Author Topic: Freespace 3 Project  (Read 12020 times)

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Offline StarSlayer

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Re: Freespace 3 Project
I do believe Takashi already laid claim to this endeavor, furthermore if I recollect correctly Takashi said he worked for Volition.  Thats stiff competition good luck with your project.
“Think lightly of yourself and deeply of the world”

  
Re: Freespace 3 Project
I do believe Takashi already laid claim to this endeavor, furthermore if I recollect correctly Takashi said he worked for Volition.  Thats stiff competition good luck with your project.

I find this information fascinating. Have thee a link?

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
Re: Freespace 3 Project
StarSlayer's kidding... sort of.

Takashi technically did all that StarSlayer have posted, but he was a liar.

As for this project, I do like the idea. At least you accept that your chances of success are slim. Lots of people here are quite arrogant.

 

Offline captain-custard

  • previously known as andicirk
  • 210
  • one sandwich short of a picnic
Re: Freespace 3 Project
have you realised that the way you explain things is patronising.......

most ppl who come here dont announce that they suffer from erectile dysfunction quite so quickly , do us all a favour and let your partner speak for your project.......
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 

Offline Blue Lion

  • Star Shatterer
  • 210
Re: Freespace 3 Project
I think I've already addressed the nature of the team, the project, and our maximum expectations from it. tl;dr, not much.

So why do you want to do it then? Why start big?



Thank you, Captain Obvious. o7 I'll worry about the magnitude of such a project after we miraculously beat the 95% chance that  :v: will tell us to die in a fire. It's not like we've got a paypal account set up for donations already.  They question Solus posed to the community is exactly the question he's going to pose to  :v: come Tuesday: "IF I actually rode in the door on a magical unicorn, would you consider it?" And the only answer he's expecting is either "um, if," or "EXPIRE IN A MOST PAINFUL MANNER SIRRAH." It is an inquiry into what support could be expected should a magical unicorn be obtained.

You want to head to :v: and work on getting the rights AND THEN decide on working if it's even feasible?

But to answer the question: no, no I wouldn't want you to. I have no idea who you are or what experience you have in games. You've offered no plan and no previous work. Why should anyone be glad?


And yet you apparently think that we're expecting to pull a full-fledged engine out of our rear, like conjurers.

Then how exactly do you plan on making a game? If you're not going to use the FS code, what then?

 
Re: Freespace 3 Project
Quote
Then how exactly do you plan on making a game? If you're not going to use the FS code, what then?

He's explained that one:  All those coders, who will happily work for no pay, are going to make it for him.  The plan, what little of one exists, anyway, has more holes in it than Harry Whittington's face.

I've been bashed for catagorizing this as "just another FS3 pipe dream thread," but that's exactly what it is.  There's no plan, no resources, and even if Volition and Interplay both fork over their parts of the FS IP, I doubt there'd be enough follow-through to last the years necessary to build the game.  I got tired of seeing these posts pop up since before moderators lifted the overarching ban on FS3 threads and indeed before there had been an overarching ban on FS3 threads.  That ban got put in place because the whole community had been tired of the derth of half-wits coming onto the boards, be they here or at Volition Watch, shouting, "I'll make FS3!  I really will!  Really!  I made a phone call!  I sent an e-mail!  I can do it!  I'm your savior!"  Yes, banning all discussion on the topic of FS3 was probably too draconian, but it saved a lot of hassle of pointing out that they were just getting the hopes of new members up over nothing.

And yes, Demetrious, that's what you and Solus have presented.  You haven't the money to buy the IP; you haven't the team to develop the game; you haven't a plan to go about developing a game, and you have no experience in the field of developing games.  If your phone calls get past the secretaries, I'll be amazed, but even in that case, you'll be expected to demonstrate that you have the capital and the talent to deliver on your promises and make the bargain worth their while.  You've already demonstrated to the forum that you don't.  Why do you persist in insisting that you'll get so much as the time of day from anybody at the offices of Volition or Interplay?

