Poll

What is the most useless weapon in [email protected]?

Morning Star
8 (13.3%)
Lamprey
32 (53.3%)
Circe
2 (3.3%)
Inferno
9 (15%)
Stiletto
4 (6.7%)
Other
5 (8.3%)

Total Members Voted: 59

Voting closed: March 13, 2002, 11:20:06 am

Author Topic: Weapons that shouldn't have made it to combat  (Read 7913 times)

0 Members and 1 Guest are viewing this topic.

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
Weapons that shouldn't have made it to combat
There are some weapons in FS2 that just shouldn't have made it past the evaluation period. The two worst in my mind are the inferno and the lamprey.
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Weapons that shouldn't have made it to combat
Lampreys aren't all that hot.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
Weapons that shouldn't have made it to combat
Agreed..

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
  • 142857
Weapons that shouldn't have made it to combat
I put them on some of the enemies in my campaign; they can be really annoying when the hostiles use them but are fairly useless for players to use; the kind of weapon that is bad in every way. ;):D

 

Offline Skippy

  • 210
  • It's not a bug, it's a featureā„¢
    • FS/FS2 Campaigns List
Weapons that shouldn't have made it to combat
Lamprey is the most useless weapon I have ever seen in a game :nod:
MACHINA TERRA | FS/FS2 Campaigns list
Specs: Core2 Duo 2GHz, 2GB DDR2, 160GB HD, gfg7700 (Asus G1 Laptop)
Q9550, 4GB DDR2, 2x500GB HD (RAID1), RHD4870, X48-DS6, Corsair 620HX (Desktop)

 

Offline Razor

  • 210
Weapons that shouldn't have made it to combat
Quote
Originally posted by Shrike
Lampreys aren't all that hot.


Do I need to agree too? ;)

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Weapons that shouldn't have made it to combat
I never thought it possible but the Morning Star manages to both suck and blow at the same time. Does it even do anything?
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
[email protected]!~=-~ : Nodewar.com

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Weapons that shouldn't have made it to combat
The morningstar is the gun with the kinetic 'push' right? I like it. It makes it nearly impossible for an enemy fighter to do anything useful when its getting hit with standard primary.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Weapons that shouldn't have made it to combat
Lamprey by far.

I actually find the infyrno useful
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk

 

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
Weapons that shouldn't have made it to combat
As what? As what! I've tested the inferno on a number a things, including using them on corvettes (it does damage to a moloch, but trebs do more for the space they take up), and I just can't find a good use with them.
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
Weapons that shouldn't have made it to combat
I like using the Inferno to break up bomber formations. I have a modified one with a shockwave, it's great for just shaking them up.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
Weapons that shouldn't have made it to combat
Oh, well, then you've got a nice weapon.
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Weapons that shouldn't have made it to combat
The single most useless thing in the entire FS universe (excluding the 3rd fleet and their defensive actions in Capella) has to be the entire Ares line. They're slow, have crap weapon-defences ratio and they ain't exactly the prettiest ship. The only good thing about them is the masses of armour and shields but those little bonuses are offset by the crappy speed and maneuverability.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
[email protected]!~=-~ : Nodewar.com

 

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
Weapons that shouldn't have made it to combat
I think of the Ares a a fusion of the Herc II and the Erinyes
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Weapons that shouldn't have made it to combat
It's a purple HercII with wings.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
[email protected]!~=-~ : Nodewar.com

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
Weapons that shouldn't have made it to combat
Whats even worse, it has more engines, yet its slower...

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Weapons that shouldn't have made it to combat
...Because it has larger mass and inertia, maybe?;)

The Ares is half bomber. Not bad, but I prefer intercepts.

And the worst weapon? Infyrno. I have yet to hit anything with it, and keep in mind I've detonated them from two meters away from enemy ships, as well as a half dozen other positions. They're simply useless, and all those explosions going exactly the same looks like ****. The Lamprey is a nice idea, it's good to build on by supercharging it in mods, and its little loadout anim kicks ass. Nobody who really wanted to do any damage would pick out a Lamprey, whether they knew much of anything about it or not, because anyone with common sense would realize that you're trying to kill the other guy as quickly as possible, not drain his power reserves, take a minute, and THEN kill him, after a suitable time to get your ass shot off yourself. Thus, it sucks less than some.

I'd have to say, though, for primary weapons the Prometheus R takes the cake, as both useless and high-consumption. Subaches are more dangerous, and don't drain your power within seconds.
A close second would be the Maxim, simply because you can't bloody aim when your ship is doing the can-can.

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Weapons that shouldn't have made it to combat
Infyrno's are good for taking down the support ships.

Press: c, 5, turn to face support ship, y, space-bar, space-bar
at the appropriate times and you get to see those pretty little re-arm ships tumble out of control and explode.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
[email protected]!~=-~ : Nodewar.com

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Weapons that shouldn't have made it to combat
Quote
Originally posted by Skippy
Lamprey is the most useless weapon I have ever seen in a game :nod:


You saw it?

:D:D:D:D

 

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
Weapons that shouldn't have made it to combat
Quote
A close second would be the Maxim, simply because you can't bloody aim when your ship is doing the can-can.


It's designed for cruisers, not fighters or bombers. If you miss cruisers, play something else.
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes