Author Topic: GTVA Orion - Alternate High-polygon Version  (Read 62027 times)

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Offline Hellstryker

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Re: GTVA Orion - Alternate High-polygon Version
Which reminds me, it might be a good thing to change the big triple-barreled turret under the nose. It did fine in FS1, but it's a beam turret in FS2. IMHO, beam turrets shouldn't look like naval artillery guns.

I'm with Blowfish--that turret definitely needs to be in the same style as the old ones for the MVPs, but an alternate model with only that one turret modified might be a nice user mod.

I'm with Blowfish and galemp on this one...

 

Offline Commander Zane

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Re: GTVA Orion - Alternate High-polygon Version
Well I didn't add the Alternate label in the topic title for nothing  :blah:

I've always felt that FS capital ships were massively under-armed compared to their respected size and just thought that if any really wanted to "improve" the game they would also be dealing with this issue. The Shivans already got the most powerful weapons in the game and their current firepower would still out preform up-armed GTVA ships. But who am I to propose this...
I still say keep going with it. :D

 

Offline Snail

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Re: GTVA Orion - Alternate High-polygon Version
I still say this should be in the MVPs.

 

Offline Mobius

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Re: GTVA Orion - Alternate High-polygon Version
With so many differences? I'm afraid it shouldn't.

It'd break particular missions with ships or spacecraft placed in close proximity.
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Offline ARSPR

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Re: GTVA Orion - Alternate High-polygon Version
Well I didn't add the Alternate label in the topic title for nothing  :blah:

I've always felt that FS capital ships were massively under-armed compared to their respected size and just thought that if any really wanted to "improve" the game they would also be dealing with this issue. The Shivans already got the most powerful weapons in the game and their current firepower would still out preform up-armed GTVA ships. But who am I to propose this...

Of course, you can make as many Orion mk II ships as you want. But much of your effort would be wasted if you don't provide a canon Orion... Your model will be only used in very few new campaigns or mods. It won't be included as a standardized replacement for retail Orion.

I suppose providing two models, (canon and improved), won't add too much work and would be much more worthy.

But, in any case, it's your free fan work. Whatever you chose is absolutely fine.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
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  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
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    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

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Offline Snail

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Re: GTVA Orion - Alternate High-polygon Version
Actual canon ship upgrades are much more appreciated than random mods.

 

Offline Droid803

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Re: GTVA Orion - Alternate High-polygon Version
Heh, so this is essentially TrashMan's Orion Reborn.
Had the same discussion about it.

At any rate, leave the extra turrets if you want. It's a ten second job to cut them out in PCS2 if it does make it in to the MediaVPs, so people should quit complaining.
Adding turrets isn't always that easy.
(´・ω・`)
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Offline Mobius

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Re: GTVA Orion - Alternate High-polygon Version
What do you mean by "cut them out in PCS2"? Leave the turret models and remove all connections to the main mesh? That'd not be a wise move, because the immobile turrets would still be viewable ingame.

(or maybe it's possible to modify the mesh in PCS2, effectively removing subobjects?)
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Offline Snail

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Re: GTVA Orion - Alternate High-polygon Version
What do you mean by "cut them out in PCS2"? Leave the turret models and remove all connections to the main mesh? That'd not be a wise move, because the immobile turrets would still be viewable ingame.

(or maybe it's possible to modify the mesh in PCS2, effectively removing subobjects?)

Yeah I don't understand it either. :confused:

 

Offline ShadowGorrath

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Re: GTVA Orion - Alternate High-polygon Version
You can remove turrets with their subobjects.

 

Offline Snail

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Re: GTVA Orion - Alternate High-polygon Version
You can remove turrets with their subobjects.
That is very cool.

 

Offline Mobius

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Re: GTVA Orion - Alternate High-polygon Version
It'd be nice to add turrets in PCS2... ;)
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Offline Snail

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Re: GTVA Orion - Alternate High-polygon Version
It'd be nice to add turrets in PCS2... ;)
I believe you can do that too...

 

Offline Mobius

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Re: GTVA Orion - Alternate High-polygon Version
Really? Has anyone ever tried to do it?
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Offline Snail

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Re: GTVA Orion - Alternate High-polygon Version
Really? Has anyone ever tried to do it?
I dunno, but I've heard from unreliable (*COUGH*ShadowGorrath*COUGH*) sources that it's possible.

 

Offline ShadowGorrath

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Re: GTVA Orion - Alternate High-polygon Version
Yes, entirely possible. I'm surprised you didn't know. . .

 

Offline Snail

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Re: GTVA Orion - Alternate High-polygon Version
Yes, entirely possible. I'm surprised you didn't know. . .
I'm surprised I remembered.

 

Offline Commander Zane

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Re: GTVA Orion - Alternate High-polygon Version
Actual canon ship upgrades are much more appreciated than random mods.
Blue Planet's more appreciated than Canon ship upgrades. :P

 

Offline Droid803

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Re: GTVA Orion - Alternate High-polygon Version
Really? Has anyone ever tried to do it?
Yes. The extra turrets on the Lucifer, the Kismat, and the Orion in ToD are added in through PCS2.
I don't know how to use modelling programs for anything other than file type conversions.

However, adding turrets occasionally hands you a nasty "Array Out of Bounds" error.
Deleting subobjects never does that.

But let's get back on topic.
(´・ω・`)
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Offline Hellstryker

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Re: GTVA Orion - Alternate High-polygon Version
Actual canon ship upgrades are much more appreciated than random mods.
Blue Planet's more appreciated than Canon ship upgrades. :P

To you, maybe.