Author Topic: GVC Aten - How would you fix it?  (Read 21452 times)

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Offline Snail

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Re: GVC Aten - How would you fix it?
The Leviathan has an SGreen, which is one of the most useless beams in the game. A few people argue that the LTerSlash is more useful but I'm not so sure about that.

 

Offline Wanderer

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Re: GVC Aten - How would you fix it?
Looking through the ships.tbl it seems :v: intended S (small) beams (or light slash) to be cruiser and secondary capital beams, slash beams to be corvette beams and B (big) as capital ship beams. So IMHO a pair of SVas should be all it has - at most.
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Offline Krelus

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Re: GVC Aten - How would you fix it?
The Mentu is more on the Levithan/Aeolus category than the Fenris, you could compare the Fenris with a Aten(who shouldt have any anti-cap beam).

What about 4xLTerSlash(turrets 6,7,8 and 9, -2 on each side-)? how it do it compared to a Sobek and a Levithan?

Or maybe 2xLTerSlash and 2xTerSlash?

The Levi has a TerSlash or a SGreen?

Keep in mind, the LTerSlash has about the same damage per minute as an SRed, a bit less since it's a slashing beam. It just has miserable damage per pulse.

 

Offline Mobius

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Re: GVC Aten - How would you fix it?
The Leviathan has an SGreen, which is one of the most useless beams in the game. A few people argue that the LTerSlash is more useful but I'm not so sure about that.

That happens because of the recharge time, which is improbable just like the SRed's one.
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Offline ShivanSpS

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Re: GVC Aten - How would you fix it?
This post where about the Aten anyway haha....

What about this configuration? its too much or its ok? maindly anti-fighter.

Quote
$Name: GVC Aten
$Short name: VCruise2
$Species: Vasudan
+Tech Description:
XSTR(
"The GVC Aten is among the smallest of the GTVA's cruiser classes, with thin armor and only a few, relatively weak turrets. Terran fighters and bombers exploited these weaknesses during the early years of the Great War, when the Terrans and Vasudans were still enemies. The Aten is most often seen in the current conflict as a rear-guard defense for convoys or installations, backing up wings of fighters and bombers.", 3131)
$end_multi_text
$POF file: cruiser02.pof
$Detail distance: (0, 800, 1600, 6000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 25.0
$Rotation time: 110.0, 110.0, 75.0
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 5.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 10000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 500.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 90.0
$Max Oclk Speed: 55.0
$Max Weapon Eng: 100.0
$Hitpoints: 18000
$Flags: ( "cruiser" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -317
$Closeup_zoom: 0.5
$Score: 90
$Subsystem: turret01a,3.0,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret02a,3.0,1.0
    $Default PBanks: ( "Heavy Flak" )
$Subsystem: turret03,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret04,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret05,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret06,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: engine, 15,0.0
    $Engine Wash: Default100
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0

About the Mentu... i think this is a good configuration, ill stick with the 4 beams.

Quote
$Name: GVC Mentu
$Short name: VCruise21
$Species: Vasudan
+Tech Description:
XSTR(
"The GVC Mentu cruiser is the lightest of the new Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today's GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu's 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off smaller craft. The GVC Somtus and the GVC Mycerinus recently demonstrated the strength of the Mentu against NTF forces in Epsilon Pegasi.", 3132)
$end_multi_text
$POF file: cruiser2V-01.pof
$Detail distance: (0, 1000, 1600, 11000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 35.0
$Rotation time: 100.0, 100.0, 65.0
$Rear Velocity: 0.0
$Forward accel: 8.0
$Forward decel: 4.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 10000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 500.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 60.0
$Max Weapon Eng: 100.0
$Hitpoints: 60000
$Flags: ( "cruiser" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -317
$Closeup_zoom: 0.75
$Score: 100
$Subsystem: turret01,0.833,1.0
    $Default PBanks: ( "Heavy Flak" )
$Subsystem: turret02,0.833,1.0
    $Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret03,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret04,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret05,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret06,0.833,1.0
    $Default PBanks: ( "LTerSlash" )
$Subsystem: turret07,0.833,1.0
    $Default PBanks: ( "LTerSlash" )
$Subsystem: turret08,0.833,1.0
    $Default PBanks: ( "LTerSlash" )
$Subsystem: turret09,0.833,1.0
    $Default PBanks: ( "LTerSlash" )
$Subsystem: turret10,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret11,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret12,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret13,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret14,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret15,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret16,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: engine, 15, 0.0
    $Engine Wash: Default150
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0

Maybe its imposible to have a well balanced mentu with making a new beam turret...

 

Offline Mobius

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Re: GVC Aten - How would you fix it?
Just make a weakened Vasudan Slash beam but don't expect it to become a regular presence in official stuff such as the MVPs...
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Offline Mars

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Re: GVC Aten - How would you fix it?
I'd just give it 2 SGreen equivalents, that's really the standard firepower a Terran cruiser puts out (2 SGreens, an SGreen and a Fusion Mortar, and an LTerSlash and a Fusion Mortar)

Why do you want to make the Mentu an uber-warship of doom? The Lilith is supposed to be an exception in the cruiser line, not the rule. 4 beams of any type are probably too much, unless you're talking about AAA

 

Offline Droid803

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Re: GVC Aten - How would you fix it?
Slap a pair of SVas on and it'll be as good as, if not better than, having for LTerSlashes.
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Offline Androgeos Exeunt

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Re: GVC Aten - How would you fix it?
I don't recommend putting Terran beams on a Vasudan ship...
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Offline Mars

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Re: GVC Aten - How would you fix it?
I don't recommend putting Shivan beams on a Vasudan ship for that matter.

