Yes, please, do more to the base model than just greeble it. Smooth out some edges, round some curves, and replace some parts (like the bridges connecting the wings to the fuselage) wholesale with new parts.
Well, the thing is, smooth edges and round curves isn't exactly shivan. The feeling I got from the Nephilim, were these strange, arbitrary angles, which I guess the original model did quite well.
Strange arbitrary angles is one way of putting it I guess...
I always thought this bomber was horrendously ugly (in retail), and didn't make a lot of sense geometrically. If you could somehow change the base model to keep some of the arbitrary feel, but somehow made the whole thing cohesive with itself, that'd be great.
Yup, that wasn't nebulous at all. Sorry.
Specifically, I guess:
Try to introduce more arbitrary angles into the fuselage and missile pods, so that it keeps its rigid angular look, but loses its boxy look. Do explore some round surfaces. Using some in the right spots can help accentuate other angles.
The retail model looks like rectangular prisms glued together with glowy red bits. Any deviation from that will be improvement. Keep that in mind as you continue experimenting. I like the direction this is taking
