Author Topic: GTVA Orion - Alternate High-polygon Version  (Read 57558 times)

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Offline Woolie Wool

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Re: GTVA Orion - Alternate High-polygon Version
The current HTL Orion certainly does have nameplates. The FSPort mediavps use a ships.tbl-level texture replacement that only works on certain branches (XT and maybe HEAD, I think).
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16:47   Quanto   D:

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Offline SypheDMar

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Re: GTVA Orion - Alternate High-polygon Version
I don't mind if the Orion's remodeled. As long as its kept more to the original. I liked this one very much, anyway.

 

Offline StarSlayer

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Re: GTVA Orion - Alternate High-polygon Version
Wouldn't mind seeing this Orion, or whichever alteration it ends up as in Auriga skins :D
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Offline Commander Zane

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Re: GTVA Orion - Alternate High-polygon Version
Wouldn't mind seeing this Orion, or whichever alteration it ends up as in Auriga skins :D
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Re: GTVA Orion - Alternate High-polygon Version
Progress with the new Orion:




So far the hull is a tiny bit too small (1800m) so I'm going to scale it up once I've finished the rear section.

I was thinking about having some variation in the design of each of the important Orions (Galatea and Bastion), just like each Nimitz looks a tiny bit different from each other. I believe it would be more visually appealing.
« Last Edit: February 24, 2009, 07:22:16 am by SPECTRE87 »
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Offline TrashMan

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Re: GTVA Orion - Alternate High-polygon Version
Actually what I wouldn't mind seeing is a slightly different version for FreeSpace 2 that incorporated the same weapon setup but with FS2 beam emitters instead of the old style turrets used in FS1.  Just a thought off the top of my head.

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Offline Dilmah G

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Re: GTVA Orion - Alternate High-polygon Version
@Spectre87

If you're willing that's okay, but it'd sure as hell be good. Could be troublesome replacing all the missions with their respective Orions though.

 
Re: GTVA Orion - Alternate High-polygon Version
The original FS2 setup requires 4 Huge Terran turrets IIRC...  I wouldn't advocate against completely replacing them with BFGreens (+ emitter models), but that would require some extensive balancing of the missions in which the Orion destroyer appears. Otherwise the Orion would just become too powerful. At any rate though I think the team should take the issue with the Hecate serious and make it the overall better ship compared to the Orion - As the background describes it to be!

@Spectre87

If you're willing that's okay, but it'd sure as hell be good. Could be troublesome replacing all the missions with their respective Orions though.

Well it's just an idea. If the Devs don't like it then it's okay.. Means less work for me and other people too...
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Offline Commander Zane

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Re: GTVA Orion - Alternate High-polygon Version
As this one is so far it looks too much like Trashman's Orion but with less bumpiness.
I liked the completely radical design overhaul a lot more, but then it was also more complete so I'll wait still.

 
Re: GTVA Orion - Alternate High-polygon Version
As this one is so far it looks too much like Trashman's Orion but with less bumpiness.
I liked the completely radical design overhaul a lot more, but then it was also more complete so I'll wait still.

Well, I tried to base it on FS1's Orion...
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Offline Galemp

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Re: GTVA Orion - Alternate High-polygon Version
blargh, I don't like the split nose there (though it seems everyone uses it.) Can you go back to your old nose style?
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Offline IceFire

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Re: GTVA Orion - Alternate High-polygon Version
Actually what I wouldn't mind seeing is a slightly different version for FreeSpace 2 that incorporated the same weapon setup but with FS2 beam emitters instead of the old style turrets used in FS1.  Just a thought off the top of my head.

Didn't I do that allready?
I don't know...did you? If so...cool!  Where? :D
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Offline Droid803

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Re: GTVA Orion - Alternate High-polygon Version
Yeah, TrashMan's HTL Orion has three versions:
-FS1 with the standard looking turrets
-FS2 with beam turrets in the right places and
-Post-Capella with extra turrets
As does his Orion Mk. 2.
I think you can get them all at FSMods.

I was saying it would be cool to have this HTL Orion have these features too.
(´・ω・`)
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Offline Mongoose

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Re: GTVA Orion - Alternate High-polygon Version
The only problem one runs into with changing those three-barreled turrets into actual beam turrets is that it makes the Orion at least a bit more difficult to disarm.  It's easy to skim the hull and take out those huge individual turrets, but dealing with the recessed beam turrets usually requires one to come in at a steeper angle.  It may seem like a complete nitpick, but I can remember at least one mission in PI where a matter of seconds made all the difference in me getting an Orion disarmed in time to achieve a certain goal. :p

 

Offline blowfish

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Re: GTVA Orion - Alternate High-polygon Version
On TrashMan's Orion, the main beam turret is still multipart, just the three barrels are replaced with one large one.

 

Offline Droid803

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Re: GTVA Orion - Alternate High-polygon Version
One big fat barrel that looks right farting out a big fat beam. :D
It's not harder to disarm.
The Beam turrets on the side, if anything, are easier to disarm because they are dishes instead of a small protrusion, though the Orion's turrets are easy enough to take out normally.
(´・ω・`)
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Offline Mongoose

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Re: GTVA Orion - Alternate High-polygon Version
Ah, okay.  Carry on, then. :D

 

Offline Snail

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Re: GTVA Orion - Alternate High-polygon Version
blargh, I don't like the split nose there (though it seems everyone uses it.) Can you go back to your old nose style?
Yeah I agree. The whole split nose thing was ugly from the start. :doubt:

 
Re: GTVA Orion - Alternate High-polygon Version
Progress: Done away with the not-so-popular "split nose"

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Offline Snail

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Re: GTVA Orion - Alternate High-polygon Version
Err, nameplate?

Also, is it the right length?