Author Topic: 3.6.10 Media VPs Discussion Thread  (Read 240746 times)

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Offline Colonol Dekker

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Re: RELEASE: 3.6.10 Media VPs
How the HECK did i miss this. . . . .
 
How do i use. . .taw-rents?

 

Offline Jeff Vader

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Re: RELEASE: 3.6.10 Media VPs
Code: [Select]
Found root pack 'E:\Gry\FreeSpace2\data\effects\ls_neb.vp' with a checksum of 0xae92af0e
Uh...
1) This one should be in \freespace2\mediavps\.
2) It appears that it is no longer needed. At least not with these MediaVPs.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Zacam

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Re: RELEASE: 3.6.10 Media VPs
How the HECK did i miss this. . . . .
 
How do i use. . .taw-rents?

Heh. If you can, due to a complete total mistake on my part, try the FSMod or Sectorgame links and grab either Complete+Music, or the individual VP's.

If the question is facetious, don't forget to download the correct mv_music.zip (even if you are getting MV_Complete Uber VP).

And if you are doin the taw-rents and know or access any other torrent sites, add this to the trackers and let me know. The more the merrier. :-)

Code: [Select]
Found root pack 'E:\Gry\FreeSpace2\data\effects\ls_neb.vp' with a checksum of 0xae92af0e
Uh...
1) This one should be in \freespace2\mediavps\.
2) It appears that it is no longer needed. At least not with these MediaVPs.

Correct. LS_Neb is un-needed with these VP's. Period. They are not only already here, they are in the missinos along with the Stellar Enhancements.

And can some one for the love of all that is holy explain this:
Code: [Select]
  Max elements vertices: 2147483647
  Max elements indices: 65535

How The Hell does an x600 and an x1900 have 2 BILLION plus vertices when my 9800GT 1024 has
Code: [Select]
  Max elements vertices: 1048576
  Max elements indices: 1048576

Anybody?
« Last Edit: December 10, 2008, 02:39:45 am by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Colonol Dekker

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Re: RELEASE: 3.6.10 Media VPs
I night leave it for a bit before i download it. . .purely based on time convenience. Nothing else, i'm confident in the teams ongoing test process :yes: all systems are bound to react differently :)

 

Offline TacOne

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Re: RELEASE: 3.6.10 Media VPs
Missile Trails
Ship Names
Flickering/black Nameplates
Cain/Lilith swap

Thanks for clearing that up. No further comments from me, I think.


 

Offline Herra Tohtori

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Re: RELEASE: 3.6.10 Media VPs
Seems to me that when you go into the tech database and select the Orion, it freezes (the Orion is shown but does not spin and nothing works) but the music still continues to play. I always FS2 close it in task manager when that happens. If there are really that many bugs in this official release, should it have been tested more before release? I start to think: why the heck would an official release have as many problems as I have been skimming across in this thread?

There are usually (practically always) some issues with everything new that is released to public simply because test platforms are limited in a project like this - we simply don't have resources to test everything on every combination of operating systems, software and hardware. So far it seems that most reported issues happen with some (older) hardware (which explains why that kind of errors weren't spotted in the testing process), and some are resulting from rogue files messing things up (computers are like that, you put bad data in, you get bad results out).

In fact, I'm relatively happy that there haven't been more problems than have been reported.

As far as your issues with Orion go, I would recommend the following troubleshooting procedure:

1. First try things with just mediaVP's activated, not any additional campaigns/mods. If the Orion still freezes the game, go to 2. If not, inspect the Orion related mods in the campaign you are trying to run. Also check the ..\FreeSpace2\data\*\ directories for Orion-related models and tables.

2. Check that the MV_Assets.vp hash matches with the provided hash, to confirm that the file you have on your mediavps folder is intact. Sometimes an individual file can corrupt during extraction (this happened once in our testing process, causing great confusion to a team member trying to figure out why a model was not working correctly), so if the hashes don't match, first try re-extracting the file from the 7zip file. If hashes match and problem still exists with using simply the mediaVP's as the mod and with no rogue data around your installation, go to 3.

3. Run a debug build, reproduce the crash/hang/error and post the fs2_open.log file (in ..\FreeSpace2\data\ )

The debug log will tell you what data the game finds and uses, as well as how your hardware deals with the data it's given.


Quote
I am using the zpack, 5.5d launcher, and the fs2_open_3_6_10r-20081207_r4985.exe build, by the way. If I encounter any show stoppers or missing models, I will have to switch back to 3.6.9 vps. I can't believe it. I like the HTL models a lot but serious bugs are nothing to be happy about. Having 3.6.10 freezing when the Orion appears in the tech database and models being used in the ships selection menu causing the game to freeze is not a good sign and is worrysome.

There are no 3.6.9 MediaVP's; the previous demi-official MediaVP release was 3.6.8zeta, which was patched with alpha fixes to various effects and ended up as the most stable mediaVP basis for the SCP 3.6.9 builds.

Gamestopping bugs are obviously a cause of grave concern, but having problems with a single specific model gives me an impression of something else than mediaVP's being wrong on account of that particular model. Model integrity has been one of the points that have been pretty rigorously emphasized in our testing.


Quote
I am currently in the middle of the What If - The Great War campaign when I switched to these vps. I hope that isn't affecting it and I hope the fact that I'm not using normal maps is not causing that. I want to use the HTL versions, not old normal maps.

Not using normal maps shouldn't affect things. If your GPU can't use the GLSL shaders, it doesn't use them; if it can you can still not use the -normal flag and the normalmaps will be ignored.

Third party mods built to depend on now-obsolete MediaVP resources can have problems playing nice with new mediaVP's. That shouldn't be a surprise. Things that are built based on how things worked on 3.6.9 builds and 3.6.8zeta VP's may or may not have issues with 3.6.10 builds and VP's, depending how deep the dependancies are and how radically things change between versions. Our testing priority has been on compatibility with retail campaign partly because the project is, after all, FreeSpace Upgrade, and partly because we simply don't have the resources to test every campaign as well.

Most things *should* work without gamestopping errors. We try to maintain a level of consistency but this is a major overhaul of the VP structures and content, and we can't keep everything to work to exactly same specs as the previous VP's. If there's a problem with a mod/campaign that relies on 3.6.8zeta VP's, you should use 3.6.8zeta VP's with them and/or report the errors on the campaign's forums and request a patch. FSUpgrade team can't start troubleshooting each third party campaign to work with 3.6.10 mediaVP's, but as individual forum members we'll likely help other modders to patch their stuff to take the most advantage out of new VP's. That process should be done on Modding forum or campaign/mod's dedicated forum, though.


This might sound like Derek Smart style support ("Everything works as intended. It's not a bug, it's a feature. If you have problems, you need to adapt and blah blah blah), but that's just the way it is. We can't support all campaigns/mods that have critical dependancies on older MediaVP's; those campaigns need to update themselves if they decided to depend upon specific MediaVP's in the first place. Independently functional campaigns/mods should work fine with any mediaVP's, as they don't slave themselves to specific resources in specific MediaVP's.

Rant over. :nervous: ;)
« Last Edit: December 10, 2008, 04:36:15 am by Herra Tohtori »
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Colonol Dekker

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Re: RELEASE: 3.6.10 Media VPs
Just for my own clarification what does check the "hash" mean? Just make sure the mv versions match i'm guessing, hopefully :)

 

Offline Herra Tohtori

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Re: RELEASE: 3.6.10 Media VPs
Just for my own clarification what does check the "hash" mean? Just make sure the mv versions match i'm guessing, hopefully :)

Hashes are checksums - series of characters - generated from files to check for file integrity in a quick and reliable fashion. Basically, the data is used in hash generation, and identical data generates identical hashes, so with VERY high possibility two files with identical hashes are identical.

MD5 is perhaps the most commonly used checksum method, but there are others as well... Archiver programs commonly use CRC checks to verify archive integrity. Torrent clients do data integrity checks as part of the transfer protocol so torrents are a pretty reliable way of downloading things as logn as you can use them.

Anyway, you don't need to concern yourself with the hashes as long as you aren't encountering problems; they are useful for hosters mainly, since files can get corrupt during upload, and checking the file's hash is a quick way to verify that the file ended up into it's server location fully intact.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline General Battuta

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Re: RELEASE: 3.6.10 Media VPs
Seems to me that when you go into the tech database and select the Orion, it freezes (the Orion is shown but does not spin and nothing works) but the music still continues to play. I always FS2 close it in task manager when that happens. If there are really that many bugs in this official release, should it have been tested more before release? I start to think: why the heck would an official release have as many problems as I have been skimming across in this thread?

I am using the zpack, 5.5d launcher, and the fs2_open_3_6_10r-20081207_r4985.exe build, by the way. If I encounter any show stoppers or missing models, I will have to switch back to 3.6.9 vps. I can't believe it. I like the HTL models a lot but serious bugs are nothing to be happy about. Having 3.6.10 freezing when the Orion appears in the tech database and models being used in the ships selection menu causing the game to freeze is not a good sign and is worrysome.

I am currently in the middle of the What If - The Great War campaign when I switched to these vps. I hope that isn't affecting it and I hope the fact that I'm not using normal maps is not causing that. I want to use the HTL versions, not old normal maps.

Good God you're *****y. This is the most bug-free MVP release in living memory. The only consistent bugs that have popped up so far are the missile trails and the nameplates, and those are minor aesthetic issues.

I'm not having that Orion bug. Have you checked your mediavps/models folder for any old Orions floating around?

You do know that normal maps make the HTL models look better, not worse, correct? Why would you think that you 'want to use the HTL versions, not old normal maps'? You can use both.

