Poll

Most Disliked Ship Class

Fighter
3 (4.1%)
Bomber
4 (5.4%)
Freighter/Transport
28 (37.8%)
Cruiser
7 (9.5%)
Corvette
6 (8.1%)
Destroyer
1 (1.4%)
Juggernaught
25 (33.8%)

Total Members Voted: 74

Voting closed: March 06, 2002, 07:30:22 am

Author Topic: Most [Hated] Ship Class  (Read 7773 times)

0 Members and 1 Guest are viewing this topic.

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Most [Hated] Ship Class
Which ship class do you dislike the most?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Re: Most [Hated] Ship Class
Quote
Originally posted by Rampage
Which ship class do you dislike the most?


well, they all have their purpose, so, I dislike none :p
SCREW CANON!

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
  • 142857
hehe, same here.:D

FS2 is actually one of the few games where I sort of like just about every ship.;)

 

Offline Skippy

  • 210
  • It's not a bug, it's a feature™
    • FS/FS2 Campaigns List
I hate the freighters movements, the AI path is full of bugs

PS : I know, I voted wrong :)
MACHINA TERRA | FS/FS2 Campaigns list
Specs: Core2 Duo 2GHz, 2GB DDR2, 160GB HD, gfg7700 (Asus G1 Laptop)
Q9550, 4GB DDR2, 2x500GB HD (RAID1), RHD4870, X48-DS6, Corsair 620HX (Desktop)

 

Offline Fineus

  • I made this.
  • Administrator
  • 212
    • Hard Light Productions
Juggernaughts... never liked the design of either - and technically they both lack decent ship design.

 

Offline Admiral LSD

  • 27
  • hmm?
    • http://adphq.dyndns.org
Theres only one ship in FS that I truly hate and thats the SF Dragon hence my vote (the only one so far w00t!). A Failure to Communicate in FS1 drives me up the wall and chasing them down in FS2 isn't much easier.
00:19  * Snail cockslaps BotenAnna
00:19 -!- Snail was kicked from #hard-light by BotenAnna [Don't touch me there! RAPE!!!]

15:36 <@Stealth_T1g4h> MASSIVE PENIS IN YOUR ASS Linux

I normally enjoy your pornographic website... - Stealth
Get Internet Explorer!

 

Offline Ulundel

  • Big press poppa
  • 210
Quote
Originally posted by Admiral LSD
Theres only one ship in FS that I truly hate and thats the SF Dragon hence my vote (the only one so far w00t!). A Failure to Communicate in FS1 drives me up the wall and chasing them down in FS2 isn't much easier.


I agree. Sometimes, if i'm tired (like 4:00 AM) it takes me 5 minutes to take down a dragon.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
well, at least, they make a good fight.
SCREW CANON!

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
With the exception of the Aeolus and the Cain/Lilith (simply because they look cool and the Cain has a cool beam turret) I can't stand cruisers. They blow up easy and don't really pose any significant threat to anything. They're basically just cannon fodder.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
[email protected]!~=-~ : Nodewar.com

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
I dislike Corvettes cause they're so hard to take down. Fighters can't dent it, Cyclops only hurt it a little, and they can put up a good fight against nearly anything.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
How about Colossus? Well, I suppose the outcome would be set in stone, then... ;)
By Hated, do you mean hated to be attacking it or hated to be defending it or hated in terms of just plain ugly? :confused:
-C

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
I guess from a mission makers point of view a Juggernaut, considering that anything bigger then a corvette is hard as hell to make it move the way you want it to without bumping into things.
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
  • 142857
yeah, that's true, especially when jumping in; destroyers and SDs/juggernauts can go all over the place when coming out of subspace...:p

 

Offline Black Wolf

  • Twisted Infinities
  • Global Moderator
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
As FREDder I have to say transports. I once gave a transport a dock initial order in a mission I was making - It went 9 kms away, then turned and faced the ship, which was only about 2.5 kms from the transports starting point in the first place, and finally decided to dock.:doh:
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Kitsune

  • 27
The juggernaughts are all overrated.

They're just like battleships of today.
Sure, there's alot of power there, but a few good strikes by bomb/missle and they're gone.

The Bearbaiting mission was a good example of this.
Because without it's beam cannons the sath couldn't do jack to the Colossus.   Heck, I even got the points for killing that thing.  

The "C" made it out with 100%  Even though the cutscene says 80%.  *Grrr*

Either the C or Sath could have been taken out with two-four corvettes once their guns are gone.
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Except that Bearbaiting isn`t a good example. The Sathanas has at least 200 fighters and bombers on board and yet we only saw a handful of fighters.
 It's like complaining that an air craft carrier isn`t worth building cause they can be destroyed fairly easily (Look! It doesn`t even have any cannons for taking out other ships. Put up a couple of frigates against it and the carrier would be dead!)
 The real power of a juggernaut is the fighters it has on board but for reasons of game balance (and cause the engine couldn`t take it!) we never got to see that.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Kitsune

  • 27
The emphasis of FS2 for me has been on beam capacity and not fighters or bombers.

If it were why would Command be freaking out about taking out the beam turrets?
They'd be screaming for alpha to take out the fighterbays instead.

Now, if we were talking about fighters and bombers, then it'd get real interesting watching each destroyer launch 40 wings, dedicated carrier vessels would be throwing out 200 or so for screening the fleet from other fighters and bombers, etc...

It'd have more of a WWII aspect than it currently does.
Except that bombers can't fly "high" and out of flak range in space.
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
The reason why command doesn't scream for fighterbays to be taken out is because they didn't make the hanger subsystem destructible in the default FS2 ships :p
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Corsair

  • Gull Wings Rule
  • 29
I hate the freighters...cuz freighters mean escort missions which mean taking down millions of waves of enemy bombers and defending the weak transports like argos and elysiums which just plain suck.

Now where's Hanger Man when a discussion like this is going on? :D
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Quote
Originally posted by CP5670
hehe, same here.:D

FS2 is actually one of the few games where I sort of like just about every ship.;)


What he said. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.