Author Topic: Name change to Retexture of the GTF Ezechiel  (Read 50254 times)

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Offline Hellstryker

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Re: Name change to Retexture of the GTF Ezechiel
tercoc01 showing black? Ahouldnt's happen.
Galss entry should also be in there. I can check and re-convert, it's no problem.

As far as number01, I removed it. My squadron insignia is insluded yes. It's on the same place the old one was, only it bigger and can be better seen....and actually works.
 In case you didn't know, squad logo is addded to the insignia in FRED, and doesn't normally show up.


Here is a screen shot of the file I downloaded from the link you provided:



Thanks for letting me know about the squadron logo and how it's loaded in. :)
[/quote]
 
You sure have a bad habit of breaking things (refering to the b0rqu3d quote as well as the p0rb3lm)

 

Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
He didn't break anything.

1) the model was b0rked to begin with
2) I made a mistake when I was fixing it


Here's the re-converted .pof
Problems with the missing glass texture and cockpit are fixed.

[attachment deleted by Tolwyn]
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Re: Name change to Retexture of the GTF Ezechiel
Thanks a million Trashman, that worked!! Now I'll complete the project and upload the files soon and post here when it's good and ready.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
You're re-texture looks great.
The only thing I can think off that could use improvement is the normal map.
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Re: Name change to Retexture of the GTF Ezechiel
Thanks Trashman, Since I do not possess ESP, in your opinion, what would you suggest I do to the normal map? Deepen the lines? Lighten them up? I prefer the normal line lighter as stated previously. These you see now are deeper as a result.

Thanks for your help and your input too! :)


Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
The trick to a good normal map is to first make a good heightmap.
If you use CrazyBump, then playing with the setting can make a very big difference in how the normal map turns out.

some lines could be a bit deeper, and the "holes" and thicker lines on the wings are barely noticable.

Don't worry too much about that.  Just upload your modification. Someone can easily tweak the normal map later.
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You're a wrongularity from which no right can escape!

 
Re: Name change to Retexture of the GTF Ezechiel
True and I see what you mean. Granted, the normal I used is just shows the black and white for height and recess. I should mess with different light and dark greys to get the differences in the height and recess I was really looking for. Thanks for reminding me that. :)

Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: Name change to Retexture of the GTF Ezechiel
Here is the first zip file that contains everything you need for the GTF Ezechiel. This version is the standard white and teal striped.

I fixed the location of the guns and missiles to line up with the texture and also made the thruster glow sphere larger and lined up as well.

Please report back here any problems with the files. Note, I still cannot get my FreeSpace2 working with the normals, shines and glows in the mission environment yet but in the Tech view (F3) I can. This is file 1 of 3 I'll release. :) others will be 2 SOC versions (Black and Teal) and maybe I'll release a Burgundy colored version for the GTF variant.

Note also the table info for the GTF and SOC versions will not be the same.

File linky here:

http://www.mediafire.com/file/m3hahobmkkz/GTF_Ezechiel.zip

Erm..here is the updated ship table info. Seems I missed the afterburner info somehow.

