morningstars.

 

Offline bfobar

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Speaking of which, what is the point of the Morning Star.

I find that you can keep a maneuverable fighter like a Perseus where you want it long enough to plant a couple of missiles on it with morningstars.

Dragons too. they can pin light fighters and snipe bombs at range. on some missions, that's a nice backup gun behind a quad bank of keysers or subachs.

 

Offline Androgeos Exeunt

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I actually found the Morningstar to be of great use in that FS2 mission where you have to escort the Vauban, Erinpura and Lucidity. For once, it's actually better than using dual Subachs. :eek:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline Droid803

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If you have to protect something fragile like a Triton from bombers, I'd take a Morning Star...just 'cause its safter to fire towards whatever you're escorting, and its fast, and has a nice range. You could use a Maxim, but that might end up killing your escort.
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Offline bfobar

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If you have to protect something fragile like a Triton from bombers, I'd take a Morning Star...just 'cause its safter to fire towards whatever you're escorting, and its fast, and has a nice range. You could use a Maxim, but that might end up killing your escort.

I've never thought of that before. What a great tactic. Also heavy morning star fire can deflect a bomber and ruin its lock for missions where the bombers are hard to kill with whatever weapon selection command gives you. It's a utility gun for the creative.

 
Range dosen't really matter anyway unless you're shooting at somehing big.  Otherwise beyond a few hundred meters it takes on the "spray and prey" approach.

Range makes a big difference on higher difficulties or against certain kinds of fighters. It's the main reason why the Prometheus S is better than the Kayser in many situations. A wing of insane level Taurets for example will easily destroy you if you let them get in range, so you need to take out at least one or two of them before they get close.

And that's why playing space-chicken on Insane doesn't really work. Like, at all.

 

Offline Snail

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In FS1, I found the Flail rifle particularly useless against Dragons. They just seemed to change its orientation by a tiny bit, which the AI then corrected a second later.

 

Offline Mars

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Range dosen't really matter anyway unless you're shooting at somehing big.  Otherwise beyond a few hundred meters it takes on the "spray and prey" approach.

Range makes a big difference on higher difficulties or against certain kinds of fighters. It's the main reason why the Prometheus S is better than the Kayser in many situations. A wing of insane level Taurets for example will easily destroy you if you let them get in range, so you need to take out at least one or two of them before they get close.

I'm curious how you engage your enemies in Freespace in that case... because I find the majority of FS2 to be a chicken game. Dogfights are for when the enemies gotten too close.

And that's why playing space-chicken on Insane doesn't really work. Like, at all.

 

Offline Androgeos Exeunt

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In FS1, I found the Flail rifle particularly useless against Dragons. They just seemed to change its orientation by a tiny bit, which the AI then corrected a second later.

Hmm...maybe you could try shooting them continuously.

Speaking of the Flail and Morningstar, which one is stronger?
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Snail

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Hmm...maybe you could try shooting them continuously.
If I could continuously hit them, why would I be using the Flail in the first place?

 

Offline Mars

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When you hit them continuously they get pushed out of range of missiles, then the Morning Star itself... thus making me consider the morning star useless

 

Offline Snail

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When you hit them continuously they get pushed out of range of missiles, then the Morning Star itself... thus making me consider the morning star useless
That's because you're just hitting them randomly as if the Morning Star were a normal laser. You're supposed to knock them around when they're going in a different direction (ie. not directly toward you, flying towards an escort for example) and them smack them with a missile. This stops them from doing damage to your escort and also blows them up if the missile does enough damage.

But that's a rather fiddly operation, so it's usually a better idea to just blow 'em up with a Kayser-Maxim combo, but note that the Morning Star isn't as useless as the Lamprey.