Greetings FS2 fans
I hope I'm not the first to mention Allegiance here, but in case I am, here goes.
This Allegiance,
right here/edit:
Here's some truly glorious footage from a 10 vs. 10 deathmatch
http://www.motionbox.com/videos/0a99d6bc1211e7c387?iid=switch_player_&type=hd ***
I had a great review/advert style article written up, but apparently it has disappeared into a memory hole. I'll just do a teaser for now, and answer any questions you may have.
Here's the opening movie, in crappy youtube resolution:
http://www.youtube.com/watch?v=pW9e7lgjBFYAllegiance was created by Microsoft Research Group (which gave us such gems as Crimson Skies) in 1999 and released in 2000. It was a decade ahead of it's time then, and still unmatched now, especially as our beloved devs keep polishing and updating the game. It's a fully multi player space combat simulator, with elements of submarine hide-and-seek intelligence warfare. Every combat ship you meet from scouts to battleships will be crewed by human players. Every game starts from zero, so there is no level grind. All you take with you is skill, and reputation with fellow gamers.
The game should be one known for all space shooter fans. My personal favorites were the Wing Commander games (especially Prophecy) that had inertia. Allegiance has a great balance between realistic newtonian movement and the needs of gameplay. It has also slightly spoiled me, since as I can't map sidethrusters for true 3d freedom of movement in almost any other game they have lost their grip on me.
Such is the enduring pull of the game that many of our prominent players have played since the beta release in 1999. I kid you not, there are professional people in their fifties and sixties who are just as crafty and skilled as eight years of gaming will make you. But here's the best bit. Allegiance is all about team work. There are very useful and respected players who can't dogfight worth a damn. They build the probe networks to spy on enemy movement, fly the scouts and stealth fighters who don't rack up kills, but often ultimately lead to their side winning the game. Even the most heroically skilled player can't do much on his/her own. Bombing runs take most of the team working together, as does stopping such a run. Assaults on enemy miners, and the protection of the teams own assets takes coordination and cooperation.
In addition to the Interceptor-jockeys (the pilots), one guy on both (or each) teams takes the role of commander. He has a RTS gamers role, in investing the teams resources, building new space stations and working out overall strategy.
If you think you have what it takes to battle it out with and against other human pilots, head to
www.freeallegiance.org and join the fray!
I leave you this wonderful background done by one of our pilots, using actual in game graphics. That's the Belters Junkyard Armada in action:
