Author Topic: GTVA Orion - Alternate High-polygon Version  (Read 57623 times)

0 Members and 10 Guests are viewing this topic.

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: GTVA Orion - Alternate High-polygon Version
Well, I'm interested in knowing the exact poly-count and of cause if it can be successfully exported without too much pain and frustration.
So, you you guys have a FTP server I can upload it to?

www.freespacemods.net

You should be able to make an account and upload there.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: GTVA Orion - Alternate High-polygon Version
Hope you'll like it, and hope it's not too over detailed to be useful... My best guest puts it around 40-50k polygons.

That should be well within the number of polys the engine can handle. :)

Glad to see you've decided to join us from Sci Fi Meshes. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline peterv

  • 28
Re: GTVA Orion - Alternate High-polygon Version
Anyhow what kind of polygon budget are you guys working on for the ship classes?

Fighters/Bombers - Less than 6000 Polygons
Cruisers/Freighters - 6000-12000 Polygons
Corvettes - 14000-18000 Polygons
Destroyers - 20000-24000 Polygons
Juggernauts - 24000 Polygons upwards

It's for the Lod0.
Very nice model BTW.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: GTVA Orion - Alternate High-polygon Version
40-50,000 polygons is quite a bit though...

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: GTVA Orion - Alternate High-polygon Version
Is that polycount triangulated or not?

 
Re: GTVA Orion - Alternate High-polygon Version
 :confused: SketchUp isn't particularly friendly with such things.. I honestly have no idea  :ick:
But the thing is that this is an old model I made years ago, which I recently restored, optimized and made 'better'. There are many polygons which aren't used effectively, but this can be fixed, and likely will be once I get a final one on the Poly budget for the Orion.

Anyhow I'll uploaded to the 3Dwarehouse so feel free to take a closer look at it.

Nick: HustlerJohn (lame, I know  :lol:)
Must Crush Shivanism!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: GTVA Orion - Alternate High-polygon Version
Cutting the polycount in half is a pretty tall order...

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: GTVA Orion - Alternate High-polygon Version
From looking at it now i'd guess it's within 40k polys. The HTL Hades is 80k polys.  ;)

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: GTVA Orion - Alternate High-polygon Version
But the Hades is a unique ship - one of a kind, there will only ever be one, and its a fair but larger.
You occasionally see more than one Orion in a mission.
(´・ω・`)
=============================================================

 
Re: GTVA Orion - Alternate High-polygon Version
I don't recall any mission where you see multiple Orions or Hecates. Anyhow have you guys stress tested the engine yet or just assuming?  :rolleyes:
Must Crush Shivanism!

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: GTVA Orion - Alternate High-polygon Version
:confused: SketchUp isn't particularly friendly with such things.. I honestly have no idea  :ick:

Go to model info, and find the number of faces.  This is the untriangulated polygon count.  It's hard to tell, but I find that usually the triangulated polycount (what will matter in-game) is usually ~2.5 - 3 times this.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: GTVA Orion - Alternate High-polygon Version
I don't recall any mission where you see multiple Orions or Hecates.
Well, there are a lot of user-made campaigns out there. ;)

Anyhow have you guys stress tested the engine yet or just assuming?  :rolleyes:
Not just assuming. Sure faster computers will run even an 80k HTL Hades model, but as it is my ****ty computer slows to around 20FPS with 30k model.

 
Re: GTVA Orion - Alternate High-polygon Version
For file uploads and so, It's free and works very well for me with no problems.


http://www.mediafire.com/
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: GTVA Orion - Alternate High-polygon Version
We have LODs for a reason.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: GTVA Orion - Alternate High-polygon Version
I don't recall any mission where you see multiple Orions or Hecates. Anyhow have you guys stress tested the engine yet or just assuming?  :rolleyes:

Slient Threat.
The GTD Myrmidon and the GTD.
And then there are user made campaigns, as Snail has pointed out.
(´・ω・`)
=============================================================

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: GTVA Orion - Alternate High-polygon Version
We have LODs for a reason.

And the polycount is far less of an issue than the texel count and number of bitmaps.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline BrotherBryon

  • 29
  • Resident Lurker
Re: GTVA Orion - Alternate High-polygon Version
Overall I really like it. It brings back the functional details that I think the current HTL model lacks. As some of the others have said the engines and back slope don't quite look right.

Glad to see another Sketch-up user in the mix. Yeah it can be a bit clunky when you get into some of the heavy detailing and curved structures (I'm kind of beating my head against a wall on the shivan fighter I'm currently playing around with) but as long as you are disciplined enough to clean up excess faces as you go along conversions don't seem to big a deal for those that know how to do it. (Tips hat to blowfish for all his help converting the models I've done)
Holy Crap. SHIVANS! Tours

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: GTVA Orion - Alternate High-polygon Version
Glad to see another Sketch-up user in the mix. Yeah it can be a bit clunky when you get into some of the heavy detailing and curved structures (I'm kind of beating my head against a wall on the shivan fighter I'm currently playing around with) but as long as you are disciplined enough to clean up excess faces as you go along conversions don't seem to big a deal for those that know how to do it. (Tips hat to blowfish for all his help converting the models I've done)

All I've really done so far is convert the Hippocrates to 3ds, which took all of about 30 seconds :P  Your meshes are very clean compared to some of the stuff I've seen in SketchUp :)  I guess it really lies in the hands of the modeler to fix geometry errors as they come up.

 

Offline DaBrain

  • Screensniper
  • Moderator
  • 212
    • Shadows of Lylat board
Re: GTVA Orion - Alternate High-polygon Version
40-50,000 polygons is quite a bit though...

I think around 40k should be perfectly fine.

You have to think in on-screen polygons. And there aren't any missions with more than one Orion.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: GTVA Orion - Alternate High-polygon Version
40-50,000 polygons is quite a bit though...

I think around 40k should be perfectly fine.

You have to think in on-screen polygons. And there aren't any retail missions with more than one Orion.

Fixed.