AWESOME. Thanks so much, Mongoose. That is the review we were shooting for but only dared hope we'd achieve. That makes all the hard work worth it. (And believe me, it was a lot of hard work. )
Hey, if you can spend six years putting this whole thing together, I can certainly spend a few minutes thanking you for it.
Actually, the only mission where you were forced
to use EMPs was the Karnak mission, and that was by mistake. I meant to change them back to Interceptors (which that mission had for the vast majority of its life cycle) just before the release, but apparently forgot. They're back to Interceptors as of about two days ago, but you might have to re-download the core VP.
If you mean the scan-the-Hades mission, the enemies all have EMP missiles, and that was my idea.
The object was to make it a bit harder to do the scans.
I was mostly referring to a few of the missions using them as default loadouts in general, but the Karnak mission was probably where it irritated me the most. That was largely due to the fact that the Karnak was causing my system to bog down something fierce, and that it was some ungodly hour of the morning when I was playing it; the combination was giving me a headache, and EMP continuously going off in my face wasn't helping matters.
My main problem with them (besides the wingmen) is that I kept neglecting to notice that I had them, so I'd go to launch one to finish off an enemy fighter and get a face-full of EMP for my troubles. I don't think I had any problems with scanning the Hades; I managed to avoid its fighters for the most part while actually doing the scans.
Thank Dan Wentz for that beta track (it was on the CD he sent Nix). But I must point out that M9 is used. It's in Return to Ross 128.
Come to think of it, I don't think I even noticed which track was playing in that mission; I was too busy hauling ass to get through the objectives. I stand corrected.
Glaive is indeed awesome, but is there any love for the Jotunheim commander?
Forced Hand isn't supposed to have EMPs in it though...
Heh, I was going to mention him too. That whole scene was rather chilling.
I am fairly sure that it was Forced Hand where I had that missile event happen, though I could be wrong.
That was deliberately intended to be extremely difficult. It's only necessary to save the Hope to advance in the campaign, but if you maintain the blockade as well (and rescue the survivors), you get the Military Defense medal. It's the hardest medal to get in the campaign.
Heh, nice to know that I managed something semi-notable.
I tend to immediately restart missions if I fail an objective I think I'm able to accomplish, so I wasn't going to let that one slip by without grabbing it.
The question is, did you get them all?
I'm sure I didn't, but that's what replays are for.
There were probably any number of little hints I didn't pick up on.