Code: [Select]
$Name: GTF Ezechiel
$Short name: TFight
$Species: Terran
+Type: XSTR("Fleet Defense and Multi-Role Assault Fighter", 2939)
+Maneuverability: XSTR("Good", 2940)
+Armor: XSTR("Heavy", 2941)
+Manufacturer: XSTR("Triton Dynamics", 2942)
+Description: XSTR( " ", 2943)
$end_multi_text
+Tech Description:
XSTR("After the fiasco with the block 2 Erinyes the engineers at Triton Dynamics went hard to work in an effort to reclaim their lost prestige. They went back to the successful block 1 Erinyes configuration and used that as a basis. After many months and lots of refinement, the result was the Ezechiel. A more compact design than the Erinyes it still manages to fit the same amount of firepower, sacrificing only slightly its armor configuration. On the plus side, the Ezechiel had a higher cruise speed. But the most impressive capability was the long sustained afterburn the reactor for the engines was capable of. Perfect for it’s new role as both a Fleet Defense and Multi-Role Assault Fighter. The newly christened GTF Ezechiel’s power reactor is slightly less powerful than the SOC version for reliability reasons and it’s also easier to maintain. Speaking of the SOC Ezechiel, it has already been in use under the SOC command under the original contract proposal they initiated. The new fighter restored the company's good name and the GTVA is now issuing the Ezechiel in increasing numbers after 2 years use under the SOC branch.", 2944)
$end_multi_text
+Length: 19 m
+Gun Mounts: 8
+Missile Banks: 2
$POF file:                      Ezechiel1.pof
$Detail distance:            (0, 25, 50, 100)
$ND:                      144 234 237
$ND:                      60 231 239
$ND:                      78 151 156
$ND:                      30 179 189
$Show damage:                YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.375
$Max Velocity:                0.0, 0.0, 70.0
$Rotation time:                3.5, 3.6, 3.5
$Rear Velocity:                0.0
$Forward accel:                2.2
$Forward decel:                1.3
$Slide accel:              0.0
$Slide decel:                0.0
$Expl inner rad:            25.0
$Expl outer rad:            75.0
$Expl damage:                25.0
$Expl blast:                1000.0
$Expl Propagates:            NO
$Shockwave Speed:            0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" )
$Allowed Dogfight PBanks: ( "MorningStar D" "UD-D Kayser" "Circe" "Lamprey" "Maxim D" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:            ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Infyrno" "Tornado" "EMP Adv." "TAG-A" "TAG-B" "Hellfire" "Thunder" )
$Allowed Dogfight SBanks:       ( "Harpoon" "Tornado" )
$Default SBanks:            ( "Harpoon" "Harpoon" )
$SBank Capacity:            ( 60, 60 )
$Shields:                  650
$Shield Color:            100 100 255
$Power Output:                3.0
$Max Oclk Speed:            85.0
$Max Weapon Eng:            150.0
$Hitpoints:                     300
$Flags:                         ( "player_ship" "default_player_ship" "fighter")
$AI Class:                      Captain
$Afterburner:                YES
   +Aburn Max Vel:            0.0, 0.0, 175.0
   +Aburn For accel:          0.75
   +Aburn Fuel:            420.0
   +Aburn Burn Rate:          55.0
   +Aburn Rec Rate:          29.0
$Countermeasures:            25
$Scan time:                     2000
$EngineSnd:                  126
$Closeup_pos:                0.0, 0.0, -20
$Closeup_zoom:                0.5
$Shield_icon:                shieldINFFighter02
$Ship_icon:                     iconfighter2t-04
$Ship_anim:                     ssfighter2t-04
$Ship_overhead:                loadfighter2t-04
$Score:                      12
$Trail:
   +Offset:            6.2 -1.27 1.35
   +Start Width:         0.25
   +End Width:            0.05
   +Start Alpha:         1.0
   +End Alpha:            0.0
   +Max Life:            1.0
   +Spew Time:            120
   +Bitmap:            Contrail01
$Trail:
   +Offset:            -6.2 -1.27 1.35
   +Start Width:         0.25
   +End Width:            0.05
   +Start Alpha:         1.0
   +End Alpha:            0.0
   +Max Life:            1.0
   +Spew Time:            120
   +Bitmap:            Contrail01
$Trail:
   +Offset:            4.0 2.37 -5.05
   +Start Width:         0.25
   +End Width:            0.05
   +Start Alpha:         1.0
   +End Alpha:            0.0
   +Max Life:            1.0
   +Spew Time:            120
   +Bitmap:            Contrail01
$Trail:
   +Offset:            -4.0 2.37 -5.05
   +Start Width:         0.25
   +End Width:            0.05
   +Start Alpha:         1.0
   +End Alpha:            0.0
   +Max Life:            1.0
   +Spew Time:            120
   +Bitmap:            Contrail01
$Trail:
   +Offset:            3.9 -1.6 -1.4
   +Start Width:         0.25
   +End Width:            0.05
   +Start Alpha:         1.0
   +End Alpha:            0.0
   +Max Life:            1.0
   +Spew Time:            120
   +Bitmap:            Contrail01
$Trail:
   +Offset:            -3.9 -1.6 -1.4
   +Start Width:         0.25
   +End Width:            0.05
   +Start Alpha:         1.0
   +End Alpha:            0.0
   +Max Life:            1.0
   +Spew Time:            120
   +Bitmap:            Contrail01
$Trail:
   +Offset:            0.0 -2.52 -2.68
   +Start Width:         0.25
   +End Width:            0.05
   +Start Alpha:         1.0
   +End Alpha:            0.0
   +Max Life:            1.0
   +Spew Time:            120
   +Bitmap:            Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engines,                        35,0.0
« Last Edit: October 25, 2008, 03:50:30 pm by Jadehawk »
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline pecenipicek

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Re: Name change to Retexture of the GTF Ezechiel
the only problem with it that i've found so far is the lack of lods and some minor seams with the normals.


anyone know where to upload a bit large video? (no, youtube is not the answer...)
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Offline pecenipicek

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Re: Name change to Retexture of the GTF Ezechiel
aaand, a little repack of the stuff that JadeHawk posted, made it as a mod folder, made it o work with mediaVP's, added a mission to try the ship.

get it while its hot.
http://tap.irialeona.com/pece/GTF_Ezechiel.7z
Skype: vrganjko
Ho, ho, ho, to the bottle I go
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Re: Name change to Retexture of the GTF Ezechiel
the only problem with it that i've found so far is the lack of lods and some minor seams with the normals.


anyone know where to upload a bit large video? (no, youtube is not the answer...)

