Hmmm...ok so this is what I've noticed.
When the Taurets(or anything, for that matter) were going head on with me, I would turn away, then try to flank them, except when i turned away, it gave them the initiative and they stayed on my tail the entire time and I couldn't shake them.
What I've noticed is that I had to vector the shield to the front, afterburner past them, then get into a turning contest.
I've found quite a bit of success using the second method, but the problem is that I still can't reliably dodge their shots, and especially if they decide to send a few missile my way since counter measure don't seem to work properly when I collide head on with missiles.
The other thing is that they don't seem to attack until they close in to about 600 range, which means quad Prometheus S would be great to snipe them from afar.