what there just resized by -20,20,-20, turuned inside out upsidown, turned around and have all of the polygon normal vectors invertes.
one TS unit =20 FS unit
cob2fs2 also rotates the model by 90,90,0
for turrets make them a subobject (glue a light to them) and name it turret01, then gule it to the hull, then use FSMM2 or an equivelent to make the object propertys and make the TGUN turret entry and don't foregt to add an entry in the subsytem section of the ship tbl entry.
I'm sure that cleared everything up for you

look for the FSMM2 manuel thingy I made, I promise it's much easyer to understand.
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Bobboau, bringing you products that work.............. in theory