Author Topic: Name change to Retexture of the GTF Ezechiel  (Read 50132 times)

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Re: Name change to Retexture of the GTF Ezechiel
I use Paint shop Pro 9 and X2

As for the Insignias, no I have not yet. I will soon as I wanted to get these parts done first. :)
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Offline blowfish

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Re: Name change to Retexture of the GTF Ezechiel
I for once don't use enviromental maps at all. Too much eye candy is not good for you.

:wtf:  You don't use shinemaps at all.  My guess is that you saw the amount of excessive environmental mapping that occured in its early days, but now that you can use an alpha channel, you should really start using them.  In a lot of shinemaps, the alpha channel is almost black, except for in very shiny areas.  And shinemapping really does add something to ships :)

I use Paint shop Pro 9 and X2

Not sure how the alpha would be manipulated then...

 
Re: Name change to Retexture of the GTF Ezechiel
I'll experiment some as I got some ideas. Thanks for the help :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: Name change to Retexture of the GTF Ezechiel
Well I was able to figure out what to do about controlling the shine. Here is the SOC Black version with the shine layer added.

Also, the GTF Ezechiel with the new shine map too. :) Up next is the Teal version and I bet Galemp is waiting for that one!  ;7


Comments?







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Offline Droid803

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Re: Name change to Retexture of the GTF Ezechiel
Honestly, I preferred the SOC version matte.
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Offline blowfish

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Re: Name change to Retexture of the GTF Ezechiel
Could probably use a lot less environmental mapping.  In most cases, the alpha channel of a shinemap should be almost black, except in really shiny places like glass and chrome.

 
Re: Name change to Retexture of the GTF Ezechiel
All very good and Interesting points fellas. :) Since this is the first time me playing with the shine, glows etc. it's a learning experience and well worth the input from each and all.  :yes:

I'm still messing with the Alpha channel for the shine in Paint Shop Pro and we'll see what I come up with. :)

Here's the Teal version anyway.

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Offline Galemp

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Re: Name change to Retexture of the GTF Ezechiel
I think the panel lines on the shine/normals need to be made much darker. Right now there's not much 'depth' to it.
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Re: Name change to Retexture of the GTF Ezechiel
Maybe this is better?



Being in the Aviation industry for over 20 years and know how real skins and panel lines are, I prefer the other one I had. But that's just my opinion and if you guys want this one or something in-between just say so.

Another thing I went ahead and figured out how to fix all the problems with the .pof models! All fixed and I even made the thruster glows bigger as I felt they were too small as is. :)
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Offline Galemp

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Re: Name change to Retexture of the GTF Ezechiel
I'd say that looks better. Some exaggeration helps in a sci-fi setting.

Also, I've been meaning to ask for a while... when posting images, can you crop them, or use the [ lvlshot ] tags instead of the [ img ] tags? It resizes them to fit the browser window. Even at a really high resolution I can't see the entirety of your renders.

They turn out like this, and automatically link to the high-res image.

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Re: Name change to Retexture of the GTF Ezechiel
sure thing and will do, as I was not aware of such tags. :) I"m still learning all this stuff :) Thanks for the info Galemp!  :yes:
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Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
Looks way better. Not sure about that blue glowy strip on the wings tough. You already got enough glowy parts on the thing.
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Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
Just took a closer look at the mesh.
It's a mess. Not one, but several missing faces. All very tiny on hard to spot places and that's just after a cursory glance. :blah:
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Re: Name change to Retexture of the GTF Ezechiel
I still favor a lighter touch on the panel lines, but I also know there will always be a difference in opinion!

Well being more experienced than I at this stuff, I'll take your word for it about the missing meshes  ;) I take that's on the CG model and not the texture? Anything that deals with modifying the CG model is currently out of my league at the moment. I was just dam lucky I figured out how to fix the .pof models for these and might say I was pretty happy I did!  :lol:
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Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
Well, they are small,, but one can notice them on your renders too.

Take a good look at at the "canyon" in front of the guns. You might notice a very thing dark line going from one end towards the front. It's on both sides, on both the upper and the lower guns. And there's more. It's not something one can notice easily, so no wonder no one noticed.
However, I'm pretty anal about models....
Nobody dies as a virgin - the life ****s us all!

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Re: Name change to Retexture of the GTF Ezechiel
Being anal about stuff like that is a good virtue in my eyes. Since there is nothing I can do about it, I'm not gonna worry about them. :) If someone wants to fix the problems, then I'd be grateful. But I do appreciate your bring up the issue as I really like to know about all problems associated with this Space Sim and you have done good to point out things on my journey with this Ezechiel.  :yes:
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Getter Robo G

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Re: Name change to Retexture of the GTF Ezechiel
Sorry, I ran into a internal drive error...

Here's the normal Ezec with my slight texture tweaking.
Don't complain, I have no skills remember.  :P

Damn limit, had to redo the message- uploading link

http://www.4shared.com/file/67569379/c46c0edf/Ezechiel.html

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Re: Name change to Retexture of the GTF Ezechiel
Sorry, I ran into a internal drive error...

Here's the normal Ezec with my slight texture tweaking.
Don't complain, I have no skills remember.  :P

Damn limit, had to redo the message- uploading link

http://www.4shared.com/file/67569379/c46c0edf/Ezechiel.html



Thanks Getter Robo G! I downloaded it and for some reason, this example had a green glass cockpit? How do you fix that? I see you added the area for the Squadron Logo and that's great! Just need to figure out the glass bopo-boo and should be all set minus what Trashman found. :)

 
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Offline Getter Robo G

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Re: Name change to Retexture of the GTF Ezechiel
Like I said, I did nothing. It was the ORIGINAL mode Venom.Nico made before people started messing with it and re uploading other versions. I did a minor contrast tweak to make it darker, that's it.

When I repackaged it from the mod folder I mixed the wrong glass file.
these are the two you need.

http://www.4shared.com/file/67605665/910889e8/glass.html

http://www.4shared.com/file/67605694/6197a5b1/glass-shine.html


7zip wouldn't make a package with tga's and the file system here would not accept the format either so I had to upload them separately. Delete that old Ezecglass file and open the pof in model view, change texture to glass and hit save. then you're good again...

I just retest it and it works like in the pics I posted earlier.
« Last Edit: October 19, 2008, 10:47:53 pm by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Re: Name change to Retexture of the GTF Ezechiel
I tried that and for some reason it's still a green canopy for me. I must have done something I guess.

Anyway. here is the latest look with the new normal added.

http://img.photobucket.com/albums/v104/Onyxwing2004USA/GTFEzechiel43.jpg
« Last Edit: October 20, 2008, 01:32:16 am by Jadehawk »
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.