Who would support it if the patch were to backfire?
Depends how or why it backfires really, the whole purpose of the Mod is to repair stuff, so any 'backfires' as you call them, should be code problems, not model problems. That is part of the reason behind the patch, to define which problems are genuinely being created by the code, not by strange values/missing information in models.
Ok so this offers no benefit to the end user.
It offers considerable benefit to the user, it is a repair, the reason behind that statement is to point out that the intention is not
to recreate hi-poly models etc, it is purely to repair the current problems on the models. You could have asked this kind of question when I PMed you a copy of the original post to make sure you were ok with the wording,
Explain. Feel free to be technical. I was "technical manager" of this mod before I was "project leader".
I can't explain in detail, I didn't do the fixes, but apparently the VE Dreadnought would cause crashes, the objectypes, I'm not sure about, and the AIProfile was set to a lower priority to the standard FS2 AI.
This has the potential to cause all kinds of damage. We are to assume that the new version of PCS won't introduce new problems? Sorry but I've used too many versions of PCS. Most of our models were saved using old versions of the program and god knows what problems that might cause.
These are ones that would not open in the newer versions of PCS, I'm not sure what is planned for these yet.
Table entries or model recompiles?
Recompile for most models by the looks of things.
With the turrets, there are apparently some problems, and one model has managed to get one of it's own LODs assigned as a turret model.
Please can you clarify the work you are suggesting where requested above and we will discuss further. Also please can you tell me why since this patch mainly benefits the SCP team and nobody else, the SCP team cannot simply create their own internal patch for their own use? Thanks.
Because of the possibility for creeping errors caused by problems with models, the chances are high that 3.6.10 won't be able to support them unless they are repaired, the debug errors are there for a reason, even if it is moderately safe to ignore them on most occasions, the odds are high that 3.6.10 will have a much lower tolerance of model-setups, since this will help reduce those creeping errors. This is as much to help people to continue playing TBP on 3.6.10 as about the SCP Team fixing stuff. As I stated in my original post, 3.6.9 will continue to work as always with the original files, but for it to be compatible with 3.6.10 onwards, it will have to be patched.
With regards to the Patch vs Mod thing, well, that's up to the guys who create it, I don't see any reason why it couldn't be put in a VP of it's own and selected as a mod, but it's been a while since I modded FS2, so they'd know better than me.