Thanks for checking this out! Can you elaborate in detail about the problem areas with the normals? I'd like to know so I can see about that. :)

Also, for some reason, I cannot look sideways and rearward with my HAT switch. Anyone know what causes this?
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Droid803

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Re: Name change to Retexture of the GTF Ezechiel
anyone know where to upload a bit large video? (no, youtube is not the answer...)

Try Veoh?
The quality there is pretty good compared to YouTube.
(´・ω・`)
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Offline pecenipicek

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Re: Name change to Retexture of the GTF Ezechiel
the only problem with it that i've found so far is the lack of lods and some minor seams with the normals.


anyone know where to upload a bit large video? (no, youtube is not the answer...)

Thanks for checking this out! Can you elaborate in detail about the problem areas with the normals? I'd like to know so I can see about that. :)

Also, for some reason, I cannot look sideways and rearward with my HAT switch. Anyone know what causes this?

i'll make a few screenies later today to show you whats exactly the problem
Skype: vrganjko
Ho, ho, ho, to the bottle I go
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Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

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Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
Lack of Lods? Nah, they're all there. It's just that the texture reference is Ezech01a, b and c... and the b and c are probably not included.

It's a simple tweak to either your maps folder (copy texture and add b to the end) or the .pof (re-name texture)
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Offline Vasudan Admiral

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Re: Name change to Retexture of the GTF Ezechiel
Lack of Lods? Nah, they're all there. It's just that the texture reference is Ezech01a, b and c... and the b and c are probably not included.

It's a simple tweak to either your maps folder (copy texture and add b to the end) or the .pof (re-name texture)
That first solution means double the memory load of that map, which is the worst thing you could possibly do to fix it. Jadehawk do the second solution - just open the POF in PCS2, find the textures editor in the left hand column, find the entry there looking for 'Ezech01b' and rename the b and c on the end to a.
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Offline pecenipicek

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Re: Name change to Retexture of the GTF Ezechiel
its something worse off, i've opened it now and PCS started spewing invalid values and ops while the models only browsable thing is the detail 0.

i think a re-convert is in order TBH. if noone else is willing, i'll take it up gladly.


NVM. the only problem with the replacing the textures is that none are referenced in the pof XD


apart from ezec1, glass and tercoc01 :p
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 
Re: Name change to Retexture of the GTF Ezechiel
Hey fellas,
As some of you know, I did edit the lasting for the textures in the POF file. I was not aware chainge that would effect things as such. I will fix this later when I get home from OT at work. (On break) .

Again, I cant thank you all so much for your help!

New File will be uploaded once I fix this and things are working correctly.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: Name change to Retexture of the GTF Ezechiel
I tried fixing the POF....NO GO. I think what pecenipicek said about a re-convert might have to be done. No matter what I do, nothing works. I had to add in EZEC02 through 4 as it was in the original and still did not work.

I just played my mission with the original ezechiel.pof that was not modified and it plays just fine, I can select the left, right , up and rear views with my HAT switch no problems.

So Trashman or pecenipicek, if you want to use the textures I have and work with the Ezechiel1.pof uncluded to re-convert and get the views working like the original then please do so. :) It's all a learning experience for me and I'm learning a great deal!

P.S. I tried opening this in MODELVIEW32 High and it loads up. But I have NO idea what I'm doing! I'll read up on some tutorial someday, but would rather have one of you fellas tackle this one.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline blowfish

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Re: Name change to Retexture of the GTF Ezechiel
]That first solution means double the memory load of that map, which is the worst thing you could possibly do to fix it. Jadehawk do the second solution - just open the POF in PCS2, find the textures editor in the left hand column, find the entry there looking for 'Ezech01b' and rename the b and c on the end to a.

The trouble with this particular model is that the lower LODs are mapped differently LOD0.  So all the LODs would have to be rebuilt if we wanted them to use the same texture as LOD0.

 

Offline pecenipicek

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Re: Name change to Retexture of the GTF Ezechiel
gimmie a few days...
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.