Author Topic: A new AI: Need (human) game tactics.  (Read 8175 times)

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Offline TrashMan

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Re: A new AI: Need (human) game tactics.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Some of the best features - ever - excluded! Curses! Curses! If only I was here I could have tested this!
Blast you lazy bums. Curse you. CURSE YOU! :hopping:
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You're a wrongularity from which no right can escape!

 

Offline Droid803

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Re: A new AI: Need (human) game tactics.
So, we're stuck with retarded turrets.
Wonderful.
(´・ω・`)
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Offline Narwhal

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Re: A new AI: Need (human) game tactics.
That will be for 3.6.11

Speaking of curse, when will we be able, like in Wing Commander, to insult of the radio the Vasudians and the NTF guys "You've going to suck vacuum, ... er.... sucker !". Not the Shivans of course, they wouldn't understand anyway and I always imagined them as being anaerobic :)

 

Offline Snail

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Re: A new AI: Need (human) game tactics.
To be honest I'd rather have a bug-free build than a build with hundreds of features with hundreds of bugs for each.

 

Offline Androgeos Exeunt

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Re: A new AI: Need (human) game tactics.
To be honest I'd rather have a bug-free build than a build with hundreds of features with hundreds of bugs for each.

I would too. Go for stability first, then add new stuff once all the dust has settled. It's a bit like running a theme park if you ask me. :nervous:
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Offline TrashMan

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Re: A new AI: Need (human) game tactics.
To be honest I'd rather have a bug-free build than a build with hundreds of features with hundreds of bugs for each.

Except it wasn't a either-or scenario. We could have had both.
But ya lazy bums messed it up.
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You're a wrongularity from which no right can escape!

 

Offline Snail

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Re: A new AI: Need (human) game tactics.
Except it wasn't a either-or scenario. We could have had both.
:rolleyes:

 

Offline Topgun

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Re: A new AI: Need (human) game tactics.
I think they should add all the features they can, and then bugfix them all.
that way you don't have to worry about certain features messing up  other ones.

 

Offline Goober5000

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Re: A new AI: Need (human) game tactics.
I think they should add all the features they can, and then bugfix them all.
I think I should get a million dollars.

See, I can make unrealistic demands too!

 

Offline Droid803

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Re: A new AI: Need (human) game tactics.
I think they should add all the features they can, and then bugfix them all.
I think I should get a million dollars.

See, I can make unrealistic demands too!

So, you'd do it if I gave you a million?
(´・ω・`)
=============================================================

 

Offline Androgeos Exeunt

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Re: A new AI: Need (human) game tactics.
I think I should get a million dollars.

See, I can make unrealistic demands too!

There you go. Do it slowly; don't throw everything in at one go, otherwise it'll just be a huge mess that will take forever to sort out. :)
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Quote: Wednesday, 6 November 2019, 1845hrs UTC, #gaming
The_E
behold the power of this fully armed and operational recluse

z64555
but does it destroy planets with a turbo laser

 

Offline WMCoolmon

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Re: A new AI: Need (human) game tactics.
I think we should add all the features that we can't, and then bugfix them all.

I'm done with my share already. :D
-C

 

Offline Goober5000

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Re: A new AI: Need (human) game tactics.
So, you'd do it if I gave you a million?
That doesn't follow from what I said; it's an independent question.

But yes, I would.  Cash up front.

 

Offline chief1983

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Re: A new AI: Need (human) game tactics.
you know, with all the new features just barely missing 3.6.10, if you guys go out and test them all, you could warrant a 3.6.11 within 6 months, instead of 2 years, depending on what else Taylor and the other big timers have planned for it.  No reason we can't have a 3.6.12 after that for any other longer term stuff though.  Just keep releasing builds until 3.7 is done is what I think.  We should have a month or two of committing features, and then bugfix, release.  Commit more features, bugfix, release.  The cycle really needs to be shortened, then no one would care so much when a feature doesn't make the cut for the next release.
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Offline Topgun

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Re: A new AI: Need (human) game tactics.
that's a good idea.
I second! not that my vote means anything.

 

Offline S-99

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Re: A new AI: Need (human) game tactics.
Necro

I was just thinking. The AI shifting the shield power to whichever quadrant that was getting attacked doesn't need to be AI dependent (sort of like how automatic targeting isn't AI dependent). It could just be an automatic feature in the game for how all craft handle. If quadrant x gets struck then boost power to quadrant x with power from quadrant y. Maybe A1 would find this handy as well?

This brings to mind automatic power adjusting. Something like if the AI is doing an all out assault and runs low on weapons energy, it'll divert power from another system automatically. If weapons energy gets below a certain percentage divert power from a system that's in the least use automatically. A1 would find this less handy, but noobs might like it.

AI would take longer to kill with both of these features.
« Last Edit: September 03, 2008, 09:46:31 pm by S-99 »
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SMBFD

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Offline azile0

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Re: A new AI: Need (human) game tactics.
I feel that their maneuvering skills need more work then combat skills, IMHO. Combat needs some tuning, but yeah. It shouldn't be so easy to stalk ships.
You get one chocolate chip.

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Offline chief1983

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Re: A new AI: Need (human) game tactics.
Just to verify, anyone commenting has played on insance, correct?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Androgeos Exeunt

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Re: A new AI: Need (human) game tactics.
Just to verify, anyone commenting has played on insance, correct?

Played Insane with cheating, yes.
My blog

Quote: Wednesday, 6 November 2019, 1845hrs UTC, #gaming
The_E
behold the power of this fully armed and operational recluse

z64555
but does it destroy planets with a turbo laser

 

Offline eliex

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Re: A new AI: Need (human) game tactics.
On FS1 you can play on Insane with the easy/moderate missions. In FS2, anything with beams is instant death on Insane.