Author Topic: The one thing I didn't like about FS2 was how it handled the Sathanas  (Read 74357 times)

0 Members and 1 Guest are viewing this topic.

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Yeah, I wasn't a big fan of those either.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
What makes the 'slaying the ravana' mission even more unbelieveable it the briefing they give before it
"The ravana just destroyed 10 ships here, 20 caps there and wiped out 50 fighter wings. we are in full retreat
So we want you to destroy the ravana for us.
Get in gear pilot"
wut?
This comic is ever related


That's one of my favorite comics. It sums the style of the series. :)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
and lead to a disappointing ending involving the 1 chance scenario where I'm forced to fly a massively slow cattle wagon that didn't handle and spend a half hour flying towards the 5 engines I had to disable because it was the "only way" to destroy Lucifer.

You don't have to fly an Ursa :D

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
You don't fly one by default, IIRC.

I suppose trust in the AI comes hard to people.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
I find that they work beautfully, I keep the Dragons and Manticores off of them, and C-3-4 them on the reactors.
Gettin' back to dodgin' lasers.

 

Offline Ziame

  • 28
  • ED ftw
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
I wouldn't tell that the sathanas was bad. The whole plot of FS2 is massively different style than the FS1. FS2 abandons most cliches(tropes) and has few WTF moments (Though I hated the introduction of Sathanas;/ first "OH **** WHAT THE **** IS THAT!!! AAA!!! RAVANA!!! and then AGAIN THE SAME ENTRANCE: here comes Sathanas. Mhm. Can we ~k it command?")  however the second sathanas was introduced properly "WTF IS THAT?! PSAMTIK RESPOND!" i liked that.

FS1 on the other hand has almost the best use of tropes ever. And style of telling them (Star Wars IMO wins, but FreeSpace is right on the 1.5th place :)

Cheers and be nice.
Rabbinic Judaism had a good start with the Old Testament but kinda missed the point about 2000 years ago

ALL HAIL HERRA
/fan of BlackHole

 

Offline bloated

  • 27
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Quote
Really guys? You didn't like the mad dash to the Sol-Delta Serpentis node? You didn't like the final battle IN SUBSPACE with NO SHIELDS???

To each their own, I guess.
it wasn't a mad dash..... the story said it was but it wasn't and I'm not sure if having made it so focused wouldn't have ruined it entirely.

I just really disliked the ending an imposed form of gameplay.

Quote
You don't have to fly an Ursa
never said you did.... all bombers in FS1 were cattle wagons.

if you wanted to finish the game sometime that day you flew a bomber the Ursa just happened to have the largest loadout of missile bays and lasers.


 

Offline Rhymes

  • Galactic Mediator
  • 29
  • Fatum Iustum Stultorum
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
never said you did.... all bombers in FS1 were cattle wagons.

if you wanted to finish the game sometime that day you flew a bomber the Ursa just happened to have the largest loadout of missile bays and lasers.



 :wtf:  Dude. The default ship for the final two missions (the Great Hunt and Good Luck) was a GTF Hercules.  The Hercules is not a bomber; it's a heavy assault fighter. 
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
And at least on Easy difficulty, you don't have to help out Delta wing at all with taking out the reactors...in fact, I don't think I've ever had to make a conscious effort to protect them, even.  They've managed to destroy four out of the five reactors by themselves every time I've played through the mission, and they'd probably wind up destroying the fifth if I didn't link Banshees and help it along.

I do have to agree with bloated on FS1's capital ships in general, though not as much on the Lucifer in particular.  The concept of these massive floating fortresses tearing each other to shreds becomes defanged very quickly when you realize that you can find a blind spot somewhere and rubber-band your trigger down.  (See: Hades)  In FS2, the capital ships were actually capital, both in their weaponry and in the fact that there really was no way to kill them as a fighter without the use of bombs.
« Last Edit: June 03, 2009, 12:16:44 am by Mongoose »

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
And at least on Easy difficulty, you don't have to help out Delta wing at all with taking out the reactors...in fact, I don't think I've ever had to make a conscious effort to protect them, even.  They've managed to destroy four out of the five reactors by themselves every time I've played through the mission, and they'd probably wind up destroying the fifth if I didn't link Banshees and help it along.

