Author Topic: High Poly Artemis, take two  (Read 13689 times)

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Offline Retsof

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Re: High Poly Artemis, take two
Idea for the Artemis DH:  Since it's supposed to be faster and better than the normal Aretmis, you should make it's engines a bit bigger than it's counterpart.  A: because it's missing the center engine, and B: it'll probably be cool.
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I can't help but hear a shotgun cocking with this.

 

Offline Dilmah G

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Re: High Poly Artemis, take two
It is called graphical art and is a term used for games on computers. I saw it on wikipedia. You can even look up terms like HTL there.

Also, it doesn't make sense to have a large canopy in FS2 fighters/bombers because the tech is far into the future and you would have computers and screens with camaras on the outside of ships. These days, we don't have bulb canopies on ships, right? Also, making the canopy too big probably reduces structural integrity in the window. I notice the Shivans don't use windows, or at least they use something that doesn't look like a window.

We don't have bubble canopies because the bombadier need not lie down and use a Norton Bombsight. And low altitude attacks by fighters these days don't involve flying mere feet above ships and dropping torpedoes on them, requiring a full 180 degree view.

There is little evidence to believe the screens thing is present on fighters/bombers in FS2. Maybe one of the six o'clock view but nowhere else I don't think.
It's there in bombers mainly used in a low altitude bombing role. But then again a good visibility of the battlefield is good in an FS2 environment
Low altitude bombing role. Sort of like getting in close to capital ships.

Exactly.

There's a difference between loosing an AMRAAM at 25 miles out while you're travelling at Mach 1.2 and flying a lumbering bomber in space where there's no ground/gravity where engagements take place between 10 metres to 2-3 kilometres.

 
Re: High Poly Artemis, take two
Is it wrong that I think the idea of FS fighters have some sensurround 360 visual display is hilarious?  In another thread someone said 'in space technology would mean xyz thing in FS wouldn't be necessary', which is a deeply amusing example of projection.  We have a pretty good idea what combat is like in FS, and it's not beep-beep radar simulator.  Trying to force too much 'lol for realz scifi' into FS is both a waste of time and possibly hurts the aesthetic.  The game has basically no damage modelling, so the fact that fighters have a wide variety of cockpit layouts (with different combinations of visibility and vulnerability) is pretty much irrelevant beyond what we can speculate about design priorities - such as the notion of differing visibility required for different roles or layout tradeoffs.  The way bombs in particular work in FS, the idea of 'low altitude' attacks and design ideas is pretty interesting, since before the Treb whore disarms the entire ship in seconds, firing bombs at long range is basically a waste of time.

 

Offline Commander Zane

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Re: High Poly Artemis, take two
Uh, what? :wtf:

 

Offline S-99

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Re: High Poly Artemis, take two
Is it wrong that I think the idea of FS fighters have some sensurround 360 visual display is hilarious?  In another thread someone said 'in space technology would mean xyz thing in FS wouldn't be necessary', which is a deeply amusing example of projection.  We have a pretty good idea what combat is like in FS, and it's not beep-beep radar simulator.  Trying to force too much 'lol for realz scifi' into FS is both a waste of time and possibly hurts the aesthetic.  The game has basically no damage modelling, so the fact that fighters have a wide variety of cockpit layouts (with different combinations of visibility and vulnerability) is pretty much irrelevant beyond what we can speculate about design priorities - such as the notion of differing visibility required for different roles or layout tradeoffs.  The way bombs in particular work in FS, the idea of 'low altitude' attacks and design ideas is pretty interesting, since before the Treb whore disarms the entire ship in seconds, firing bombs at long range is basically a waste of time.
Something pink is in the air.....like panties....lots of them.
Keep that htl artemis going though, looking great in short time :yes:
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Offline Commander Zane

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Re: High Poly Artemis, take two
Something pink is in the air.....like panties....lots of them.
:wtf:

 
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Offline IceFire

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Re: High Poly Artemis, take two
So to get things back on topic...hows the Artemis coming along?  Looks superb in the last few updates!
- IceFire
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