Author Topic: 3.6.10 Media VPs Discussion Thread  (Read 303930 times)

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Offline Shade

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Re: RELEASE: 3.6.10 Media VPs
Quote
However, moving away from the red-pink-white and adopting the usual red-yellow-white would require yet another beam overhaul
The problem isn't that the beams go red-pink-white. The problem is that the glows are just pink-white with no trace of red, very much unlike the beams themselves. The two effects are completely mismatched.

[attachment stolen by Slimey Goober]
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Offline Vasudan Admiral

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Re: RELEASE: 3.6.10 Media VPs
Well I'll give it a look when I can, but I have a slightly more urgent project that needs 100% of my attention for a while. :nervous:
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Offline Shade

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Re: RELEASE: 3.6.10 Media VPs
"Eventually" is more than I could ask for :) Just knowing that I won't have to go messing around with the effects myself to get good-looking Shivan beams is plenty good.
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Offline Droid803

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Re: RELEASE: 3.6.10 Media VPs
Well, itsn ot too hard to swap...just extract the table and switch the instances of "SBeamAglow" for "Beamglow4" and it looks great. (might have to increase radius a bit though).
(´・ω・`)
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Offline eliex

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Re: RELEASE: 3.6.10 Media VPs
Sorry that I'm a lost lamb at tabling . . . how do I switch SBeamAglow to Beamglow4?

 

Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
You're running the game from a compressed NTFS filesystem?  Not something I would recommend, but whatever.  You need to get rid of the a_* vp files, lightspeed and nebulae, from your root folder.  Those really should never have been there, and you definitely don't want them there now with the new mediavps.  May or may not fix your crash, probably not, but it will prevent some other problems.
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Offline Enioch

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Re: RELEASE: 3.6.10 Media VPs
@ High Max: I've got a similar problem (see above) but for me, it only works with -no_glsl. Go figure... :doubt:

BTW, it appears both High Max and me are running a X1950Pro system. Interesting...
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Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
So is Tolwyn, and he's been having a similar problem with the recent  SCP builds.  High Max, did you try running with -no_glsl?  From what I can tell, it seems like the X1950 is reporting that it can work with shaders, but then one of the shaders is causing a crash on that card.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
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iamzack:  lays

 

Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
Also, Enioch, did you clean those non-retail VPs out of your root FS2 folder and try just running with the MediaVPs as a mod by themselves?  You shouldn't have any MV_ files in the main FS2 folder, nor any shader vp files as those are in the mediavps themselves.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Wanderer

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Re: RELEASE: 3.6.10 Media VPs
High Max...

Well... You do have mess in there do you... First the images of your freespace directory and the fs2_open.log do not really match... fs2_open.log reports that you have mediavp files from the previous release still in the MAIN freespace directory (which is a very bad thing). Second it shows you are running a 3rd part mod.


Actual reason for the crash would seem to be that you have somewhere in your mod defined a secondary weapon named 'SRed' and now the mediavp tables seem to be conflicting with that entry. This problem doesnt have much to do with mediavps though. Also using -noparseerrors flag is pretty much the same as begging the game to crash. Especially when modding as the various warnings are usually in the code for a reason.

So after you are sure you have no other mods than mediavps running then post a new fs2_open.log
« Last Edit: December 14, 2008, 03:06:12 am by Wanderer »
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Offline Enioch

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Re: RELEASE: 3.6.10 Media VPs
@chief: Yes, yes, yes, I did remove the non-retail vps. Yes, I am

running with the MediaVPs as a mod by themselves

Wanderer covered that angle. Still no luck, mate.
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Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
@chief: Yes, yes, yes, I did remove the non-retail vps. Yes, I am

running with the MediaVPs as a mod by themselves

Wanderer covered that angle. Still no luck, mate.

I know, but you seemed confused about what was actually a retail file and what was a MediaVP file.  Wasn't sure if that got sorted out yet.  I put a list of the retail vp files in another post just now here in case you were wondering still.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Enioch

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Re: RELEASE: 3.6.10 Media VPs
Right, nice going with that post, chief! Good to have a sum-up. :yes:

But I got all the vps you mention in my root directory and no others.