 

Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
Yeah Max you're acting pretty friggin spoiled and ignorant.  He's right, normal maps add to the detail of the existing models, HTL or not.  And what do you mean you're using the zpack?!  The zpack was from an old VP set wasn't it?  Now, the only thing I can think is that for some reason your side decided it need to regenerate the cache files and that's why it froze on the Orion, but it should have frozen a bit each time you looked at any model.
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Offline Ziame

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Re: RELEASE: 3.6.10 Media VPs
I don't want to seem evul stupid and bad... But "WAT" should we do about this beam problem, guys?



anybody? :(
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Offline peterv

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Re: RELEASE: 3.6.10 Media VPs
Great work from a great team!  :yes: * 1111

 

Offline Something

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Re: RELEASE: 3.6.10 Media VPs
Absolutely brilliant work people, but what can I do to get back the warp in/out effect in the advanced mediavps? The one that looks kind of liquid like. That one imo is a lot easier on the eye and I prefer that effect than the one given in this release.
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Offline General Battuta

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Re: RELEASE: 3.6.10 Media VPs
Absolutely brilliant work people, but what can I do to get back the warp in/out effect in the advanced mediavps? The one that looks kind of liquid like. That one imo is a lot easier on the eye and I prefer that effect than the one given in this release.

I'm considering doing this as well. Could you post a brief guide to tweaks? (Not that I think the current one is 'bad', it's just an artistic choice.)

 

Offline Ransom

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Re: RELEASE: 3.6.10 Media VPs
I love the new one, personally, but what did the effect in question look like? Do you mean the swirly one that (I think) Axem did? I've lost track of all the different warp effects.

 

Offline General Battuta

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Re: RELEASE: 3.6.10 Media VPs
I love the new one, personally, but what did the effect in question look like? Do you mean the swirly one that (I think) Axem did? I've lost track of all the different warp effects.

It was thicker, bluer, swirlier, and kind of more liquid.

 

Offline captain-custard

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Re: RELEASE: 3.6.10 Media VPs
so im replaying everything at the moment and some multiplayer aswell...... everything is good , even my 3 yearold laptop works with everything on max not slowing down to a crawl , thanks guys
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Offline Romanmolf

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Re: RELEASE: 3.6.10 Media VPs
 :wakka:

Well done.  :yes:  :yes:  :yes:

 

Offline ShadowGorrath

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Re: RELEASE: 3.6.10 Media VPs
I don't want to seem evul stupid and bad... But "WAT" should we do about this beam problem, guys?



anybody? :(

I "fixed" it by extracting the animated beams I had over the new mediavp ones. So they work fine for me now.

Also, I made the different missile trails work again.

 

Offline SF-Junky

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Re: RELEASE: 3.6.10 Media VPs
I still think you've got a rogue table somewhere.  I forget have you started from scratch with just the base files and tried running debug then?  Just create a new folder and move only the minimum necessary stuff over to it, the retail VPs, executables, and the launcher.  Then try debug.
Oops, me stupid launched FS this morning with one of my mods. With the MVPs only it's working.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -img2dds
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -mod mediavps
Building file index...
Found root pack 'D:\Games\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'D:\Games\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'D:\Games\FreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'D:\Games\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'D:\Games\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0xcca92482
Found root pack 'D:\Games\FreeSpace2\ITDoH Chapter 1.vp' with a checksum of 0xc7cdc4a4
Found root pack 'D:\Games\FreeSpace2\LightspeedFS2.vp' with a checksum of 0x515f5e4b
Found root pack 'D:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'D:\Games\FreeSpace2\shaders.vp' with a checksum of 0xe13995b9
Found root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Games\FreeSpace2\mediavps\' ... 1 files
Searching root pack 'D:\Games\FreeSpace2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'D:\Games\FreeSpace2\mediavps\MV_Assets.vp' ... 1867 files
Searching root pack 'D:\Games\FreeSpace2\mediavps\MV_Core.vp' ... 139 files
Searching root pack 'D:\Games\FreeSpace2\mediavps\MV_Effects.vp' ... 1032 files
Searching root pack 'D:\Games\FreeSpace2\mediavps\MV_Music.vp' ... 15 files
Searching root 'D:\Games\FreeSpace2\' ... 43 files
Searching root pack 'D:\Games\FreeSpace2\ITDoH Chapter 1.vp' ... 15 files
Searching root pack 'D:\Games\FreeSpace2\LightspeedFS2.vp' ... 41 files
Searching root pack 'D:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\FreeSpace2\shaders.vp' ... 69 files
Searching root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 19 roots and 12827 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : Radeon X1600/X1650 Series
  OpenGL Version    : 2.1.7659 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 581
MVE: Buffer underun (First is normal)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.371 (0.371)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.282 (0.282)
Frame  0 too long!!: frametime = 0.366 (0.366)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Wed Dec 10 19:36:24 2008


Oh and, sorry for the stupid asking, but: Is this gray trail thing a bug now or is it not? Not that it would be a mayor problem to me, but it just looks very... unfamiliar.