A you might be able to get away with using a single VSlash

 

Offline Droid803

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Re: GVC Aten - How would you fix it?
Who said to put Shivan beams on?

2 SVas (you know, the small belly-mounted beam on the Hattie)...yeah. Those would do wonders.
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Offline Mars

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Re: GVC Aten - How would you fix it?
Whoops, sorry, read SVas as SRed for some reason.

Either way one SVas or SRed would give a ship aproximently 4 times the firepower of a single SGreen, thus a Mentu armed with an SVas would still be overpowered compared to an Aeolus.

 

Offline Droid803

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Re: GVC Aten - How would you fix it?
An LTerSlash is better than a SGreen... SGreens suck the hairy brown eye.

Also, a Cain has one SRed. Is that overpowered?
The Rakshasa has three, and better armor than the Aeolus to boot...it still loses to getting bathed in flak. As long as the Mentu doesn't get too much flak in its upgrade (since it's already good in the Anti-Fighter area IMO), it won't be OPed.

Not that any of this really matters...(though the fact that the Mentu's tech description contradicts its existence is slightly annoying).
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Offline Mars

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Re: GVC Aten - How would you fix it?
The Cain is supposed to be overpowered, it's shivan. The Shivans have tremendous anti-capital capability and virtually zero fighter defences. The Vasudans are usually better anti-capital... but not that much better (look at the Hattie vs the Orion and the Sobek vs the Deimos)

The notable exception is Cruisers, of course.

 

Offline Droid803

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Re: GVC Aten - How would you fix it?
At any rate, a single VSlash is superior to two SVas (its actually around 3), going by the weapon comparison chart...what you suggested would make it even more OPed :P

I'll settle on one SVas, which is essentially the same as two LTerSlash.
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Offline Krelus

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Re: GVC Aten - How would you fix it?
I just upgraded the SGreen so it's not worse than the Fusion Morter anymore... lowered its recharge to 30, effectively increasing its net DPS by 50%. I've been making a bunch of little tweaks to my tables for the sake of balance. I understand that GTVA weapons should be worse than Shivan, but the SGreen is outdamaged by the ULTRA-AAA, for crying out loud. Also, I've always thought that the Mentu is the Vasudan Aeolus. One SVas (which, with my configuration, is anything the cruiser will probably ever bring to bear at once on anything short of a destroyer) is about as deadly as two of my revised SGreens, which is what the Aeolus can focus. Granted, this is starting to get a bit out of hand insofar as the original scope of this conversation, but still, it's an idea.

EDIT: Just wished to add that I've been testing, and the Mentu is pretty evenly matched with the Aeolus with this setup. It's kinda random which dies first, and the other usually has less than 15% hull integrity left. Both are pretty much hosed by a Rakshasa, though.
« Last Edit: October 14, 2008, 10:47:25 pm by Krelus »

 

Offline Mars

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Re: GVC Aten - How would you fix it?
At any rate, a single VSlash is superior to two SVas (its actually around 3), going by the weapon comparison chart...what you suggested would make it even more OPed :P

I'll settle on one SVas, which is essentially the same as two LTerSlash.

Slashing weapons are far less effective at dealing damage than straight shooting ones.


VSlash ~ 2 TerSlash which is slightly better than an SGreen. Thus 1 VSlash is slightly better than 2 SGreens
1 LTerSlash does less damage overall than a SGreen.

Of course, Slash beams are so random, it's very hard to give accurate "Sbeam A > Beam B" comparisons
« Last Edit: October 14, 2008, 10:49:16 pm by Mars »

 

Offline Droid803

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Re: GVC Aten - How would you fix it?
Look at the beam tables on the wiki.
SGreen 61 dps vs LTerSlash 149 dps, provided it gives it full damage, which it won't, so I'll clock it at around 1.5-2 times.

TerSlashes are godly compared to SGreens. A common myth about slash beams is that if they go over a narrow surface, they do less damage. This is not always true. It calcuates how fast it slashes based of its lifetime, so it'll slash the length of an Orion far fasted than slashing it vertically. They're only really horrible when hitting oddly shaped things with holes like the Hippocrates.

A Leviathan with a Green Beam (weaker than TerSlash) is already far superior to the default one with the SGreen. I had a mission where one was defending something from a Fenris. With the SGreen, it hurt the Fenris a bit..and does nothing. Once I replaced the SGreen with a Green Beam, things when much more smoothly. (As in, the Leviathan actually managed to kill the Fenris before the Fenris finished attacking what it was attacking).

My, this has ventured quite far from Atens.
(´・ω・`)
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Offline Mars

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Re: GVC Aten - How would you fix it?
Not really, we're just discussing what beam the Aten's younger brother should have.

Slash beams are equally accurate for small targets as large targets, however, their accuracy tends to be less that 50%

2 SReds (290 sustained D/S) are superior to 4 TerSlashes (1284 sustained D/S) in anything but a turning fight

  
Re: GVC Aten - How would you fix it?
Aten's younger brother?
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