Author Topic: RELEASE: Flames of War - Coming of the Storm  (Read 93585 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE: Flames of War - Coming of the Storm
Thanks for the debuig spew...

Hmmm...one string too long...Maxim rearm rate not set...Aha..Lightbringer bank settings error...that bomber isn't supposed to be in there at all. Infyrno D??? I removed all Dogfight weapons from the tables. What's this doing here?

K..re-uploaded the fix file:
http://www.mediafire.com/?sharekey=2c937bcb38ef65c1ab1eab3e9fa335ca25c30194ef361344
Try it now.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: Flames of War - Coming of the Storm
A mission whose name I forget, which is the third part in a three part mission involving covering the GTD Perseverance and the Andropov's escape pods, seems to be impossible to complete.  I (finally) successfully defended the Perseverance, and the debriefing says nothing about failure, but the game says I failed the mission.  This may have something to do with the Perseverance not warping out after the second destroyer is destroyed.  (I know the in-mission dialogue says not to engage it, but destroying its forward cannon is the only way to protect the Perseverance, and the Perseverance itself destroys the HoL destroyer if you disarm it.) 
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE: Flames of War - Coming of the Storm
Did you warp out in the mission before?
Cause that can break this mission (since it's a red-alert one and the escape pods carry over from the previous mission) - it ends with a "downloading new orders" and red-alert event. If so, you have to replay the previous mission (just kill yourself and you'll get an option to replay the previous one)

The Perserverance won't start moving before the escape pods are picked up. The pods will never appear if the red-alert is not triggered properly. I disabled the players jump drive in the fix files so that wouldn't happen. Did you play the previous mission without the fixed files?


The only other thing I can think of is that the departure event doesn't trigger, but it should, as soon as a short waypoint is complete.
In numerous tests I never had the Perserverance disabled either (has 4 engines and lots of HP, so it's very hard to disable her), and that's hte only other thing I cna think of that would cause it not to jump.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: Flames of War - Coming of the Storm
hmmm... I truly enjoyed Chapter 1, and the first mission of this COTS I was able to play before I was booted out of FS2 due to some missing ship... unfortunately none of my debug builds actually start up the mod beyond the pilot selection, so this is all I can add from the very first debug messages (3.6.10 rc2 + 3):

Warning: Primary bank capacities have not been completely specified for ship class GTF Valkyrie MK2... fix this!!
File: Ship.cpp
Line: 3866


Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------



Warning: Unable to find WEAPON_LIST_TYPE string "Pirahna"
in ship: GTB Medusa's default secondary banks.

File: PARSELO.CPP
Line: 2525


Call stack:
------------------------------------------------------------------
    parse_ship_values()    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------



Warning: GTB Medusa has no secondary weapons, this cannot be!
File: Ship.cpp
Line: 3971


Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------



Warning: Unable to find WEAPON_LIST_TYPE string "Mekhu HL-7R"
in ship: GTTB Armageddon's default primary banks.

File: PARSELO.CPP
Line: 2525


Call stack:
------------------------------------------------------------------
    parse_ship_values()    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------


That last WEAPON_LIST_TYPE string message was followed by many more weapons from your mod, I only posted the first call here.

something else, from your cotsfix file, there are two stray dds, the raven and the crusader, I presume those go into the maps folder with the others? if you simply extract it without knowing about FS2 mod files, those will end up alone in the DATA folder  :-)  just mentioning that as there are certainly many who are not as savvy when it comes to what-goes-where

 
Re: RELEASE: Flames of War - Coming of the Storm
Uh . . .

Few things.

1. First when I start this baby up it says "warning, FSSCP has detected 30 errors" (does anyone else get this too?)

2. I played the second mission. My fighter the Falcon has a default shield display icon. However, it doesn't seem to work. Because the shield never dissipates when hit even though my fighter is getting pumelled (ie why am I dying when I have full shields???).

I installed the 108 mb file off of FSMods and I installed the Highmax Fix arj or zip as well.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE: Flames of War - Coming of the Storm
The 30 warnings. Warnings are not serious. Those are things like missing rearm rate (which the game will replace with a default value) The campaign should work without problems.

The Falcon .pof  was missing the shield mesh. You can get fixed model for it from Freespacemods.
Also, get the latest campaign fix files from freespacemods with the latest tables.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: Flames of War - Coming of the Storm
Wasn't there supposed to be new interface art for the loading screen? I got the art in the data/interface folder, but I still get the default screen.
By the way, after redownloading the campaign, a new ship called the GTTB Armageddon appeared in the tech room, but selecting it crashes the game and I'm informed that the model is missing.

 

Offline TrashMan

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Re: RELEASE: Flames of War - Coming of the Storm
Yes, there should be new loading screens. They are all referenced in the mission files themsevles.

