Author Topic: The one thing I didn't like about FS2 was how it handled the Sathanas  (Read 74428 times)

0 Members and 2 Guests are viewing this topic.

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
"There is such a thing as a tesseract."

 

Offline eliex

  • 210
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
The only real kind of shield capable of absorbing damage as shown in FreeSpace that is actually plausible is a "plasma shield."

Plasma shields postulate using cold plasmas in conjunction with powerful electromagnetic fields to protect spaceships from hazards, (given that a criteria for plasma is to be ionized.) With the properties of plasma, it can protect a given ship against the hazards of space radiation but if in high concentration, will be able to protect against micrometeoroids, shrapnel, beam weapons, and other types of physical damage.

It is important to note that the plasma used is cold, and is actually easier to generate this in a vacuum.
Cold plasma is ejected around a given ship, say a Myrmidon and is held in place by electromagnetic fields generated by that ship. As the plasma itself is electrically charged, it adds to the field's strength allowing it to obtain much greater endurance at lower power levels than magnetic fields alone.

This is can partially apply to FreeSpace as upon the shield taking damage it slowly depletes as the plasma reacts. A ship might be able to eject more cold plasma to replace the reacted one although there is a limit and danger of how much plasma a ship can carry.

 

Offline redsniper

  • 211
  • Aim for the Top!
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Herra and I talked about this in #hard-light once. If we assume all FS weapons are plasma blobs (which they appear to be, but aren't in the tech descriptions) then a strong enough magnetic field could deflect the charged particles. Of course this doesn't explain how we can stop lasers, xasers, mass drivers, and missiles, but it's a start. ;)
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

  

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Missiles are made of metal, and there's nothing in either game that resembles a true laser.  There, problem solved. :p

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
What about beam cannons?
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
The only real kind of shield capable of absorbing damage as shown in FreeSpace that is actually plausible is a "plasma shield."

Plasma shields postulate using cold plasmas in conjunction with powerful electromagnetic fields to protect spaceships from hazards, (given that a criteria for plasma is to be ionized.) With the properties of plasma, it can protect a given ship against the hazards of space radiation but if in high concentration, will be able to protect against micrometeoroids, shrapnel, beam weapons, and other types of physical damage.

It is important to note that the plasma used is cold, and is actually easier to generate this in a vacuum.
Cold plasma is ejected around a given ship, say a Myrmidon and is held in place by electromagnetic fields generated by that ship. As the plasma itself is electrically charged, it adds to the field's strength allowing it to obtain much greater endurance at lower power levels than magnetic fields alone.

This is can partially apply to FreeSpace as upon the shield taking damage it slowly depletes as the plasma reacts. A ship might be able to eject more cold plasma to replace the reacted one although there is a limit and danger of how much plasma a ship can carry.
Uh, wasn't that stealth technology? :wtf:

 
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
That's a point defense system, not a shield.

Well a better name would be "active armor", point defense systems are weapons, not devices that take hits to protect stuff behind them.

One of the definitions of "shield" (found here: http://www.merriam-webster.com/dictionary/shield) is-
 
"a device or part that serves as a protective cover or barrier"

Which means a device which discharges some form of energy as a protective cover to counter an incoming projectile fits within the definition of "shield".
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
If it shoots down incoming attacks, it's probably a point defense weapon. Reactive armor just kind of blows itself up to destroy incoming rounds, whereas this fires a directed energy pulse to take things out.
« Last Edit: June 28, 2009, 01:45:02 pm by General Battuta »

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Missiles are made of metal, and there's nothing in either game that resembles a true laser.  There, problem solved. :p

Or they're made of advanced ceramics because that's lighter and stronger than your metal.

Oh snap. :p
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Or they're made of advanced plastic because that's cheaper and lighter than your ceramics  :p
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
They're made using advanced Nanotechlogies, which are far better than most conventional materials. :P

No, wait, that's INF's EA... :nervous:
« Last Edit: June 28, 2009, 06:00:33 pm by Mobius »
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Oh, god, nanotechnology. The number one excuse for not writing '****ing magic' in the last thirty years of science fiction.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
I'm pretty sure the Seventies still liked "Radiation" instead, but...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Dude, check the date.  :p

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Dude, check the date.  :p

I did. :P

I also know that the 80s was Genetic Engineering.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Killer Whale

  • 29
  • Oh no, not again.
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
That's a point defense system, not a shield.

Well a better name would be "active armor", point defense systems are weapons, not devices that take hits to protect stuff behind them.

One of the definitions of "shield" (found here: http://www.merriam-webster.com/dictionary/shield) is-
 
"a device or part that serves as a protective cover or barrier"

Which means a device which discharges some form of energy as a protective cover to counter an incoming projectile fits within the definition of "shield".
But then the hull of a ship is technically a shield, so it's not really what we're talking about.

 

Offline redsniper

  • 211
  • Aim for the Top!
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Oh, your hull armor is a shield in a sense, come on.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
What about antimatter? "Held" slightly above the surface of the ship's hull by magnetism and all that ( like antimatter atoms are held nowadays ), and it'd be much easier to keep antimatter "under control" cause it's space and all. Maybe subspace as well is included in the process of making shields work? Like getting antimatter atoms from some container ( probably from inside the ship ) to the place near the hull where the weapons are about to impact? That'd explain why shields don't work in subspace. And how you can fire with shields still on.

And since antimatter, when in contact with matter, annihilates, it can be a perfect protection against everything, except for photons ( photons don't really affect antimatter, right? ), so only beams can bypass shields.

I dunno, antimatter makes the most sense to me in the how-shields-work case. I'd explain more if I was on a PC and not a phone.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
You realize you just set a massive antimatter bomb up right outside your hull, right? One that's going to be constantly abraded by interstellar debris?

Definitely not how shields would work.

 

Offline Killer Whale

  • 29
  • Oh no, not again.
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
And when you collide with another ship, or missile or laser hits your shield, there would be a massive explosion. Antimatter = most powerfull explosive known to man at this time. The annihalation of even a tiny amount of anti-matter causes a gigantic explosion.

One proton-antiproton annihilation releases 300 times more energy than a fission or fusion reaction
the theoretical maximum yield-to-weight ratio for fusion weapons is 6 megatons of TNT per metric ton (25 TJ/kg)
1 kg uranium = 6 kilotons
1 kg antimatter = 1.8 megatons
Missile or laser bolt > 1 kg
yield of the harbinger = 1 megaton

In conclusion, if a piece of debris 5/9 kg (0.5555... kg) hit your shield, that would release as much energy, as a harbinger bomb.