Is it wrong that I think the idea of FS fighters have some sensurround 360 visual display is hilarious? In another thread someone said 'in space technology would mean xyz thing in FS wouldn't be necessary', which is a deeply amusing example of projection. We have a pretty good idea what combat is like in FS, and it's not beep-beep radar simulator. Trying to force too much 'lol for realz scifi' into FS is both a waste of time and possibly hurts the aesthetic. The game has basically no damage modelling, so the fact that fighters have a wide variety of cockpit layouts (with different combinations of visibility and vulnerability) is pretty much irrelevant beyond what we can speculate about design priorities - such as the notion of differing visibility required for different roles or layout tradeoffs. The way bombs in particular work in FS, the idea of 'low altitude' attacks and design ideas is pretty interesting, since before the Treb whore disarms the entire ship in seconds, firing bombs at long range is basically a waste of time.