The GTTB Armageddon is an oversight on my part. It shouldn't be in the tables in the first place.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: Flames of War - Coming of the Storm
Erm

Regarding mission 3 or 4, whichever
Spoiler:
The one where you guard the AWACs. Is it possible to actually NOT get noticed by the pirates? I've only played the mission three times, the first time I misunderstood the text so I didn't stop. Then the radar got destroyed. Second time I did stop then an asteroid bumped into me so we got noticed again. Third time I stopped right beside the AWACs to prevent asteroids banging into me and after like a minute the dumb AWACs decided to fire only sporadically so three-four asteroids hit it and bumped me again. What the hell?

I'm just wondering if I should even try. Or maybe the awacs just got dumb and next time hopefully it won't.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE: Flames of War - Coming of the Storm
You just had bad luck.

With new builds it is now possible to create a "clear zone" inside the asteroid field. Mayhaps I should tweak it.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: Flames of War - Coming of the Storm
Well after 10-12 tries I got past the asteroid mission.

Now a new problem:

Spoiler:
In the mission "A New Line to Hold". It gives me RTB objectives but when I return to base it doesn't let me advance. Though I didn't look at the objectives screen so maybe it wasn't fulfilled yet??? I know in the most recent attempt I still had mjolnirs online so it shouldn't have been a failure or whatnot.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE: Flames of War - Coming of the Storm
Strange...were all enemy ships destroyed before you departed?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: Flames of War - Coming of the Storm
Strange...were all enemy ships destroyed before you departed?

Hmmmn. Maybe not the fighters. I'll give it another go

 
Re: RELEASE: Flames of War - Coming of the Storm
Ok. I have to say that I REALLY do not like the mission design of that battle.

Spoiler:
Basically. I spend 5-10 minutes protecting the mjolnirs. And no matter how well I do, my failure or success depends entirely upon a ship to ship beam battle that I have no control over whatsoever. I just played the mission three times. With all ships and all mjolnirs surviving until the Defilers come in and then when they come in, I lose. Because they hit the cannons, and the cannons miss them. Or too many allied beams concentrate on too few enemy targets or whatever. But basically it's completely out of my control. I even tried taking trebuchets to disable the defiler's beam cannons but that doesn't really do anything either.

I think I'll try the mission five times in a row and then if I fail hopefully the "skip this mission" question comes up.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE: Flames of War - Coming of the Storm
I recall reducing the victory conditions. Only 1 mjolnir needs to survive.
You do got the fix, right?


Hm...wait a sec...WTF?
A slight botch in the victory conditions. The trigger is delayed by 100 second by mistake.

What I got is:

WHEN
+AND
  +is-destroyed-delay
    -- 0
    -- list of enemy ships and wings
  +NOT
     +is-destroyed-delay
        --100
        -- list of mjolnirs


So either edit the mission yourself to replace the 100 with 0, or simply bump up the time compression to x64 once the mission is over and wait a bit before jumping out


Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: Flames of War - Coming of the Storm
Ok will try and yeah I think I got the fix but not 100% sure.

 
Re: RELEASE: Flames of War - Coming of the Storm
Ok, no the problem was that I was getting a return to base directive before I was supposed to return to base.

Spoiler:
it gives me a RTB when the defilers are destroyed but at that time there are still usually some Seth fighters left and the mission is incomplete without that. So the other times I think I just returned to base because it told me to. Oh well. I got past it finally anyway

thanks

 

Offline High Max

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Re: RELEASE: Flames of War - Coming of the Storm
^_^
« Last Edit: January 04, 2010, 06:18:04 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

  

Offline Dey

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Re: RELEASE: Flames of War - Coming of the Storm
I'm following this forum irregularly for some long time now.
Yesterday I tried to download this campaign but i was being disconnected from the internet before every file was finished and I was unable to resume the download. Now the only file missing is "FOW_COTS1.rar" but the site you uploaded it doesn't let me get that file. I don't know why that is the case because downloading the other files is no problem at all.
Please forgive me my bad english, it's not my native language.

 
Re: RELEASE: Flames of War - Coming of the Storm
I'm following this forum irregularly for some long time now.
Yesterday I tried to download this campaign but i was being disconnected from the internet before every file was finished and I was unable to resume the download. Now the only file missing is "FOW_COTS1.rar" but the site you uploaded it doesn't let me get that file. I don't know why that is the case because downloading the other files is no problem at all.
Please forgive me my bad english, it's not my native language.

You can also download the campaign from freespacemods.net:
http://www.freespacemods.net/download.php?view.447

Though the campaign is hosted as one big zip file there, not 3 separate rar files. So depending on your internet connection that may not be a good thing for you. If your internet connection is fast it's only 100mb to download