If you really want to persist in this endeavor, then do so in silence, as professional development houses do, until you're near release and have something substantial to show for your efforts.  The more you chat about your vacuous ambitions here, the more you will break down the extremely thin venir of compotence with which you arrived.

 
Re: Freespace 3 Project
Why doesn't [V] work together with Valve, and THEN get the rights. Then [V] has a publisher that actually doesn't believe in "just before christmas" deadlines, and graphics > gameplay. The game can get advertised trough steam (Which is completely free for Valve, since they own it), which ensures that all those Half Life, Portal, and TF2 players actually get to see it...

Plus, Steam has the nice advantage that games do not get removed from the shells when they do not sell well in the first 2 weeks of publishment. Hear-say advertisement usually kicks in later, and all those people looking for the game suddenly find out that it can not be bought anywhere.
(Yes, I am a Valve fanboy.)

 

Offline Blue Lion

  • Star Shatterer
  • 210
Re: Freespace 3 Project
Valve doesn't need more to do.

 
Re: Freespace 3 Project
Quote
Why doesn't [V] work together with Valve, and THEN get the rights.

Well, it just doesn't make good business sense for any of the involved parties.

1)  Interplay isn't likely to sell the publishing rights of anything to THQ, a competing entity (which owns Volition in its entirety), unless they get exceptionally desperate again, and even then, there's more lucrative properties to be sold than FreeSpace.
2)  THQ isn't going to, in turn, license any of their properties to Valve, another competing entity.

That's not to mention the fact that there's more money to be had in cloning Grand Theft Auto and Gears of War.  Bear in mind that this monster is about as close as you can get to flight simulation and expect to remain profitable in the current gaming environment, as unfortunate as that may be.

 

Offline eliex

  • 210
Re: Freespace 3 Project
There's a small possibility as THQ apparently has a 50/50 chance of going bankrupt. The financial success of DoW II and Blood on the Sand will determine their chances.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Freespace 3 Project
I bought Blood on the Sand. Pretty decent actually, for those of you who like shooting **** while listening to hip-hop.

 

Offline castor

  • 29
    • http://www.ffighters.co.uk./home/
Re: Freespace 3 Project
First and foremost, I am not a rich man. I want somebody to help me with creating a website (or hell, having something even on HL) that I could pimp out to collect donations with.

Secondly, if the first step succeeds, I've only got a few skillsets I can apply to game creation, and the community here being experienced modders could possibly help me out here. I know you guys want to see a FS3. I want to see a FS3.

And if this succeeds, this will be a MAJOR step for game development anywhere- and we will be the pioneers. Once we get a website off the ground, my first order of business will be to pimp out the project everywhere I can- Game Informer, PC Gamer, etc.
Maybe you should check the other buried "Lets make FS3" threads first. IIRC, some of them had plans with much more credibility than this. 

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Freespace 3 Project
Damn. I missed it.

What's going on?

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Freespace 3 Project
Well anyway, lets remember this thread for the future.

I think I typed out a damn good strategy from the NOOB perspective and dammit, next time this subject comes up they can go through my checklist and see if they are not totally clueless...
I don't like to repeat myself.


 ;7
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Re: Freespace 3 Project
Dunno if this is the right spot, but how easy exactly is it for the SCP team to code in new gameplay features?
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Offline Galemp

  • Actual father of Samus
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Re: Freespace 3 Project
OK, in light of Titan's post I think this is as good a time as any to re-structure this discussion. My recommendation is to close this thread and move the discussion to something like Grognards, where admins and project leads can get down to business about the seriousness of this endeavour. IF, as soluslunes has stated, this is a serious attempt, then it deserves serious, moderated discussion--if not, then no harm done.
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Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Re: Freespace 3 Project
I'm still not certain how serious this is. I'd suggest people leave it alone until Thursday anyway so I might as well lock the thread for now.

Dunno if this is the right spot, but how easy exactly is it for the SCP team to code in new gameplay features?

That's like asking how long is a piece of string.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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