BTW, I've been browsing through the directory for

Quote
to make sure nothing seems out of place

and I found a patchw32.dll there. Patch + Win32? No idea if this should be there. I'm not touching it yet; share your wisdom... :D
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So don't take a hammer to your computer. ;-)

 

Offline Goober5000

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Re: RELEASE: 3.6.10 Media VPs
And no offense to Vasudan Admiral (really no offense, I know how much effort went into those), but the new warp things look weird... I liked the old ones which seemed a lot more deep, real and convincing.
Sounds like they're not for everyone I guess which is a shame, because as you say - a lot of effort went in. :(
Well I want to add a very vocal counter-opinion.  This new subspace effect is GORGEOUS... absolutely FANTASTIC. :)  I loathed the previous effect; it looked like a garish knockoff that somebody dashed off without any consideration for how the retail effect looked.  But the new effect is great.  A hearty two thumbs up. :yes: :yes2:

And thumbs up to everybody for the rest of the stuff in the mediavps too. :nervous:

 

Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
It's just part of the original retail patch system.  It doesn't work anymore, so you could delete it.  I'm guessing you installed from retail discs or GOG and not just copying over the retail vps to a new folder, so you probably have FS2.exe and FRED2.exe as well.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Enioch

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Re: RELEASE: 3.6.10 Media VPs
so you probably have FS2.exe and FRED2.exe as well.

 :nod:
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So don't take a hammer to your computer. ;-)

 

Offline Herra Tohtori

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Re: RELEASE: 3.6.10 Media VPs
Sorry that I'm a lost lamb at tabling . . . how do I switch SBeamAglow to Beamglow4?

You should go to FreeSpace Modding forum or read the Wiki to do that kind of edits now. I personally agree that those beamglows need to change, but we'll be in a horrible mess if we start to tell people how to mod in this particular thread. It's cluttered enough as it is.

High Max - did you post an old debug log? Based on the screenshot of your FS2 folder, those extra VP's shouldn't be there. Make sure you're still running a debug build and check the "created" date on the log to make sure it's actually what is happening. Or, make sure there are no files hiding outside the window bounds with the Big Icons view that's actually possible). In fact, when posting screenies like that, it's better to use the listing or details view rather than Big Icons.

Also,
Code: [Select]
Int3(): From d:\steven\projects\fsscp\svn trunk - camera code\code\globalincs\windebug.cpp at line 1319 means you aren't running a recent Nightly build as suggested (or your debug log is outdated).


Interestingly, it looks like the shaders aren't compiling for some reason on High Max' computer... :nervous: Might be ATi's bad drivers or something else, I don't know.


Regarding the subspace effect - I agree with Goober. There's a difference between an effect upgrade and a mod - upgrades are supposed to look like the original effect but better, while mods can look whatever their designer wants them to look like.
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Offline Enioch

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Re: RELEASE: 3.6.10 Media VPs
I hope it won't make it less detailed though.

It will. You'll lose normal maps.
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Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
There is only one type, but that type of NTFS has the option of compressing it.  Usually compressed NTFS files show up in blue, unless there's some other reason they'd be showing up that way.  It may be an individual file setting since they're not all blue.  You could try rightclicking on the drive those are on, and seeing if the Compress this drive... option is checked under General.

It should theoretically handle GLSL just fine, but for some reason a lot of people with X1950s are having trouble, so until it's sorted out we just need to know if that helps or not.  It's under the troubleshooting options, just check it and disable normals and see if that helps the stability.  You would still have Glow, Shine, and Env maps possible, but you may still want to try different combinations of those to see if it still breaks with no GLSL.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline ShadowGorrath

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Re: RELEASE: 3.6.10 Media VPs
And no offense to Vasudan Admiral (really no offense, I know how much effort went into those), but the new warp things look weird... I liked the old ones which seemed a lot more deep, real and convincing.
Sounds like they're not for everyone I guess which is a shame, because as you say - a lot of effort went in. :(
Well I want to add a very vocal counter-opinion.  This new subspace effect is GORGEOUS... absolutely FANTASTIC. :)  I loathed the previous effect; it looked like a garish knockoff that somebody dashed off without any consideration for how the retail effect looked.  But the new effect is great.  A hearty two thumbs up. :yes: :yes2:

And thumbs up to everybody for the rest of the stuff in the mediavps too. :nervous:

I agree with that. These new subspace effects look more FreeSpacey than the ones in the previous mediavps.