Author Topic: Name change to Retexture of the GTF Ezechiel  (Read 51987 times)

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Re: Name change to Retexture of the GTF Ezechiel
Thanks for the info blowfish. :)
pecenipicek, thanks for stepping up for this. :) You might want to work with Trashman so his squadron insignia mod still works.
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Offline pecenipicek

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Re: Name change to Retexture of the GTF Ezechiel
If Trashman could be so kind to post up his process of including the insignias, i'd be gratefull
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Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
I can take a look into it too.

AS for the insignias - you don't have to burden yourself. You can just import from Jadehawks .pof (they're included there) after converting ;)
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Offline pecenipicek

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Re: Name change to Retexture of the GTF Ezechiel
i dont trust import that much but kk :p


(i'll probably just extract with all in, set the lods correctly and punt back into pof...)
Skype: vrganjko
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Offline Getter Robo G

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Re: Name change to Retexture of the GTF Ezechiel
Modelview only shows 8bit .pcx's that might be your problem.
When I had tinkered with stuff I hit the following buttons upper right of interface.

EDIT pof... thsi opens the model data to editing, then the textures button. That's how I screwed up the glass texture first go aroudn and packed that up for you. Then later sent you the CORRECT glass texture.

When you hit the texture button it gives you a list to edit names and then applies the new changes.
If you see no texture or something odd in it's place you know you messed up somehow.

Chances are you are using the new texture name that you did not convert to pcx first to test visually.

A lot of times now if a model uses .DDS texts I don't event test visually annymore UNLESS I am adding specifics tweaks to parts of the texture. In that case I convert the base text to PCX and start my experiments (like the time I tried to make logo floodlights on Steve's cool fighter).
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Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
PCS2 should show all textures.
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Offline Galemp

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Re: Name change to Retexture of the GTF Ezechiel
Saving from ModelView will lose all your glowpoints. Use PCS for all your editing.
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Re: Name change to Retexture of the GTF Ezechiel
So everything that should be needed done has to be done in PCS? Or PCS2? As much as you guys have helped me and even stepped up to the bat to tackle things I currently cannot handle (and MUCH appreciated BTW! ) I want to learn all this stuff so I can contribute more.

On a different note, I'll be home this week up to Friday...Docs orders.   :sigh: So I'll do whatever I can with this Ezechiel stuff, but I also got the TotT project stuff as well.

JH
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Offline pecenipicek

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Re: Name change to Retexture of the GTF Ezechiel
*facepalm*

the LOD thing cant be fixed via PCS or modelview.

Jade, try to read up on the FSWiki, there's a lot of good info there about various things.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 
Re: Name change to Retexture of the GTF Ezechiel
10-4 will do and thanks for the suggestion.  :yes:
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
Allright...hold on guys...I'll re-convert with your texture. That should fix everything.
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Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
Nope..won't work.
Apparently the lower lods don't use the same texture and they' re differently UV mapped.
You can't use the same texture at all. You either have to make another, far more simpler texture (I can do it in 5 minutes) to use on lower LODs OR remap the lower lods. There's no other way.

I can fix this.
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Offline pecenipicek

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Re: Name change to Retexture of the GTF Ezechiel
trash... i already applied to do this :p
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
But I already did it..


Here's the modified .pof ... Insignia finally work. They didn't in the earlier version cause I made a typo on the subobject name :p

http://www.mediafire.com/?sharekey=2c937bcb38ef65c1d2db6fb9a8902bda

Included in the Ezec2.dds (512x512) texture that is used for lower lod's.
I also put in a Ezec3.dds texture in there that's half the size (256x256) in case you want to use it for the lower lods instead of the bigger ones.


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Offline pecenipicek

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Re: Name change to Retexture of the GTF Ezechiel
sooo, we have a mipmapped main texture, and 2 manual made mipmaps for which the UV has to be fixed

aaargh.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
ERm...

The lower lods aren't using the same texture. They don't have the same mapping.

The lower LOD texture looks like a image of the Ezechiel form top and bottom side-by-side, so it's impossible to use the main texture without totally re-working the UV mapping on the lower lods.

Don't act like it's a tragedy. It's not like the old Ezechiel didn't use 3 maps...2 maps, of which the second is 256x256 - that's not a resource drain.
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Offline pecenipicek

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Re: Name change to Retexture of the GTF Ezechiel
i was planning on making completely new lods from the original mesh and uv-ing em to the original texture to be honest...
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
IMHO, it's not really worth it, but if you want, do it.
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Re: Name change to Retexture of the GTF Ezechiel
Wierd, I downloaded the new POF and changed the name of the ezec1 to ezec01 and the bottom ezec01 to ezec3 and the textures loaded up in the POF editor. Made sure I added the two you had in the zip file to the maps folder too. 
Played my mission and everything started out AOK until I touched my controls and/or the afterburners then I get this black screen with just the HUD stuff showing. No action was shown even though I could hear something going on. Tried my hat switches and same thing. Tried it several times and again, same thing. Ship looks good in the F3 environment however. :)

Tried the unmodified ezechielF and shuts down the game with an error: Can't open pof file EzechielF.pof which I think is because the textures didn't match the pof list. I did not see this as a problem as I did modify the texture list names to match the textures as I said above.

Just an FYI :)


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Offline TrashMan

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Re: Name change to Retexture of the GTF Ezechiel
Are you should the ship.tbl calls for Ezechiel.F and not EzechielNEW.pof ?


EDIT: It's almost as if this model is curesed...take a look at the header in PCS2.. looks at the detail/LOD list.

I forgot to remove the excess lods there..lol.. it has 14 of them..with lots of repeats :P
« Last Edit: October 28, 2008, 01:12:08 pm by TrashMan »
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