I do have to agree with bloated on FS1's capital ships in general, though not as much on the Lucifer in particular.  The concept of these massive floating fortresses tearing each other to shreds becomes defanged very quickly when you realize that you can find a blind spot somewhere and rubber-band your trigger down.  (See: Hades)  In FS2, the capital ships were actually capital, both in their weaponry and in the fact that there really was no way to kill them as a fighter without the use of bombs.
Delta wing did just fine on Medium difficulty as well. I didn't had to touch a reactor myself, I was just providing some fighter cover.
Sure it took a while but they got the job done.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Killer Whale

  • 29
  • Oh no, not again.
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
The cutscenes were awesome.
1. FS1 Intro - made me shiver
2. Supernova - COOL!!
3. Hallfight - WTF is that huge utterly non-earthly thing slaughtering our marines!! Total awesomeness
4. colossus cutscene - So powerfull. I want one!
5. Vasuda Prime Bombarded - Really cool seeing independence day like ultra-ship pwning the planet
other's were alright.

 

Offline bloated

  • 27
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Quote
Dude. The default ship for the final two missions (the Great Hunt and Good Luck) was a GTF Hercules.
dude the ending to FS1 sucked ass.

if you wanted to spend 6 days doing it with a herc go ahead it doesn't change the ending..... it sucked ass.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
That's not a great way to state your opinion, bloated. Definitive statements like that are just going to earn flames back. State your reasons and make it clear it's your personal preference, not an absolute.

Particularly since, while I didn't like the ending much either, I can tell you it definitely didn't take six days in a Herc.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
That's not a great way to state your opinion, bloated. Definitive statements like that are just going to earn flames back. State your reasons and make it clear it's your personal preference, not an absolute.

Particularly since, while I didn't like the ending much either, I can tell you it definitely didn't take six days in a Herc.
If you cut power to the engines...
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

  

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
dude the ending to FS1 sucked ass.

Except so far as you've been able to provide reasoning for this, it's been proved wrong.

Therefore odds are good it doesn't.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Kie99

  • 211
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
dude the ending to FS1 sucked ass.

Except so far as you've been able to provide reasoning for this, it's been proved wrong.

Therefore odds are good it doesn't.

It is all about personal preferences.  Odds aren't good that it does or doesn't, it's up to the person, and you certainly can't prove it's not ****.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
It is all about personal preferences.  Odds aren't good that it does or doesn't, it's up to the person, and you certainly can't prove it's not ****.

Of course I can't. However as long as you can't prove it is, I'm ahead of the game.

Unsupported assertions don't fly in any context.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Kie99

  • 211
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
He doesn't need to support an assertion that the ending of a game was crap, one can simply infer that he didn't enjoy it or thought it was boring.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
He doesn't need to support an assertion that the ending of a game was crap, one can simply infer that he didn't enjoy it or thought it was boring.

Okay, let me qualify: unsupported assertions do not fly in any context, unless you want people to think you're a troll, a tool, or both.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
One thing to remember, there may be people here who've never played the actual FS1, but rather FSPort.  I myself haven't touched the actual FS1 game since 2003, and while a few things for me stand out from playing the original game, I've played the Port far more than I ever played the original.  As a result, most of my gameplay memories are from FSPort.

In recent play-throughs of the last mission, I've found that I am best served by going after the fighters.  In the previous mission, grab a Hercules with the quad bank of Prom and twin bank of Banshees, then loadout the missile banks entirely with Interceptors.  Then full-out burn for the node ignoring everything.  Then, when I start the next mission, I focus my attention on all fighters, and go after turrets or the reactors between waves.  I also learn the patterns of arriving fighter waves and camp out near the fighter bays and pick them off as they launch.  I pretty much leave the reactors to the bombers and the rest is easy... granted "easy" is my difficulty setting.
The Trivial Psychic Strikes Again!