Poll

What is the most useless weapon in FS@?

Morning Star
8 (13.3%)
Lamprey
32 (53.3%)
Circe
2 (3.3%)
Inferno
9 (15%)
Stiletto
4 (6.7%)
Other
5 (8.3%)

Total Members Voted: 59

Voting closed: March 13, 2002, 11:20:06 am

Author Topic: Weapons that shouldn't have made it to combat  (Read 10522 times)

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Offline Sandwich

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Weapons that shouldn't have made it to combat
No reason to close this just because it's old... the discussion's still relatively on topic.

Flak can be quite powerful against other capships. You just never really get to see it in action in such a manner since it usually is targeting all the fighters flying around.
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Offline Sesquipedalian

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Weapons that shouldn't have made it to combat
Quote
Originally posted by Sandwich
Flak can be quite powerful against other capships.
Indeed.  I've seen flak do some pretty serious damage against other capital ships in close combat.
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Offline diamondgeezer

Weapons that shouldn't have made it to combat
It's effectiveness lies in the rapid fire rate and range... you just can't escape it quickly when need to, and it never stops...

 

Offline BlackDove

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Weapons that shouldn't have made it to combat
Uhm a lot of people said Lamprey sucks. It actually does not, I used to believe so until I tried it out in multiplayer. It drains the guns and the afterburners, which make it REALLY useful in an Erinyes, or in an Aeolus duel where two people take an Eri with maxims and shoot the enemy aeoluses. So if the guy going after the Erinyes takes a Lamprey, he can delay the Erinyes from shooting more than it would take him to actually kill him. Lamprey is very effective against Erinyes...renders the ship useless.

Circe is the most unecessary weapon. It's damage/usefulness fades to what a PromS and Kayser can do. Kayser has 5 points to sheild, circe has 6, however circe doesnt have any hull, while kayser has 6...and morningstar is a tactical weapon, which has proven its usefulnes so much that it is a standard issue in a herc2 multiplayer...

thats all...

  

Offline Sandwich

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Weapons that shouldn't have made it to combat
Multiplayer guns have been heavily modified for balance by Volition, BD. You can't compare multi to single.
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline CP5670

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Weapons that shouldn't have made it to combat
I still think the Prometheus R is the most useless weapon. At least the Lamprey, Circe and the rest have something that they are fairly good against, but the R cannot do anything well; it sucks in just about every conceivable way. :p

The sm1-03 mission is a nice example of flak in action against warships btw.

 

Offline Nuclear1

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Weapons that shouldn't have made it to combat
Quote
Originally posted by CP5670
I still think the Prometheus R is the most useless weapon. At least the Lamprey, Circe and the rest have something that they are fairly good against, but the R cannot do anything well; it sucks in just about every conceivable way. :p
 


Actually, I liked the Prom. R-Subach combo for a while, but the second the Prom. S came in, ;7 the Shivans got what the nasty arse-kicking that was overdue them.
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Offline Sesquipedalian

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Weapons that shouldn't have made it to combat
The Circe is great.  My prefered weapon loadout is almost always a Maxim-Circe combo.  Great in conjuction against fighters, and flipping off the Circe to take down capital ships works wonderfully.  It is the most versatile combination around, and consumes less energy than dual Kaysers.
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Offline Nuclear1

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Weapons that shouldn't have made it to combat
i dont even want to know who put Stilleto under useless weapons.... :doubt:

I love using it in multi just for taking down those pesky anti-fighter beams on corvettes and cruisers (but, of course, I use the treb for that too :D ).

Morning Star- Excellent single player weapon as well as multi. I use it mainly to shove Shivan bombers off and to shoot their bombs down (if you do it right, you can move larger ships like cruisers too).

Lamprey-Like people said before, use it to drain the guns and afterburners on other ships in muti; useless in SP tho.

Circe- Fully agree with Sesq on this. Use it with the Maxim and you've got a lotta dead Shivans (or anything else with shields for that matter), especially then placed on a Herc II (little energy consumption; good gun placement).

Inferno- I use this in the Bastion mission occasionally, mainly to give the Shivan bombers (especially Nephilim and Seraphim) a little surprise and pain. I use in MP mainly to damage cruisers/corvettes and to damage escort fighters packed in tightly.

As long as we're on the subject....

Prometheus R - Love the Subach-Prom. R combo; Subach depletes shields while the Prom dishes the damage; grows useless after the Prom. S comes into service.

Tempest-Excellent for wasting Fenrises (no kidding? :D); more seriously, takes out large turrets (like the Orion's main guns, the Hecate's flak turrets, and the Aeolus's guns) with ease; can fit 400 of them in the Herc II's second back.

