Day 3 wrapped up. It felt better than either Day 2 or Day 1. Everything is clicking in my head, skills falling into place.
This game is amazing.
I played for about seven hours today. I've never been one for objective gametypes, but playing with a friend, I had a blast with one-flag CTF and Stockpile.
One Flag on Sword Base is fantastic fun, an inch-by-inch struggle to get to the flag to a gravity lift, then pull a tricky physics glitch to get the flag up to the highest balcony where the capture point is, all as the enemy team uses Armor Lock to slow your progress and then - once you've moved the flag to the balcony - Jetpacks to soar up after it and try to recover it.
I still love the weapon set. The AR is useless, but everything else seems to have its place.
The game's graphic design is gorgeous in the menus. Clean and moving. I'm not as big a fan of some of the HUD elements, specifically the loadout menu and hud indicators.
Movement speed feels faster, and the controls are more responsive. The helpless 'stuck in tar' feeling from Halo 3 is gone.
The melee metagame is actually pretty good, I've decided.
The psychology of multiplayer is much more relaxed now, because (hooray!) there's no numerical rank next to your name that frustratingly tops out and then collapses from under you as you lose games. My record is not exactly shining, but I know I'm a good player and I'm enjoying myself because I'm not stressing about my rank.
With only two maps and a few gametypes, Reach is already more fun than most games I've played this year.