==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.13
Passed cmdline options:
-spec_exp 8.2
-spec_static 3.5
-spec_point 8.6
-spec_tube 1.0
-ambient_factor 70
-env
-mipmap
-missile_lighting
-glow
-spec
-normal
-3dshockwave
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod WhatIf,StormFrontStock,fsport-mediavps,fsport,mediavps
-fps
Building file index...
Found root pack 'C:\games\Freespace2\WhatIf\AGW_missions.vp' with a checksum of 0xe46d4591
Found root pack 'C:\games\Freespace2\WhatIf\WhatIf_root.vp' with a checksum of 0x050096d5
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_assets.vp' with a checksum of 0xf1006046
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_core.vp' with a checksum of 0xc12952e9
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_interface.vp' with a checksum of 0x5b618951
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_maps.vp' with a checksum of 0x08e86cf6
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_models.vp' with a checksum of 0x4c1218ab
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_modelsW.vp' with a checksum of 0xa436ec9b
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_music.vp' with a checksum of 0x6f217739
Found root pack 'C:\games\Freespace2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xb5009f03
Found root pack 'C:\games\Freespace2\fsport\fsport-missions.vp' with a checksum of 0xfa6606cf
Found root pack 'C:\games\Freespace2\fsport\fsport.vp' with a checksum of 0xfd80cf91
Found root pack 'C:\games\Freespace2\fsport\fsport3_2.vp' with a checksum of 0xfd80cf91
Found root pack 'C:\games\Freespace2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'C:\games\Freespace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x39438fdb
Found root pack 'C:\games\Freespace2\fsport\stu_fs1.vp' with a checksum of 0x060994cb
Found root pack 'C:\games\Freespace2\fsport\tango_fs1.vp' with a checksum of 0xac31d566
Found root pack 'C:\games\Freespace2\fsport\tango_hi_fs1.vp' with a checksum of 0x44e81e9f
Found root pack 'C:\games\Freespace2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'C:\games\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\Freespace2\WhatIf\' ... 1 files
Searching root pack 'C:\games\Freespace2\WhatIf\AGW_missions.vp' ... 43 files
Searching root pack 'C:\games\Freespace2\WhatIf\WhatIf_root.vp' ... 61 files
Searching root 'C:\games\Freespace2\StormFrontStock\' ... 0 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_assets.vp' ... 139 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_core.vp' ... 73 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_interface.vp' ... 56 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_maps.vp' ... 130 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_models.vp' ... 46 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_modelsW.vp' ... 20 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_music.vp' ... 94 files
Searching root 'C:\games\Freespace2\fsport-mediavps\' ... 13 files
Searching root pack 'C:\games\Freespace2\fsport-mediavps\mv_fsport.vp' ... 291 files
Searching root 'C:\games\Freespace2\fsport\' ... 0 files
Searching root pack 'C:\games\Freespace2\fsport\fsport-missions.vp' ... 160 files
Searching root pack 'C:\games\Freespace2\fsport\fsport.vp' ... 794 files
Searching root pack 'C:\games\Freespace2\fsport\fsport3_2.vp' ... 794 files
Searching root pack 'C:\games\Freespace2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'C:\games\Freespace2\fsport\sparky_hi_fs1.vp' ... 1229 files
Searching root pack 'C:\games\Freespace2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'C:\games\Freespace2\fsport\tango_fs1.vp' ... 85 files
Searching root pack 'C:\games\Freespace2\fsport\tango_hi_fs1.vp' ... 33 files
Searching root pack 'C:\games\Freespace2\fsport\warble_fs1.vp' ... 111 files
Searching root 'C:\games\Freespace2\mediavps\' ... 0 files
Searching root 'C:\games\Freespace2\' ... 13 files
Searching root pack 'C:\games\Freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\games\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\Freespace2\warble_fs2.vp' ... 52 files
Found 36 roots and 13147 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : SB Audigy 2 ZS Audio [BF00]
OpenAL Version : OpenAL version 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 48000 (44100)
EFX enabled: NO
Playback device: SB Audigy 2 ZS Audio [BF00]
Capture device: SB Audigy 2 ZS Audio [BF00]
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 7800 GT/PCI/SSE2
OpenGL Version : 2.1.2
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_NV_vertex_program3".
Found special extension function "wglSwapIntervalEXT".
Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
Max texture units: 4 (16)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 4096x4096
Max render buffer size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
Using GLSL for model rendering.
OpenGL Shader Version: 1.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of '8_WI-mus.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
TBM => Starting parse of 'StormFront-wxp.tbm' ...
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
WARNING: "Weapon explosion 'A_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Vepar_Impact_ASW' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'sup' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'shieldhit01a_ASW' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'bomb_flare' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Vapula_Impact_ASW' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'ScythImpact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'pharnec_impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'crete_impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "$Rearm Rate specified for non-ballistic primary M-72" at weapons.cpp:1659
WARNING: "$Rearm Rate specified for non-ballistic primary M-83" at weapons.cpp:1659
WARNING: "$Rearm Rate specified for non-ballistic primary P-16" at weapons.cpp:1659
WARNING: "$Rearm Rate specified for non-ballistic primary P-22" at weapons.cpp:1659
WARNING: The decal system has been deactivated in FSO builds. Entries will be discarded.
weapons.tbl(line 4782:Error: Required token = [#End] or [$Name:], found [2.2]
in weapon: MX-64#Shivan
.
ERROR: weapons.tbl(line 4782:
Error: Required token = [#End] or [$Name:], found [2.2]
in weapon: MX-64#Shivan
.
File: parselo.cpp
Line: 262
Freeing all existing models...