Hornet-Good mainly because of the amount carried. Wastes old transports easily (ex. Azrael, Isis, Elysium). Aside from that, nothing really good there. And, like the Prom. R, becomes outdated when the Tornado comes into service.

Pirahna - Overrated. People say its great for surpressing fighters, though it doesn't really work well when i use it; mainly just used to pester enemy fighters and shake 'em up a bit by the shockwave, which lets you get a good aim with Harpoons.

EMP-Awesome for escort missions; scrambles enemy bombers tracking systems and sends them off course.

Those should be all the *pathetic* weapons.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Knight Templar

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Weapons that shouldn't have made it to combat
Quote
Originally posted by Ses

The Circe is great. My prefered weapon loadout is almost always a Maxim-Circe combo. Great in conjuction against fighters, and flipping off the Circe to take down capital ships works wonderfully. It is the most versatile combination around, and consumes less energy than dual Kaysers.


Meh,I sued to agree with you, but I think the Kayser/maxim is better if you are going to go that way. You trade one shield damage for 6 hull ...


anyways, I could never hit anything other than the occasional bomber or cruiser with the hornet.. :blah:

Inferno is kind of a more fun weapon than good one. Splosions'
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Offline CP5670

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Weapons that shouldn't have made it to combat
Quote
Prometheus R - Love the Subach-Prom. R combo; Subach depletes shields while the Prom dishes the damage; grows useless after the Prom. S comes into service.


Even against hull though, it's not that great. It does a respectable amount of damage per shot, but the firing rate is pretty low, so overall the Subach actually does more damage. (Prom R does about 578 damage to hull in 10 seconds while Subach does 675 over the same period) The shield and subsystem capabilities are even much worse. Add to the fact that the shots move somewhat slowly, and it makes one wonder what the engineers were smoking when they designed this thing. :p :D

Quote
Actually, I liked the Prom. R-Subach combo for a while, but the second the Prom. S came in,  the Shivans got what the nasty arse-kicking that was overdue them.


lol yeah the S was a really big advance over any previously available weaponry; the first time I saw it I had the same thought... (wait until the shivans see this! :D)
« Last Edit: January 02, 2003, 11:44:16 pm by 296 »

 

Offline Joey_21

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Weapons that shouldn't have made it to combat
Quote
Originally posted by Analazon
joey...someone vote bumped this...look at the post dates...just let it die back into obscurity...


:o

Not my fault... it was laying plain on the front page of this forum so I figured it had to be new. :p

 

Offline Sesquipedalian

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Weapons that shouldn't have made it to combat
Quote
Originally posted by Knight Templar


Meh,I sued to agree with you, but I think the Kayser/maxim is better if you are going to go that way. You trade one shield damage for 6 hull ...
But the energy consumption, man, the energy consumption.  The Circe does 112.5 units of shield damage per second while comsuming 2.5 energy units, while the Kayser does 100.8 but consuming 4.8 energy units!  Yes, you are getting hull damage too, but only for the five seconds before your reserves are depleted.  I HATE running out of weapon energy.

Same reason why I never take a Kayser on an Erinyes.  All those guns, and only two shots off per minute.  :rolleyes:
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Offline Blue Lion

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Weapons that shouldn't have made it to combat
In an Ares you can have kayser/maxim and not run out of energy. I think, been a while anyways, so I may be wrong.

 

Offline Knight Templar

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Weapons that shouldn't have made it to combat
It last longer, but not forever. the mission with the moloch and the nebtuu I usually use the Ares with kaysers and maxims.

By the time I get enough power distributed to each system, I'm cruising at about 51 m/s and My guns run out of power in like 6 seconds of sustained fire. If you can measure it by that.
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Weapons that shouldn't have made it to combat
I always find the Prom S a bit more useful than the Kayser.  It doesnt use as much energy, has longer range (i think, check the Tbls), and only does slightly less damage.  Loaded into the double slot of certain fighters (myrm etc) to preserve fire rate, its a very nice weapon indeed :nod:

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Offline CP5670

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Weapons that shouldn't have made it to combat
Yeah, the Prometheus S actually does have a couple of advantages over the Kayser. The range is 1500 over the Kayser's 950, and the projectile speed and energy consumption are slightly superior (750 and 1.0 compared to 650 and 1.2), so it is the weapon of choice against fast moving stuff such as Dragons. There is a significant difference in the overall damages though due to the Kayser's faster rate of fire (prometheus does 771.43 and 857.14 in ten seconds to hull and shields respectively while kayser does 1120 and 1008).

 

Offline Black Wolf

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Weapons that shouldn't have made it to combat
Storywise, the Kayser has the big advantage that it can be produced without Argon (ie. without contact with earth or the Shivan nebula.)
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Offline diamondgeezer

Weapons that shouldn't have made it to combat
Kayser is my choice for quickly chewing up a wing of Shivan bombers


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