Author Topic: The subach  (Read 20979 times)

0 Members and 1 Guest are viewing this topic.

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
:wtf:

I'll stick to Shivan Super Lasers, thanks.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
I'll stick to canons.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
The Circe does huge amounts of shield damage (3 vollys and you've exposed a Seraphims rear), then your Subach, or Prometheus, or Kayser can do it's job.

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
In theory, it's very nice, but since my accuracy is terrible, I can't fight very well with shield breakers.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Solatar

  • 211
I find it unsuitable for fighters as taking down the shield and THEN targeting the hull takes too long I think.

However a great tactic I've found is to launch a volley of hornets at an incoming bomber and while they're enroute knock the shields of the bomber down with the S-Breaker. In FS2 you have the trebuchet, but there's really no long range missiles in FS1 (although this only works in silent threat and player made campaigns that feature the S-breaker).

 

Offline Kosh

  • A year behind what's funny
  • 210
The S-breaker (and Circe) were good weapons. I especially like it on the Clash of Titans II, with a Erinyes with Prometheus S and Circe, you can wipe out all those nasty bombers typically... though the Seraphim are a challenge.

A circe-maxim combo can waste a seraphim pretty easily.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Topgun

  • 210
s-breaker > circe.

 

Offline Solatar

  • 211
Seems like a lot of the FS2 ships and weapons weren't pure technical upgrades, just aesthetic. The Subach is very similar to the Avenger, for example.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
S-breaker (Circe)

$Velocity: 400.0   (450)
$Fire Wait: 0.3       (0.4)
$Damage: 40          (45)
$Armor Factor: 0.0    (0.0)
$Shield Factor: 1.0    (1.0)
$Subsystem Factor 0.0 (0.0)
$Lifetime: 4.0            (3.0)
$Energy Consumed:0.2 (1.0)

Yeah, the S-breaker is better.
(´・ω・`)
=============================================================

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Maxim/Tempest works much better than Maxim/Circe, since you can keep both of them firing at their normal rate without getting the penalty from linked primary weapons.

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
ah, I loved using Tempests in Stealth vs. Awacs multi missions... :drevil:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline bfobar

  • 28
Where this thread has gone makes me think about all the cool weapons we could have had in freespace but didn't get. (barring mods)

I'm not talking about uber keysers, but things like the following:

 a ship mounted beam cannon that pulses rapidly, bypasses shields, and does little damage. The attraction would be usefulness against shivans and their thick shielding. The accuracy would be so good that low damage and high power usage would be needed for balance.

A shield breaker secondary that has multiple warheads (like an inferno). That would be a bomber's worst nightmare since then your own bombs become lethal if they get intercepted close to your ship.

A heavy disruptor cannon that scrambles ships like the missile, but fires of one big bolt and uses like half your gun energy (I think of the ion cannon in the siege of hoth)

Primary bombs: Guns that use nearly all of your weapon energy in one big slow shot with crazy plasma animated gif graphics.

And from that post on the last page: The targeting laser spawns a big evil spider looking thing that pops out of subspace which moves at about 200m/s, docks with the ship, and then drags it back into subspace. I wonder if I could script that in FRED with the appropriate model? It could have fangs with slash beams that do only subsystem damage and probably should scream or laugh or something. Trust me, its a great idea.

 

Offline Topgun

  • 210
wow, very cool. I want that thing now.

 

Offline Solatar

  • 211
Cardinal Spear had a plasma cannon like you're talking about. It was a big slow moving piece of death...

In the campaign I'm working on I've reworked the balance a bit so normal fighter weapons do hardly any damage at all to cruisers and up. The Avenger (I'm calling it hi velocity) can damage cruisers decently, but ships can only carry a certain amount of ammo for it.

I say that as an example of how ammo using primaries could be "mixed in". As an interceptor pilot in my campaign, you can use an ammo primary which uses no energy. You are then free to divert energy away from weapons, but you will run out. Strategy, strategy, strategy.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
I remember playing cardinal spear.... omg that fraking bomber kept blowing up! the first wave of cruicers was fun but then the freaking vasudan fighters took me on and all of the squad in just a sec... and with no primaries surviving was an impposible task to acomplish.

But as always I got through it after 3 or 4 tries
el hombre vicio...

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Where this thread has gone makes me think about all the cool weapons we could have had in freespace but didn't get. (barring mods)

I'm not talking about uber keysers, but things like the following:

 a ship mounted beam cannon that pulses rapidly, bypasses shields, and does little damage. The attraction would be usefulness against shivans and their thick shielding. The accuracy would be so good that low damage and high power usage would be needed for balance.

A shield breaker secondary that has multiple warheads (like an inferno). That would be a bomber's worst nightmare since then your own bombs become lethal if they get intercepted close to your ship.

A heavy disruptor cannon that scrambles ships like the missile, but fires of one big bolt and uses like half your gun energy (I think of the ion cannon in the siege of hoth)

Primary bombs: Guns that use nearly all of your weapon energy in one big slow shot with crazy plasma animated gif graphics.
I've made all of those at different points in my life.

  

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Where this thread has gone makes me think about all the cool weapons we could have had in freespace but didn't get. (barring mods)

I'm not talking about uber keysers, but things like the following:

 a ship mounted beam cannon that pulses rapidly, bypasses shields, and does little damage. The attraction would be usefulness against shivans and their thick shielding. The accuracy would be so good that low damage and high power usage would be needed for balance.

A shield breaker secondary that has multiple warheads (like an inferno). That would be a bomber's worst nightmare since then your own bombs become lethal if they get intercepted close to your ship.

A heavy disruptor cannon that scrambles ships like the missile, but fires of one big bolt and uses like half your gun energy (I think of the ion cannon in the siege of hoth)

Primary bombs: Guns that use nearly all of your weapon energy in one big slow shot with crazy plasma animated gif graphics.
I've made all of those at different points in my life.

:lol:

You might have, because most of those weapons are available in separate mods through ~ + 9 and ~ + 0.

Ship Beam Cannon = Blue Planet, Fighter Beam
Shield Breaker Secondary = Inferno Release 1, A.S.R
Heavy Disruptor Cannon = Unknown
Primary Bombs = The Procyon Insurgency, Phalanx or TTurrets 1 to 3 (preferably 2)
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Heavy Disruptor Cannon = Unknown
There are heavy Disruptor cannons mounted on the EACv Raiden in INF SCP, which disable fighters left and right, making them really annoying to attack.

(not that I'd know about this...)

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
I don't have INF SCP, so I don't know, but I'll take your word for it.

When it's released, I'll keep a lookout for that corvette. :)
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Excalibur

  • 28
  • Forsee a new beginning.
I've found that after destroying every subsystem on a fighter with the Akehton, it self-destructs eventually. Or you can do ram attacks. As for stupid Alpha 2 in that TAG missile mission, she gets disabled, and all the Shivans are sitting there firing Ulysesly at her because she has ship gaurdian or something on, then as soon as reinforcments arrive, "aaaaaaaaaaagggggggghhhhhhhhhh!!!"
His legacy will last until the beginning.